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sculpt_mask_vert.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform mat4 ModelViewProjectionMatrix;

in vec3 pos;
in float msk;

#ifdef SHADE_FLAT
flat out vec4 finalColor;
#else
out vec4 finalColor;
#endif

void main()
{
	gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);

	float mask = 1.0 - msk * 0.75;
	finalColor = vec4(mask, mask, mask, 1.0);
}