Welcome to mirror list, hosted at ThFree Co, Russian Federation.

paint_wire_frag.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: b6637fea308eb6dba5c02cfae7fecb9ecfdfc11f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22

flat in int finalFlag;
out vec4 fragColor;

#define VERTEX_SELECTED (1 << 0)
#define VERTEX_HIDE     (1 << 4)

void main()
{
	if (bool(finalFlag & VERTEX_HIDE)) {
		discard;
	}

#ifdef VERTEX_MODE
	vec4 colSel = colorEdgeSelect;
	colSel.rgb = clamp(colSel.rgb - 0.2, 0.0, 1.0);
#else
	const vec4 colSel = vec4(1.0, 1.0, 1.0, 1.0);
#endif

	fragColor = bool(finalFlag & VERTEX_SELECTED) ? colSel : colorWire;
}