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|
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2009 Blender Foundation, Joshua Leung. All rights reserved. */
/** \file
* \ingroup edanimation
*/
/* System includes ----------------------------------------------------- */
#include <float.h>
#include "MEM_guardedalloc.h"
#include "BLI_dlrbTree.h"
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "DNA_anim_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_mask_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "GPU_immediate.h"
#include "GPU_state.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_anim_api.h"
#include "ED_keyframes_draw.h"
#include "ED_keyframes_keylist.h"
/* *************************** Keyframe Drawing *************************** */
void draw_keyframe_shape(float x,
float y,
float size,
bool sel,
short key_type,
short mode,
float alpha,
const KeyframeShaderBindings *sh_bindings,
short handle_type,
short extreme_type)
{
bool draw_fill = ELEM(mode, KEYFRAME_SHAPE_INSIDE, KEYFRAME_SHAPE_BOTH);
bool draw_outline = ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH);
BLI_assert(draw_fill || draw_outline);
/* tweak size of keyframe shape according to type of keyframe
* - 'proper' keyframes have key_type = 0, so get drawn at full size
*/
switch (key_type) {
case BEZT_KEYTYPE_KEYFRAME: /* must be full size */
break;
case BEZT_KEYTYPE_BREAKDOWN: /* slightly smaller than normal keyframe */
size *= 0.85f;
break;
case BEZT_KEYTYPE_MOVEHOLD: /* Slightly smaller than normal keyframes
* (but by less than for breakdowns). */
size *= 0.925f;
break;
case BEZT_KEYTYPE_EXTREME: /* slightly larger */
size *= 1.2f;
break;
default:
size -= 0.8f * key_type;
}
uchar fill_col[4];
uchar outline_col[4];
uint flags = 0;
/* draw! */
if (draw_fill) {
/* get interior colors from theme (for selected and unselected only) */
switch (key_type) {
case BEZT_KEYTYPE_BREAKDOWN: /* bluish frames (default theme) */
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_BREAKDOWN_SELECT : TH_KEYTYPE_BREAKDOWN, fill_col);
break;
case BEZT_KEYTYPE_EXTREME: /* reddish frames (default theme) */
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_EXTREME_SELECT : TH_KEYTYPE_EXTREME, fill_col);
break;
case BEZT_KEYTYPE_JITTER: /* greenish frames (default theme) */
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_JITTER_SELECT : TH_KEYTYPE_JITTER, fill_col);
break;
case BEZT_KEYTYPE_MOVEHOLD: /* similar to traditional keyframes, but different... */
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_MOVEHOLD_SELECT : TH_KEYTYPE_MOVEHOLD, fill_col);
break;
case BEZT_KEYTYPE_KEYFRAME: /* traditional yellowish frames (default theme) */
default:
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_KEYFRAME_SELECT : TH_KEYTYPE_KEYFRAME, fill_col);
}
/* NOTE: we don't use the straight alpha from the theme, or else effects such as
* graying out protected/muted channels doesn't work correctly!
*/
fill_col[3] *= alpha;
if (!draw_outline) {
/* force outline color to match */
outline_col[0] = fill_col[0];
outline_col[1] = fill_col[1];
outline_col[2] = fill_col[2];
outline_col[3] = fill_col[3];
}
}
if (draw_outline) {
/* exterior - black frame */
UI_GetThemeColor4ubv(sel ? TH_KEYBORDER_SELECT : TH_KEYBORDER, outline_col);
outline_col[3] *= alpha;
if (!draw_fill) {
/* fill color needs to be (outline.rgb, 0) */
fill_col[0] = outline_col[0];
fill_col[1] = outline_col[1];
fill_col[2] = outline_col[2];
fill_col[3] = 0;
}
/* Handle type to outline shape. */
switch (handle_type) {
case KEYFRAME_HANDLE_AUTO_CLAMP:
flags = GPU_KEYFRAME_SHAPE_CIRCLE;
break; /* circle */
case KEYFRAME_HANDLE_AUTO:
flags = GPU_KEYFRAME_SHAPE_CIRCLE | GPU_KEYFRAME_SHAPE_INNER_DOT;
break; /* circle with dot */
case KEYFRAME_HANDLE_VECTOR:
flags = GPU_KEYFRAME_SHAPE_SQUARE;
break; /* square */
case KEYFRAME_HANDLE_ALIGNED:
flags = GPU_KEYFRAME_SHAPE_DIAMOND | GPU_KEYFRAME_SHAPE_CLIPPED_VERTICAL;
break; /* clipped diamond */
case KEYFRAME_HANDLE_FREE:
default:
flags = GPU_KEYFRAME_SHAPE_DIAMOND; /* diamond */
}
/* Extreme type to arrow-like shading. */
if (extreme_type & KEYFRAME_EXTREME_MAX) {
flags |= GPU_KEYFRAME_SHAPE_ARROW_END_MAX;
}
if (extreme_type & KEYFRAME_EXTREME_MIN) {
flags |= GPU_KEYFRAME_SHAPE_ARROW_END_MIN;
}
if (extreme_type & GPU_KEYFRAME_SHAPE_ARROW_END_MIXED) {
flags |= 0x400;
}
}
immAttr1f(sh_bindings->size_id, size);
immAttr4ubv(sh_bindings->color_id, fill_col);
immAttr4ubv(sh_bindings->outline_color_id, outline_col);
immAttr1u(sh_bindings->flags_id, flags);
immVertex2f(sh_bindings->pos_id, x, y);
}
/* Common attributes shared between the draw calls. */
typedef struct DrawKeylistUIData {
float alpha;
float icon_size;
float half_icon_size;
float smaller_size;
float ipo_size;
float gpencil_size;
float screenspace_margin;
float sel_color[4];
float unsel_color[4];
float sel_mhcol[4];
float unsel_mhcol[4];
float ipo_color[4];
float ipo_color_mix[4];
/* Show interpolation and handle type? */
bool show_ipo;
} DrawKeylistUIData;
static void draw_keylist_ui_data_init(DrawKeylistUIData *ctx,
View2D *v2d,
float yscale_fac,
bool channel_locked,
eSAction_Flag saction_flag)
{
/* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */
/* TODO: allow this opacity factor to be themed? */
ctx->alpha = channel_locked ? 0.25f : 1.0f;
ctx->icon_size = U.widget_unit * 0.5f * yscale_fac;
ctx->half_icon_size = 0.5f * ctx->icon_size;
ctx->smaller_size = 0.35f * ctx->icon_size;
ctx->ipo_size = 0.1f * ctx->icon_size;
ctx->gpencil_size = ctx->smaller_size * 0.8f;
ctx->screenspace_margin = (0.35f * (float)UI_UNIT_X) / UI_view2d_scale_get_x(v2d);
ctx->show_ipo = (saction_flag & SACTION_SHOW_INTERPOLATION) != 0;
UI_GetThemeColor4fv(TH_STRIP_SELECT, ctx->sel_color);
UI_GetThemeColor4fv(TH_STRIP, ctx->unsel_color);
UI_GetThemeColor4fv(TH_DOPESHEET_IPOLINE, ctx->ipo_color);
ctx->sel_color[3] *= ctx->alpha;
ctx->unsel_color[3] *= ctx->alpha;
ctx->ipo_color[3] *= ctx->alpha;
copy_v4_v4(ctx->sel_mhcol, ctx->sel_color);
ctx->sel_mhcol[3] *= 0.8f;
copy_v4_v4(ctx->unsel_mhcol, ctx->unsel_color);
ctx->unsel_mhcol[3] *= 0.8f;
copy_v4_v4(ctx->ipo_color_mix, ctx->ipo_color);
ctx->ipo_color_mix[3] *= 0.5f;
}
static void draw_keylist_block_gpencil(const DrawKeylistUIData *ctx,
const ActKeyColumn *ab,
float ypos)
{
UI_draw_roundbox_corner_set(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT);
float size = 1.0f;
switch (ab->next->key_type) {
case BEZT_KEYTYPE_BREAKDOWN:
case BEZT_KEYTYPE_MOVEHOLD:
case BEZT_KEYTYPE_JITTER:
size *= 0.5f;
break;
case BEZT_KEYTYPE_KEYFRAME:
size *= 0.8f;
break;
default:
break;
}
UI_draw_roundbox_4fv(
&(const rctf){
.xmin = ab->cfra,
.xmax = min_ff(ab->next->cfra - (ctx->screenspace_margin * size), ab->next->cfra),
.ymin = ypos - ctx->gpencil_size,
.ymax = ypos + ctx->gpencil_size,
},
true,
0.25f * (float)UI_UNIT_X,
(ab->block.sel) ? ctx->sel_mhcol : ctx->unsel_mhcol);
}
static void draw_keylist_block_moving_hold(const DrawKeylistUIData *ctx,
const ActKeyColumn *ab,
float ypos)
{
UI_draw_roundbox_4fv(
&(const rctf){
.xmin = ab->cfra,
.xmax = ab->next->cfra,
.ymin = ypos - ctx->smaller_size,
.ymax = ypos + ctx->smaller_size,
},
true,
3.0f,
(ab->block.sel) ? ctx->sel_mhcol : ctx->unsel_mhcol);
}
static void draw_keylist_block_standard(const DrawKeylistUIData *ctx,
const ActKeyColumn *ab,
float ypos)
{
UI_draw_roundbox_4fv(
&(const rctf){
.xmin = ab->cfra,
.xmax = ab->next->cfra,
.ymin = ypos - ctx->half_icon_size,
.ymax = ypos + ctx->half_icon_size,
},
true,
3.0f,
(ab->block.sel) ? ctx->sel_color : ctx->unsel_color);
}
static void draw_keylist_block_interpolation_line(const DrawKeylistUIData *ctx,
const ActKeyColumn *ab,
float ypos)
{
UI_draw_roundbox_4fv(
&(const rctf){
.xmin = ab->cfra,
.xmax = ab->next->cfra,
.ymin = ypos - ctx->ipo_size,
.ymax = ypos + ctx->ipo_size,
},
true,
3.0f,
(ab->block.conflict & ACTKEYBLOCK_FLAG_NON_BEZIER) ? ctx->ipo_color_mix : ctx->ipo_color);
}
static void draw_keylist_block(const DrawKeylistUIData *ctx, const ActKeyColumn *ab, float ypos)
{
/* Draw grease pencil bars between keyframes. */
if ((ab->next != NULL) && (ab->block.flag & ACTKEYBLOCK_FLAG_GPENCIL)) {
draw_keylist_block_gpencil(ctx, ab, ypos);
}
else {
/* Draw other types. */
UI_draw_roundbox_corner_set(UI_CNR_NONE);
int valid_hold = actkeyblock_get_valid_hold(ab);
if (valid_hold != 0) {
if ((valid_hold & ACTKEYBLOCK_FLAG_STATIC_HOLD) == 0) {
/* draw "moving hold" long-keyframe block - slightly smaller */
draw_keylist_block_moving_hold(ctx, ab, ypos);
}
else {
/* draw standard long-keyframe block */
draw_keylist_block_standard(ctx, ab, ypos);
}
}
if (ctx->show_ipo && actkeyblock_is_valid(ab) &&
(ab->block.flag & ACTKEYBLOCK_FLAG_NON_BEZIER)) {
/* draw an interpolation line */
draw_keylist_block_interpolation_line(ctx, ab, ypos);
}
}
}
static void draw_keylist_blocks(const DrawKeylistUIData *ctx,
const ActKeyColumn *keys,
const int key_len,
float ypos)
{
for (int i = 0; i < key_len; i++) {
const ActKeyColumn *ab = &keys[i];
draw_keylist_block(ctx, ab, ypos);
}
}
static bool draw_keylist_is_visible_key(const View2D *v2d, const ActKeyColumn *ak)
{
return IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax);
}
static void draw_keylist_keys(const DrawKeylistUIData *ctx,
View2D *v2d,
const KeyframeShaderBindings *sh_bindings,
const ActKeyColumn *keys,
const int key_len,
float ypos,
eSAction_Flag saction_flag)
{
short handle_type = KEYFRAME_HANDLE_NONE, extreme_type = KEYFRAME_EXTREME_NONE;
for (int i = 0; i < key_len; i++) {
const ActKeyColumn *ak = &keys[i];
if (draw_keylist_is_visible_key(v2d, ak)) {
if (ctx->show_ipo) {
handle_type = ak->handle_type;
}
if (saction_flag & SACTION_SHOW_EXTREMES) {
extreme_type = ak->extreme_type;
}
draw_keyframe_shape(ak->cfra,
ypos,
ctx->icon_size,
(ak->sel & SELECT),
ak->key_type,
KEYFRAME_SHAPE_BOTH,
ctx->alpha,
sh_bindings,
handle_type,
extreme_type);
}
}
}
/* *************************** Drawing Stack *************************** */
typedef enum eAnimKeylistDrawListElemType {
ANIM_KEYLIST_SUMMARY,
ANIM_KEYLIST_SCENE,
ANIM_KEYLIST_OBJECT,
ANIM_KEYLIST_FCURVE,
ANIM_KEYLIST_ACTION,
ANIM_KEYLIST_AGROUP,
ANIM_KEYLIST_GP_LAYER,
ANIM_KEYLIST_MASK_LAYER,
} eAnimKeylistDrawListElemType;
typedef struct AnimKeylistDrawListElem {
struct AnimKeylistDrawListElem *next, *prev;
struct AnimKeylist *keylist;
eAnimKeylistDrawListElemType type;
float yscale_fac;
float ypos;
eSAction_Flag saction_flag;
bool channel_locked;
bAnimContext *ac;
bDopeSheet *ads;
Scene *sce;
Object *ob;
AnimData *adt;
FCurve *fcu;
bAction *act;
bActionGroup *agrp;
bGPDlayer *gpl;
MaskLayer *masklay;
} AnimKeylistDrawListElem;
static void ED_keylist_draw_list_elem_build_keylist(AnimKeylistDrawListElem *elem)
{
switch (elem->type) {
case ANIM_KEYLIST_SUMMARY: {
summary_to_keylist(elem->ac, elem->keylist, elem->saction_flag);
break;
}
case ANIM_KEYLIST_SCENE: {
scene_to_keylist(elem->ads, elem->sce, elem->keylist, elem->saction_flag);
break;
}
case ANIM_KEYLIST_OBJECT: {
ob_to_keylist(elem->ads, elem->ob, elem->keylist, elem->saction_flag);
break;
}
case ANIM_KEYLIST_FCURVE: {
fcurve_to_keylist(elem->adt, elem->fcu, elem->keylist, elem->saction_flag);
break;
}
case ANIM_KEYLIST_ACTION: {
action_to_keylist(elem->adt, elem->act, elem->keylist, elem->saction_flag);
break;
}
case ANIM_KEYLIST_AGROUP: {
agroup_to_keylist(elem->adt, elem->agrp, elem->keylist, elem->saction_flag);
break;
}
case ANIM_KEYLIST_GP_LAYER: {
gpl_to_keylist(elem->ads, elem->gpl, elem->keylist);
break;
}
case ANIM_KEYLIST_MASK_LAYER: {
mask_to_keylist(elem->ads, elem->masklay, elem->keylist);
break;
}
}
}
static void ED_keylist_draw_list_elem_draw_blocks(AnimKeylistDrawListElem *elem, View2D *v2d)
{
DrawKeylistUIData ctx;
draw_keylist_ui_data_init(&ctx, v2d, elem->yscale_fac, elem->channel_locked, elem->saction_flag);
const int key_len = ED_keylist_array_len(elem->keylist);
const ActKeyColumn *keys = ED_keylist_array(elem->keylist);
draw_keylist_blocks(&ctx, keys, key_len, elem->ypos);
}
static void ED_keylist_draw_list_elem_draw_keys(AnimKeylistDrawListElem *elem,
View2D *v2d,
const KeyframeShaderBindings *sh_bindings)
{
DrawKeylistUIData ctx;
draw_keylist_ui_data_init(&ctx, v2d, elem->yscale_fac, elem->channel_locked, elem->saction_flag);
const int key_len = ED_keylist_array_len(elem->keylist);
const ActKeyColumn *keys = ED_keylist_array(elem->keylist);
draw_keylist_keys(&ctx, v2d, sh_bindings, keys, key_len, elem->ypos, elem->saction_flag);
}
static void ED_keylist_draw_list_elem_prepare_for_drawing(AnimKeylistDrawListElem *elem)
{
ED_keylist_prepare_for_direct_access(elem->keylist);
}
typedef struct AnimKeylistDrawList {
ListBase /* AnimKeylistDrawListElem */ channels;
} AnimKeylistDrawList;
AnimKeylistDrawList *ED_keylist_draw_list_create(void)
{
return MEM_callocN(sizeof(AnimKeylistDrawList), __func__);
}
static void ED_keylist_draw_list_build_keylists(AnimKeylistDrawList *draw_list)
{
LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) {
ED_keylist_draw_list_elem_build_keylist(elem);
ED_keylist_draw_list_elem_prepare_for_drawing(elem);
}
}
static void ED_keylist_draw_list_draw_blocks(AnimKeylistDrawList *draw_list, View2D *v2d)
{
LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) {
ED_keylist_draw_list_elem_draw_blocks(elem, v2d);
}
}
static int ED_keylist_draw_keylist_visible_key_len(const View2D *v2d,
const ListBase * /*ActKeyColumn*/ keys)
{
/* count keys */
uint len = 0;
LISTBASE_FOREACH (ActKeyColumn *, ak, keys) {
/* Optimization: if keyframe doesn't appear within 5 units (screenspace)
* in visible area, don't draw.
* This might give some improvements,
* since we current have to flip between view/region matrices.
*/
if (draw_keylist_is_visible_key(v2d, ak)) {
len++;
}
}
return len;
}
static int ED_keylist_draw_list_visible_key_len(const AnimKeylistDrawList *draw_list,
const View2D *v2d)
{
uint len = 0;
LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) {
const ListBase *keys = ED_keylist_listbase(elem->keylist);
len += ED_keylist_draw_keylist_visible_key_len(v2d, keys);
}
return len;
}
static void ED_keylist_draw_list_draw_keys(AnimKeylistDrawList *draw_list, View2D *v2d)
{
const int visible_key_len = ED_keylist_draw_list_visible_key_len(draw_list, v2d);
if (visible_key_len == 0) {
return;
}
GPU_blend(GPU_BLEND_ALPHA);
GPUVertFormat *format = immVertexFormat();
KeyframeShaderBindings sh_bindings;
sh_bindings.pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
sh_bindings.size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
sh_bindings.color_id = GPU_vertformat_attr_add(
format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
sh_bindings.outline_color_id = GPU_vertformat_attr_add(
format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
sh_bindings.flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
GPU_program_point_size(true);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_SHAPE);
immUniform1f("outline_scale", 1.0f);
immUniform2f("ViewportSize", BLI_rcti_size_x(&v2d->mask) + 1, BLI_rcti_size_y(&v2d->mask) + 1);
immBegin(GPU_PRIM_POINTS, visible_key_len);
LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) {
ED_keylist_draw_list_elem_draw_keys(elem, v2d, &sh_bindings);
}
immEnd();
GPU_program_point_size(false);
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
}
static void ED_keylist_draw_list_draw(AnimKeylistDrawList *draw_list, View2D *v2d)
{
ED_keylist_draw_list_draw_blocks(draw_list, v2d);
ED_keylist_draw_list_draw_keys(draw_list, v2d);
}
void ED_keylist_draw_list_flush(AnimKeylistDrawList *draw_list, View2D *v2d)
{
ED_keylist_draw_list_build_keylists(draw_list);
ED_keylist_draw_list_draw(draw_list, v2d);
}
void ED_keylist_draw_list_free(AnimKeylistDrawList *draw_list)
{
LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) {
ED_keylist_free(elem->keylist);
}
BLI_freelistN(&draw_list->channels);
MEM_freeN(draw_list);
}
static AnimKeylistDrawListElem *ed_keylist_draw_list_add_elem(
AnimKeylistDrawList *draw_list,
eAnimKeylistDrawListElemType elem_type,
float ypos,
float yscale_fac,
eSAction_Flag saction_flag)
{
AnimKeylistDrawListElem *draw_elem = MEM_callocN(sizeof(AnimKeylistDrawListElem), __func__);
BLI_addtail(&draw_list->channels, draw_elem);
draw_elem->type = elem_type;
draw_elem->keylist = ED_keylist_create();
draw_elem->ypos = ypos;
draw_elem->yscale_fac = yscale_fac;
draw_elem->saction_flag = saction_flag;
return draw_elem;
}
/* *************************** Channel Drawing Functions *************************** */
void draw_summary_channel(struct AnimKeylistDrawList *draw_list,
bAnimContext *ac,
float ypos,
float yscale_fac,
int saction_flag)
{
saction_flag &= ~SACTION_SHOW_EXTREMES;
AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem(
draw_list, ANIM_KEYLIST_SUMMARY, ypos, yscale_fac, saction_flag);
draw_elem->ac = ac;
}
void draw_scene_channel(AnimKeylistDrawList *draw_list,
bDopeSheet *ads,
Scene *sce,
float ypos,
float yscale_fac,
int saction_flag)
{
saction_flag &= ~SACTION_SHOW_EXTREMES;
AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem(
draw_list, ANIM_KEYLIST_SCENE, ypos, yscale_fac, saction_flag);
draw_elem->ads = ads;
draw_elem->sce = sce;
}
void draw_object_channel(AnimKeylistDrawList *draw_list,
bDopeSheet *ads,
Object *ob,
float ypos,
float yscale_fac,
int saction_flag)
{
saction_flag &= ~SACTION_SHOW_EXTREMES;
AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem(
draw_list, ANIM_KEYLIST_OBJECT, ypos, yscale_fac, saction_flag);
draw_elem->ads = ads;
draw_elem->ob = ob;
}
void draw_fcurve_channel(AnimKeylistDrawList *draw_list,
AnimData *adt,
FCurve *fcu,
float ypos,
float yscale_fac,
int saction_flag)
{
const bool locked = (fcu->flag & FCURVE_PROTECTED) ||
((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) ||
((adt && adt->action) &&
(ID_IS_LINKED(adt->action) || ID_IS_OVERRIDE_LIBRARY(adt->action)));
AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem(
draw_list, ANIM_KEYLIST_FCURVE, ypos, yscale_fac, saction_flag);
draw_elem->adt = adt;
draw_elem->fcu = fcu;
draw_elem->channel_locked = locked;
}
void draw_agroup_channel(AnimKeylistDrawList *draw_list,
AnimData *adt,
bActionGroup *agrp,
float ypos,
float yscale_fac,
int saction_flag)
{
bool locked = (agrp->flag & AGRP_PROTECTED) ||
((adt && adt->action) &&
(ID_IS_LINKED(adt->action) || ID_IS_OVERRIDE_LIBRARY(adt->action)));
AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem(
draw_list, ANIM_KEYLIST_AGROUP, ypos, yscale_fac, saction_flag);
draw_elem->adt = adt;
draw_elem->agrp = agrp;
draw_elem->channel_locked = locked;
}
void draw_action_channel(AnimKeylistDrawList *draw_list,
AnimData *adt,
bAction *act,
float ypos,
float yscale_fac,
int saction_flag)
{
const bool locked = (act && (ID_IS_LINKED(act) || ID_IS_OVERRIDE_LIBRARY(act)));
saction_flag &= ~SACTION_SHOW_EXTREMES;
AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem(
draw_list, ANIM_KEYLIST_ACTION, ypos, yscale_fac, saction_flag);
draw_elem->adt = adt;
draw_elem->act = act;
draw_elem->channel_locked = locked;
}
void draw_gpl_channel(AnimKeylistDrawList *draw_list,
bDopeSheet *ads,
bGPDlayer *gpl,
float ypos,
float yscale_fac,
int saction_flag)
{
bool locked = (gpl->flag & GP_LAYER_LOCKED) != 0;
AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem(
draw_list, ANIM_KEYLIST_GP_LAYER, ypos, yscale_fac, saction_flag);
draw_elem->ads = ads;
draw_elem->gpl = gpl;
draw_elem->channel_locked = locked;
}
void draw_masklay_channel(AnimKeylistDrawList *draw_list,
bDopeSheet *ads,
MaskLayer *masklay,
float ypos,
float yscale_fac,
int saction_flag)
{
bool locked = (masklay->flag & MASK_LAYERFLAG_LOCKED) != 0;
AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem(
draw_list, ANIM_KEYLIST_MASK_LAYER, ypos, yscale_fac, saction_flag);
draw_elem->ads = ads;
draw_elem->masklay = masklay;
draw_elem->channel_locked = locked;
}
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