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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * Contributor(s): Blender Foundation, 2002-2009 full recode.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/editors/armature/armature_utils.c
 *  \ingroup edarmature
 */

#include "DNA_armature_types.h"
#include "DNA_object_types.h"

#include "MEM_guardedalloc.h"

#include "BLI_blenlib.h"
#include "BLI_math.h"

#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_main.h"

#include "ED_armature.h"
#include "ED_util.h"

#include "armature_intern.h"

/* *************************************************************** */
/* Validation */

/* Sync selection to parent for connected children */
void ED_armature_sync_selection(ListBase *edbo)
{
	EditBone *ebo;
	
	for (ebo = edbo->first; ebo; ebo = ebo->next) {
		/* if bone is not selectable, we shouldn't alter this setting... */
		if ((ebo->flag & BONE_UNSELECTABLE) == 0) {
			if ((ebo->flag & BONE_CONNECTED) && (ebo->parent)) {
				if (ebo->parent->flag & BONE_TIPSEL)
					ebo->flag |= BONE_ROOTSEL;
				else
					ebo->flag &= ~BONE_ROOTSEL;
			}
			
			if ((ebo->flag & BONE_TIPSEL) && (ebo->flag & BONE_ROOTSEL))
				ebo->flag |= BONE_SELECTED;
			else
				ebo->flag &= ~BONE_SELECTED;
		}
	}
}

void ED_armature_validate_active(struct bArmature *arm)
{
	EditBone *ebone = arm->act_edbone;

	if (ebone) {
		if (ebone->flag & BONE_HIDDEN_A)
			arm->act_edbone = NULL;
	}
}

/* *************************************************************** */
/* Bone Operations */

/* XXX bone_looper is only to be used when we want to access settings
 * (i.e. editability/visibility/selected) that context doesn't offer */
int bone_looper(Object *ob, Bone *bone, void *data,
                int (*bone_func)(Object *, Bone *, void *))
{
	/* We want to apply the function bone_func to every bone 
	 * in an armature -- feed bone_looper the first bone and 
	 * a pointer to the bone_func and watch it go!. The int count 
	 * can be useful for counting bones with a certain property
	 * (e.g. skinnable)
	 */
	int count = 0;
	
	if (bone) {
		/* only do bone_func if the bone is non null */
		count += bone_func(ob, bone, data);
		
		/* try to execute bone_func for the first child */
		count += bone_looper(ob, bone->childbase.first, data, bone_func);
		
		/* try to execute bone_func for the next bone at this
		 * depth of the recursion.
		 */
		count += bone_looper(ob, bone->next, data, bone_func);
	}
	
	return count;
}

/* *************************************************************** */
/* Bone Removal */

void bone_free(bArmature *arm, EditBone *bone)
{
	if (arm->act_edbone == bone)
		arm->act_edbone = NULL;

	if (bone->prop) {
		IDP_FreeProperty(bone->prop);
		MEM_freeN(bone->prop);
	}

	BLI_freelinkN(arm->edbo, bone);
}

void ED_armature_edit_bone_remove(bArmature *arm, EditBone *exBone)
{
	EditBone *curBone;

	/* Find any bones that refer to this bone */
	for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
		if (curBone->parent == exBone) {
			curBone->parent = exBone->parent;
			curBone->flag &= ~BONE_CONNECTED;
		}
	}

	bone_free(arm, exBone);
}

bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebone_child)
{
	for (ebone_child = ebone_child->parent; ebone_child; ebone_child = ebone_child->parent) {
		if (ebone_child == ebone_parent)
			return true;
	}
	return false;
}

/**
 * Finds the first parent shared by \a ebone_child
 *
 * \param ebone_child  Children bones to search
 * \param ebone_child_tot  Size of the ebone_child array
 * \return The shared parent or NULL.
 */
EditBone *ED_armature_bone_find_shared_parent(EditBone *ebone_child[], const unsigned int ebone_child_tot)
{
	unsigned int i;
	EditBone *ebone_iter;

#define EBONE_TEMP_UINT(ebone) (*((unsigned int *)(&((ebone)->temp))))

	/* clear all */
	for (i = 0; i < ebone_child_tot; i++) {
		for (ebone_iter = ebone_child[i]; ebone_iter; ebone_iter = ebone_iter->parent) {
			EBONE_TEMP_UINT(ebone_iter) = 0;
		}
	}

	/* accumulate */
	for (i = 0; i < ebone_child_tot; i++) {
		for (ebone_iter = ebone_child[i]->parent; ebone_iter; ebone_iter = ebone_iter->parent) {
			EBONE_TEMP_UINT(ebone_iter) += 1;
		}
	}

	/* only need search the first chain */
	for (ebone_iter = ebone_child[0]->parent; ebone_iter; ebone_iter = ebone_iter->parent) {
		if (EBONE_TEMP_UINT(ebone_iter) == ebone_child_tot) {
			return ebone_iter;
		}
	}

#undef EBONE_TEMP_UINT

	return NULL;
}

void ED_armature_ebone_to_mat3(EditBone *ebone, float mat[3][3])
{
	float delta[3];

	/* Find the current bone matrix */
	sub_v3_v3v3(delta, ebone->tail, ebone->head);
	vec_roll_to_mat3(delta, ebone->roll, mat);
}

void ED_armature_ebone_to_mat4(EditBone *ebone, float mat[4][4])
{
	float m3[3][3];

	ED_armature_ebone_to_mat3(ebone, m3);

	copy_m4_m3(mat, m3);
	copy_v3_v3(mat[3], ebone->head);
}

void ED_armature_ebone_from_mat3(EditBone *ebone, float mat[3][3])
{
	float vec[3], roll;
	const float len = len_v3v3(ebone->head, ebone->tail);

	mat3_to_vec_roll(mat, vec, &roll);

	madd_v3_v3v3fl(ebone->tail, ebone->head, vec, len);
	ebone->roll = roll;
}

void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4])
{
	float mat3[3][3];

	copy_m3_m4(mat3, mat);
	/* We want normalized matrix here, to be consistent with ebone_to_mat. */
	BLI_ASSERT_UNIT_M3(mat3);

	sub_v3_v3(ebone->tail, ebone->head);
	copy_v3_v3(ebone->head, mat[3]);
	add_v3_v3(ebone->tail, mat[3]);
	ED_armature_ebone_from_mat3(ebone, mat3);
}

/**
 * Return a pointer to the bone of the given name
 */
EditBone *ED_armature_bone_find_name(const ListBase *edbo, const char *name)
{
	return BLI_findstring(edbo, name, offsetof(EditBone, name));
}


/* *************************************************************** */
/* Mirroring */

/**
 * \see #BKE_pose_channel_get_mirrored (pose-mode, matching function)
 */
EditBone *ED_armature_bone_get_mirrored(const ListBase *edbo, EditBone *ebo)
{
	char name_flip[MAXBONENAME];

	if (ebo == NULL)
		return NULL;
	
	BKE_deform_flip_side_name(name_flip, ebo->name, false);
	
	if (!STREQ(name_flip, ebo->name)) {
		return ED_armature_bone_find_name(edbo, name_flip);
	}
	
	return NULL;
}

/* ------------------------------------- */

/* helper function for tools to work on mirrored parts.
 * it leaves mirrored bones selected then too, which is a good indication of what happened */
void armature_select_mirrored_ex(bArmature *arm, const int flag)
{
	BLI_assert((flag & ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) == 0);
	/* Select mirrored bones */
	if (arm->flag & ARM_MIRROR_EDIT) {
		EditBone *curBone, *ebone_mirr;
		
		for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
			if (arm->layer & curBone->layer) {
				if (curBone->flag & flag) {
					ebone_mirr = ED_armature_bone_get_mirrored(arm->edbo, curBone);
					if (ebone_mirr)
						ebone_mirr->flag |= (curBone->flag & flag);
				}
			}
		}
	}
	
}

void armature_select_mirrored(bArmature *arm)
{
	armature_select_mirrored_ex(arm, BONE_SELECTED);
}

void armature_tag_select_mirrored(bArmature *arm)
{
	EditBone *curBone;

	/* always untag */
	for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
		curBone->flag &= ~BONE_DONE;
	}

	/* Select mirrored bones */
	if (arm->flag & ARM_MIRROR_EDIT) {
		for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
			if (arm->layer & curBone->layer) {
				if (curBone->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) {
					EditBone *ebone_mirr = ED_armature_bone_get_mirrored(arm->edbo, curBone);
					if (ebone_mirr && (ebone_mirr->flag & BONE_SELECTED) == 0) {
						ebone_mirr->flag |= BONE_DONE;
					}
				}
			}
		}
		
		for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
			if (curBone->flag & BONE_DONE) {
				EditBone *ebone_mirr = ED_armature_bone_get_mirrored(arm->edbo, curBone);
				curBone->flag |= ebone_mirr->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
			}
		}
	}
}

/* only works when tagged */
void armature_tag_unselect(bArmature *arm)
{
	EditBone *curBone;

	for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
		if (curBone->flag & BONE_DONE) {
			curBone->flag &= ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL | BONE_DONE);
		}
	}
}

/* ------------------------------------- */

/* if editbone (partial) selected, copy data */
/* context; editmode armature, with mirror editing enabled */
void transform_armature_mirror_update(Object *obedit)
{
	bArmature *arm = obedit->data;
	EditBone *ebo, *eboflip;
	
	for (ebo = arm->edbo->first; ebo; ebo = ebo->next) {
		/* no layer check, correct mirror is more important */
		if (ebo->flag & (BONE_TIPSEL | BONE_ROOTSEL)) {
			eboflip = ED_armature_bone_get_mirrored(arm->edbo, ebo);
			
			if (eboflip) {
				/* we assume X-axis flipping for now */
				if (ebo->flag & BONE_TIPSEL) {
					EditBone *children;
					
					eboflip->tail[0] = -ebo->tail[0];
					eboflip->tail[1] = ebo->tail[1];
					eboflip->tail[2] = ebo->tail[2];
					eboflip->rad_tail = ebo->rad_tail;
					eboflip->roll = -ebo->roll;
					eboflip->curveOutX = -ebo->curveOutX;
					eboflip->roll2 = -ebo->roll2;
					
					/* Also move connected children, in case children's name aren't mirrored properly */
					for (children = arm->edbo->first; children; children = children->next) {
						if (children->parent == eboflip && children->flag & BONE_CONNECTED) {
							copy_v3_v3(children->head, eboflip->tail);
							children->rad_head = ebo->rad_tail;
						}
					}
				}
				if (ebo->flag & BONE_ROOTSEL) {
					eboflip->head[0] = -ebo->head[0];
					eboflip->head[1] = ebo->head[1];
					eboflip->head[2] = ebo->head[2];
					eboflip->rad_head = ebo->rad_head;
					eboflip->roll = -ebo->roll;
					eboflip->curveInX = -ebo->curveInX;
					eboflip->roll1 = -ebo->roll1;
					
					/* Also move connected parent, in case parent's name isn't mirrored properly */
					if (eboflip->parent && eboflip->flag & BONE_CONNECTED) {
						EditBone *parent = eboflip->parent;
						copy_v3_v3(parent->tail, eboflip->head);
						parent->rad_tail = ebo->rad_head;
					}
				}
				if (ebo->flag & BONE_SELECTED) {
					eboflip->dist = ebo->dist;
					eboflip->roll = -ebo->roll;
					eboflip->xwidth = ebo->xwidth;
					eboflip->zwidth = ebo->zwidth;
					
					eboflip->curveInX = -ebo->curveInX;
					eboflip->curveOutX = -ebo->curveOutX;
					eboflip->roll1 = -ebo->roll1;
					eboflip->roll2 = -ebo->roll2;
				}
			}
		}
	}
}

/* *************************************************************** */
/* Armature EditMode Conversions */

/* converts Bones to EditBone list, used for tools as well */
EditBone *make_boneList(ListBase *edbo, ListBase *bones, EditBone *parent, Bone *actBone)
{
	EditBone    *eBone;
	EditBone    *eBoneAct = NULL;
	EditBone    *eBoneTest = NULL;
	Bone        *curBone;
		
	for (curBone = bones->first; curBone; curBone = curBone->next) {
		eBone = MEM_callocN(sizeof(EditBone), "make_editbone");
		
		/* Copy relevant data from bone to eBone
		 * Keep selection logic in sync with ED_armature_sync_selection.
		 */
		eBone->parent = parent;
		BLI_strncpy(eBone->name, curBone->name, sizeof(eBone->name));
		eBone->flag = curBone->flag;
		
		/* fix selection flags */
		if (eBone->flag & BONE_SELECTED) {
			/* if the bone is selected the copy its root selection to the parents tip */
			eBone->flag |= BONE_TIPSEL;
			if (eBone->parent && (eBone->flag & BONE_CONNECTED)) {
				eBone->parent->flag |= BONE_TIPSEL;
			}

			/* For connected bones, take care when changing the selection when we have a connected parent,
			 * this flag is a copy of '(eBone->parent->flag & BONE_TIPSEL)'. */
			eBone->flag |= BONE_ROOTSEL;
		}
		else {
			/* if the bone is not selected, but connected to its parent
			 * always use the parents tip selection state */
			if (eBone->parent && (eBone->flag & BONE_CONNECTED)) {
				eBone->flag &= ~BONE_ROOTSEL;
			}
		}
		
		copy_v3_v3(eBone->head, curBone->arm_head);
		copy_v3_v3(eBone->tail, curBone->arm_tail);
		eBone->roll = curBone->arm_roll;
		
		/* rest of stuff copy */
		eBone->length = curBone->length;
		eBone->dist = curBone->dist;
		eBone->weight = curBone->weight;
		eBone->xwidth = curBone->xwidth;
		eBone->zwidth = curBone->zwidth;
		eBone->ease1 = curBone->ease1;
		eBone->ease2 = curBone->ease2;
		eBone->rad_head = curBone->rad_head;
		eBone->rad_tail = curBone->rad_tail;
		eBone->segments = curBone->segments;
		eBone->layer = curBone->layer;

		eBone->roll1 = curBone->roll1;
		eBone->roll2 = curBone->roll2;
		eBone->curveInX = curBone->curveInX;
		eBone->curveInY = curBone->curveInY;
		eBone->curveOutX = curBone->curveOutX;
		eBone->curveOutY = curBone->curveOutY;
		eBone->scaleIn = curBone->scaleIn;
		eBone->scaleOut = curBone->scaleOut;

		if (curBone->prop)
			eBone->prop = IDP_CopyProperty(curBone->prop);
		
		BLI_addtail(edbo, eBone);
		
		/*	Add children if necessary */
		if (curBone->childbase.first) {
			eBoneTest = make_boneList(edbo, &curBone->childbase, eBone, actBone);
			if (eBoneTest)
				eBoneAct = eBoneTest;
		}
		
		if (curBone == actBone)
			eBoneAct = eBone;
	}
	
	return eBoneAct;
}

/* This function:
 *     - sets local head/tail rest locations using parent bone's arm_mat.
 *     - calls BKE_armature_where_is_bone() which uses parent's transform (arm_mat) to define this bone's transform.
 *     - fixes (converts) EditBone roll into Bone roll.
 *     - calls again BKE_armature_where_is_bone(), since roll fiddling may have changed things for our bone...
 * Note that order is crucial here, we can only handle child if all its parents in chain have already been handled
 * (this is ensured by recursive process). */
static void armature_finalize_restpose(ListBase *bonelist, ListBase *editbonelist)
{
	Bone *curBone;
	EditBone *ebone;

	for (curBone = bonelist->first; curBone; curBone = curBone->next) {
		/* Set bone's local head/tail.
		 * Note that it's important to use final parent's restpose (arm_mat) here, instead of setting those values
		 * from editbone's matrix (see T46010). */
		if (curBone->parent) {
			float parmat_inv[4][4];

			invert_m4_m4(parmat_inv, curBone->parent->arm_mat);

			/* Get the new head and tail */
			sub_v3_v3v3(curBone->head, curBone->arm_head, curBone->parent->arm_tail);
			sub_v3_v3v3(curBone->tail, curBone->arm_tail, curBone->parent->arm_tail);

			mul_mat3_m4_v3(parmat_inv, curBone->head);
			mul_mat3_m4_v3(parmat_inv, curBone->tail);
		}
		else {
			copy_v3_v3(curBone->head, curBone->arm_head);
			copy_v3_v3(curBone->tail, curBone->arm_tail);
		}

		/* Set local matrix and arm_mat (restpose).
		 * Do not recurse into children here, armature_finalize_restpose() is already recursive. */
		BKE_armature_where_is_bone(curBone, curBone->parent, false);

		/* Find the associated editbone */
		for (ebone = editbonelist->first; ebone; ebone = ebone->next) {
			if (ebone->temp.bone == curBone) {
				float premat[3][3];
				float postmat[3][3];
				float difmat[3][3];
				float imat[3][3];

				/* Get the ebone premat and its inverse. */
				ED_armature_ebone_to_mat3(ebone, premat);
				invert_m3_m3(imat, premat);

				/* Get the bone postmat. */
				copy_m3_m4(postmat, curBone->arm_mat);

				mul_m3_m3m3(difmat, imat, postmat);

#if 0
				printf("Bone %s\n", curBone->name);
				print_m4("premat", premat);
				print_m4("postmat", postmat);
				print_m4("difmat", difmat);
				printf("Roll = %f\n",  RAD2DEGF(-atan2(difmat[2][0], difmat[2][2])));
#endif

				curBone->roll = -atan2f(difmat[2][0], difmat[2][2]);

				/* and set restposition again */
				BKE_armature_where_is_bone(curBone, curBone->parent, false);
				break;
			}
		}

		/* Recurse into children... */
		armature_finalize_restpose(&curBone->childbase, editbonelist);
	}
}

/* put EditMode back in Object */
void ED_armature_from_edit(bArmature *arm)
{
	EditBone *eBone, *neBone;
	Bone *newBone;
	Object *obt;
	
	/* armature bones */
	BKE_armature_bonelist_free(&arm->bonebase);
	arm->act_bone = NULL;
	
	/* remove zero sized bones, this gives unstable restposes */
	for (eBone = arm->edbo->first; eBone; eBone = neBone) {
		float len_sq = len_squared_v3v3(eBone->head, eBone->tail);
		neBone = eBone->next;
		if (len_sq <= SQUARE(0.000001f)) {  /* FLT_EPSILON is too large? */
			EditBone *fBone;
			
			/*	Find any bones that refer to this bone	*/
			for (fBone = arm->edbo->first; fBone; fBone = fBone->next) {
				if (fBone->parent == eBone)
					fBone->parent = eBone->parent;
			}
			if (G.debug & G_DEBUG)
				printf("Warning: removed zero sized bone: %s\n", eBone->name);
			bone_free(arm, eBone);
		}
	}
	
	/*	Copy the bones from the editData into the armature */
	for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
		newBone = MEM_callocN(sizeof(Bone), "bone");
		eBone->temp.bone = newBone;   /* Associate the real Bones with the EditBones */
		
		BLI_strncpy(newBone->name, eBone->name, sizeof(newBone->name));
		copy_v3_v3(newBone->arm_head, eBone->head);
		copy_v3_v3(newBone->arm_tail, eBone->tail);
		newBone->arm_roll = eBone->roll;
		
		newBone->flag = eBone->flag;
		
		if (eBone == arm->act_edbone) {
			/* don't change active selection, this messes up separate which uses
			 * editmode toggle and can separate active bone which is de-selected originally */
			/* newBone->flag |= BONE_SELECTED; */ /* important, editbones can be active with only 1 point selected */
			arm->act_bone = newBone;
		}
		newBone->roll = 0.0f;
		
		newBone->weight = eBone->weight;
		newBone->dist = eBone->dist;
		
		newBone->xwidth = eBone->xwidth;
		newBone->zwidth = eBone->zwidth;
		newBone->ease1 = eBone->ease1;
		newBone->ease2 = eBone->ease2;
		newBone->rad_head = eBone->rad_head;
		newBone->rad_tail = eBone->rad_tail;
		newBone->segments = eBone->segments;
		newBone->layer = eBone->layer;

		newBone->roll1 = eBone->roll1;
		newBone->roll2 = eBone->roll2;
		newBone->curveInX = eBone->curveInX;
		newBone->curveInY = eBone->curveInY;
		newBone->curveOutX = eBone->curveOutX;
		newBone->curveOutY = eBone->curveOutY;
		newBone->scaleIn = eBone->scaleIn;
		newBone->scaleOut = eBone->scaleOut;


		if (eBone->prop)
			newBone->prop = IDP_CopyProperty(eBone->prop);
	}
	
	/* Fix parenting in a separate pass to ensure ebone->bone connections are valid at this point.
	 * Do not set bone->head/tail here anymore, using EditBone data for that is not OK since our later fiddling
	 * with parent's arm_mat (for roll conversion) may have some small but visible impact on locations (T46010). */
	for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
		newBone = eBone->temp.bone;
		if (eBone->parent) {
			newBone->parent = eBone->parent->temp.bone;
			BLI_addtail(&newBone->parent->childbase, newBone);
		}
		/*	...otherwise add this bone to the armature's bonebase */
		else {
			BLI_addtail(&arm->bonebase, newBone);
		}
	}
	
	/* Finalize definition of restpose data (roll, bone_mat, arm_mat, head/tail...). */
	armature_finalize_restpose(&arm->bonebase, arm->edbo);
	
	/* so all users of this armature should get rebuilt */
	for (obt = G.main->object.first; obt; obt = obt->id.next) {
		if (obt->data == arm) {
			BKE_pose_rebuild(obt, arm);
		}
	}
	
	DAG_id_tag_update(&arm->id, 0);
}

void ED_armature_edit_free(struct bArmature *arm)
{
	EditBone *eBone;
	
	/*	Clear the editbones list */
	if (arm->edbo) {
		if (arm->edbo->first) {
			for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
				if (eBone->prop) {
					IDP_FreeProperty(eBone->prop);
					MEM_freeN(eBone->prop);
				}
			}
			
			BLI_freelistN(arm->edbo);
		}
		MEM_freeN(arm->edbo);
		arm->edbo = NULL;
		arm->act_edbone = NULL;
	}
}

/* Put armature in EditMode */
void ED_armature_to_edit(bArmature *arm)
{
	ED_armature_edit_free(arm);
	arm->edbo = MEM_callocN(sizeof(ListBase), "edbo armature");
	arm->act_edbone = make_boneList(arm->edbo, &arm->bonebase, NULL, arm->act_bone);

//	BIF_freeTemplates(); /* force template update when entering editmode */
}

/* *************************************************************** */
/* Undo for Armature EditMode*/

/* free's bones and their properties */

static void ED_armature_ebone_listbase_free(ListBase *lb)
{
	EditBone *ebone, *ebone_next;

	for (ebone = lb->first; ebone; ebone = ebone_next) {
		ebone_next = ebone->next;

		if (ebone->prop) {
			IDP_FreeProperty(ebone->prop);
			MEM_freeN(ebone->prop);
		}

		MEM_freeN(ebone);
	}

	BLI_listbase_clear(lb);
}

static void ED_armature_ebone_listbase_copy(ListBase *lb_dst, ListBase *lb_src)
{
	EditBone *ebone_src;
	EditBone *ebone_dst;

	BLI_assert(BLI_listbase_is_empty(lb_dst));

	for (ebone_src = lb_src->first; ebone_src; ebone_src = ebone_src->next) {
		ebone_dst = MEM_dupallocN(ebone_src);
		if (ebone_dst->prop) {
			ebone_dst->prop = IDP_CopyProperty(ebone_dst->prop);
		}
		ebone_src->temp.ebone = ebone_dst;
		BLI_addtail(lb_dst, ebone_dst);
	}

	/* set pointers */
	for (ebone_dst = lb_dst->first; ebone_dst; ebone_dst = ebone_dst->next) {
		if (ebone_dst->parent) {
			ebone_dst->parent = ebone_dst->parent->temp.ebone;
		}
	}
}

void ED_armature_ebone_listbase_temp_clear(ListBase *lb)
{
	EditBone *ebone;
	/* be sure they don't hang ever */
	for (ebone = lb->first; ebone; ebone = ebone->next) {
		ebone->temp.p = NULL;
	}
}

typedef struct UndoArmature {
	EditBone *act_edbone;
	ListBase lb;
} UndoArmature;

static void undoBones_to_editBones(void *uarmv, void *armv, void *UNUSED(data))
{
	UndoArmature *uarm = uarmv;
	bArmature *arm = armv;
	EditBone *ebone;
	
	ED_armature_ebone_listbase_free(arm->edbo);
	ED_armature_ebone_listbase_copy(arm->edbo, &uarm->lb);
	
	/* active bone */
	if (uarm->act_edbone) {
		ebone = uarm->act_edbone;
		arm->act_edbone = ebone->temp.ebone;
	}
	else {
		arm->act_edbone = NULL;
	}

	ED_armature_ebone_listbase_temp_clear(arm->edbo);
}

static void *editBones_to_undoBones(void *armv, void *UNUSED(obdata))
{
	bArmature *arm = armv;
	UndoArmature *uarm;
	EditBone *ebone;
	
	uarm = MEM_callocN(sizeof(UndoArmature), "listbase undo");
	
	ED_armature_ebone_listbase_copy(&uarm->lb, arm->edbo);
	
	/* active bone */
	if (arm->act_edbone) {
		ebone = arm->act_edbone;
		uarm->act_edbone = ebone->temp.ebone;
	}

	ED_armature_ebone_listbase_temp_clear(&uarm->lb);
	
	return uarm;
}

static void free_undoBones(void *uarmv)
{
	UndoArmature *uarm = uarmv;
	
	ED_armature_ebone_listbase_free(&uarm->lb);

	MEM_freeN(uarm);
}

static void *get_armature_edit(bContext *C)
{
	Object *obedit = CTX_data_edit_object(C);
	if (obedit && obedit->type == OB_ARMATURE) {
		return obedit->data;
	}
	return NULL;
}

/* and this is all the undo system needs to know */
void undo_push_armature(bContext *C, const char *name)
{
	// XXX solve getdata()
	undo_editmode_push(C, name, get_armature_edit, free_undoBones, undoBones_to_editBones, editBones_to_undoBones, NULL);
}

/* *************************************************************** */
/* Low level selection functions which hide connected-parent
 * flag behavior which gets tricky to handle in selection operators.
 * (no flushing in ED_armature_ebone_select.*, that should be explicit) */

int ED_armature_ebone_selectflag_get(const EditBone *ebone)
{
	if (ebone->parent && (ebone->flag & BONE_CONNECTED)) {
		return ((ebone->flag & (BONE_SELECTED | BONE_TIPSEL)) |
		        ((ebone->parent->flag & BONE_TIPSEL) ? BONE_ROOTSEL : 0));
	}
	else {
		return (ebone->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL));
	}
}

void ED_armature_ebone_selectflag_set(EditBone *ebone, int flag)
{
	flag = flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);

	if (ebone->parent && (ebone->flag & BONE_CONNECTED)) {
		ebone->flag &= ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
		ebone->parent->flag &= ~BONE_TIPSEL;

		ebone->flag |= flag;
		ebone->parent->flag |= (flag & BONE_ROOTSEL) ? BONE_TIPSEL : 0;
	}
	else {
		ebone->flag &= ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
		ebone->flag |= flag;
	}
}

void ED_armature_ebone_selectflag_enable(EditBone *ebone, int flag)
{
	BLI_assert((flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) != 0);
	ED_armature_ebone_selectflag_set(ebone, ebone->flag | flag);
}

void ED_armature_ebone_selectflag_disable(EditBone *ebone, int flag)
{
	BLI_assert((flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) != 0);
	ED_armature_ebone_selectflag_set(ebone, ebone->flag & ~flag);
}

/* could be used in more places */
void ED_armature_ebone_select_set(EditBone *ebone, bool select)
{
	int flag;
	if (select) {
		BLI_assert((ebone->flag & BONE_UNSELECTABLE) == 0);
		flag = (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
	}
	else {
		flag = 0;
	}
	ED_armature_ebone_selectflag_set(ebone, flag);
}