1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2002-2009 full recode.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/armature/pose_transform.c
* \ingroup edarmature
*/
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_string_utils.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_appdir.h"
#include "BKE_armature.h"
#include "BKE_blender_copybuffer.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "armature_intern.h"
/* ********************************************** */
/* Pose Apply */
/* helper for apply_armature_pose2bones - fixes parenting of objects that are bone-parented to armature */
static void applyarmature_fix_boneparents(Main *bmain, Scene *scene, Object *armob)
{
Object workob, *ob;
/* go through all objects in database */
for (ob = bmain->object.first; ob; ob = ob->id.next) {
/* if parent is bone in this armature, apply corrections */
if ((ob->parent == armob) && (ob->partype == PARBONE)) {
/* apply current transform from parent (not yet destroyed),
* then calculate new parent inverse matrix
*/
BKE_object_apply_mat4(ob, ob->obmat, false, false);
BKE_object_workob_calc_parent(scene, ob, &workob);
invert_m4_m4(ob->parentinv, workob.obmat);
}
}
}
/* set the current pose as the restpose */
static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); // must be active object, not edit-object
bArmature *arm = BKE_armature_from_object(ob);
bPose *pose;
bPoseChannel *pchan;
EditBone *curbone;
/* don't check if editmode (should be done by caller) */
if (ob->type != OB_ARMATURE)
return OPERATOR_CANCELLED;
if (BKE_object_obdata_is_libdata(ob)) {
BKE_report(op->reports, RPT_ERROR, "Cannot apply pose to lib-linked armature");
return OPERATOR_CANCELLED;
}
/* helpful warnings... */
/* TODO: add warnings to be careful about actions, applying deforms first, etc. */
if (ob->adt && ob->adt->action)
BKE_report(op->reports, RPT_WARNING,
"Actions on this armature will be destroyed by this new rest pose as the "
"transforms stored are relative to the old rest pose");
/* Get editbones of active armature to alter */
ED_armature_to_edit(arm);
/* get pose of active object and move it out of posemode */
pose = ob->pose;
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
curbone = ED_armature_ebone_find_name(arm->edbo, pchan->name);
/* simply copy the head/tail values from pchan over to curbone */
copy_v3_v3(curbone->head, pchan->pose_head);
copy_v3_v3(curbone->tail, pchan->pose_tail);
/* fix roll:
* 1. find auto-calculated roll value for this bone now
* 2. remove this from the 'visual' y-rotation
*/
{
float premat[3][3], imat[3][3], pmat[3][3], tmat[3][3];
float delta[3], eul[3];
/* obtain new auto y-rotation */
sub_v3_v3v3(delta, curbone->tail, curbone->head);
vec_roll_to_mat3(delta, 0.0f, premat);
invert_m3_m3(imat, premat);
/* get pchan 'visual' matrix */
copy_m3_m4(pmat, pchan->pose_mat);
/* remove auto from visual and get euler rotation */
mul_m3_m3m3(tmat, imat, pmat);
mat3_to_eul(eul, tmat);
/* just use this euler-y as new roll value */
curbone->roll = eul[1];
}
/* combine pose and rest values for bendy bone settings,
* then clear the pchan values (so we don't get a double-up)
*/
if (pchan->bone->segments > 1) {
curbone->curveInX += pchan->curveInX;
curbone->curveInY += pchan->curveInY;
curbone->curveOutX += pchan->curveOutX;
curbone->curveOutY += pchan->curveOutY;
curbone->roll1 += pchan->roll1;
curbone->roll2 += pchan->roll2;
curbone->ease1 += pchan->ease1;
curbone->ease2 += pchan->ease2;
curbone->scaleIn *= pchan->scaleIn;
curbone->scaleOut *= pchan->scaleOut;
pchan->curveInX = pchan->curveOutX = 0.0f;
pchan->curveInY = pchan->curveOutY = 0.0f;
pchan->roll1 = pchan->roll2 = 0.0f;
pchan->ease1 = pchan->ease2 = 0.0f;
pchan->scaleIn = pchan->scaleOut = 1.0f;
}
/* clear transform values for pchan */
zero_v3(pchan->loc);
zero_v3(pchan->eul);
unit_qt(pchan->quat);
unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
pchan->size[0] = pchan->size[1] = pchan->size[2] = 1.0f;
/* set anim lock */
curbone->flag |= BONE_UNKEYED;
}
/* convert editbones back to bones, and then free the edit-data */
ED_armature_from_edit(bmain, arm);
ED_armature_edit_free(arm);
/* flush positions of posebones */
BKE_pose_where_is(scene, ob);
/* fix parenting of objects which are bone-parented */
applyarmature_fix_boneparents(bmain, scene, ob);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_armature_apply(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Apply Pose as Rest Pose";
ot->idname = "POSE_OT_armature_apply";
ot->description = "Apply the current pose as the new rest pose";
/* callbacks */
ot->exec = apply_armature_pose2bones_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* set the current pose as the restpose */
static int pose_visual_transform_apply_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); // must be active object, not edit-object
/* don't check if editmode (should be done by caller) */
if (ob->type != OB_ARMATURE)
return OPERATOR_CANCELLED;
/* loop over all selected pchans
*
* TODO, loop over children before parents if multiple bones
* at once are to be predictable*/
CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones)
{
float delta_mat[4][4];
/* chan_mat already contains the delta transform from rest pose to pose-mode pose
* as that is baked into there so that B-Bones will work. Once we've set this as the
* new raw-transform components, don't recalc the poses yet, otherwise IK result will
* change, thus changing the result we may be trying to record.
*/
/* XXX For some reason, we can't use pchan->chan_mat here, gives odd rotation/offset (see T38251).
* Using pchan->pose_mat and bringing it back in bone space seems to work as expected!
*/
BKE_armature_mat_pose_to_bone(pchan, pchan->pose_mat, delta_mat);
BKE_pchan_apply_mat4(pchan, delta_mat, true);
}
CTX_DATA_END;
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_visual_transform_apply(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Apply Visual Transform to Pose";
ot->idname = "POSE_OT_visual_transform_apply";
ot->description = "Apply final constrained position of pose bones to their transform";
/* callbacks */
ot->exec = pose_visual_transform_apply_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************************************** */
/* Copy/Paste */
/* This function is used to indicate that a bone is selected
* and needs to be included in copy buffer (used to be for inserting keys)
*/
static void set_pose_keys(Object *ob)
{
bArmature *arm = ob->data;
bPoseChannel *chan;
if (ob->pose) {
for (chan = ob->pose->chanbase.first; chan; chan = chan->next) {
Bone *bone = chan->bone;
if ((bone) && (bone->flag & BONE_SELECTED) && (arm->layer & bone->layer))
chan->flag |= POSE_KEY;
else
chan->flag &= ~POSE_KEY;
}
}
}
/**
* Perform paste pose, for a single bone.
*
* \param ob: Object where bone to paste to lives
* \param chan: Bone that pose to paste comes from
* \param selOnly: Only paste on selected bones
* \param flip: Flip on x-axis
* \return Whether the bone that we pasted to if we succeeded
*/
static bPoseChannel *pose_bone_do_paste(Object *ob, bPoseChannel *chan, const bool selOnly, const bool flip)
{
bPoseChannel *pchan;
char name[MAXBONENAME];
short paste_ok;
/* get the name - if flipping, we must flip this first */
if (flip)
BLI_string_flip_side_name(name, chan->name, false, sizeof(name));
else
BLI_strncpy(name, chan->name, sizeof(name));
/* only copy when:
* 1) channel exists - poses are not meant to add random channels to anymore
* 2) if selection-masking is on, channel is selected - only selected bones get pasted on, allowing making both sides symmetrical
*/
pchan = BKE_pose_channel_find_name(ob->pose, name);
if (selOnly)
paste_ok = ((pchan) && (pchan->bone->flag & BONE_SELECTED));
else
paste_ok = (pchan != NULL);
/* continue? */
if (paste_ok) {
/* only loc rot size
* - only copies transform info for the pose
*/
copy_v3_v3(pchan->loc, chan->loc);
copy_v3_v3(pchan->size, chan->size);
pchan->flag = chan->flag;
/* check if rotation modes are compatible (i.e. do they need any conversions) */
if (pchan->rotmode == chan->rotmode) {
/* copy the type of rotation in use */
if (pchan->rotmode > 0) {
copy_v3_v3(pchan->eul, chan->eul);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
copy_v3_v3(pchan->rotAxis, chan->rotAxis);
pchan->rotAngle = chan->rotAngle;
}
else {
copy_qt_qt(pchan->quat, chan->quat);
}
}
else if (pchan->rotmode > 0) {
/* quat/axis-angle to euler */
if (chan->rotmode == ROT_MODE_AXISANGLE)
axis_angle_to_eulO(pchan->eul, pchan->rotmode, chan->rotAxis, chan->rotAngle);
else
quat_to_eulO(pchan->eul, pchan->rotmode, chan->quat);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
/* quat/euler to axis angle */
if (chan->rotmode > 0)
eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->eul, chan->rotmode);
else
quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->quat);
}
else {
/* euler/axis-angle to quat */
if (chan->rotmode > 0)
eulO_to_quat(pchan->quat, chan->eul, chan->rotmode);
else
axis_angle_to_quat(pchan->quat, chan->rotAxis, pchan->rotAngle);
}
/* B-Bone posing options should also be included... */
pchan->curveInX = chan->curveInX;
pchan->curveInY = chan->curveInY;
pchan->curveOutX = chan->curveOutX;
pchan->curveOutY = chan->curveOutY;
pchan->roll1 = chan->roll1;
pchan->roll2 = chan->roll2;
pchan->ease1 = chan->ease1;
pchan->ease2 = chan->ease2;
pchan->scaleIn = chan->scaleIn;
pchan->scaleOut = chan->scaleOut;
/* paste flipped pose? */
if (flip) {
pchan->loc[0] *= -1;
pchan->curveInX *= -1;
pchan->curveOutX *= -1;
pchan->roll1 *= -1; // XXX?
pchan->roll2 *= -1; // XXX?
/* has to be done as eulers... */
if (pchan->rotmode > 0) {
pchan->eul[1] *= -1;
pchan->eul[2] *= -1;
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
float eul[3];
axis_angle_to_eulO(eul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle);
eul[1] *= -1;
eul[2] *= -1;
eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT);
}
else {
float eul[3];
normalize_qt(pchan->quat);
quat_to_eul(eul, pchan->quat);
eul[1] *= -1;
eul[2] *= -1;
eul_to_quat(pchan->quat, eul);
}
}
/* ID properties */
if (chan->prop) {
if (pchan->prop) {
/* if we have existing properties on a bone, just copy over the values of
* matching properties (i.e. ones which will have some impact) on to the
* target instead of just blinding replacing all [
*/
IDP_SyncGroupValues(pchan->prop, chan->prop);
}
else {
/* no existing properties, so assume that we want copies too? */
pchan->prop = IDP_CopyProperty(chan->prop);
}
}
}
/* return whether paste went ahead */
return pchan;
}
/* ---- */
static int pose_copy_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
char str[FILE_MAX];
/* Sanity checking. */
if (ELEM(NULL, ob, ob->pose)) {
BKE_report(op->reports, RPT_ERROR, "No pose to copy");
return OPERATOR_CANCELLED;
}
/* Sets chan->flag to POSE_KEY if bone selected. */
set_pose_keys(ob);
/* Construct a local bmain and only put object and it's data into it,
* o this way we don't expand any other objects into the copy buffer
* file.
*
* TODO(sergey): Find an easier way to tell copy buffer to only store
* data we are actually interested in. Maybe pass it a flag to skip
* any datablock expansion?
*/
Main *temp_bmain = BKE_main_new();
Object ob_copy = *ob;
bArmature arm_copy = *((bArmature *)ob->data);
ob_copy.data = &arm_copy;
BLI_addtail(&temp_bmain->object, &ob_copy);
BLI_addtail(&temp_bmain->armature, &arm_copy);
/* begin copy buffer on a temp bmain. */
BKE_copybuffer_begin(temp_bmain);
/* Store the whole object to the copy buffer because pose can't be
* existing on it's own.
*/
BKE_copybuffer_tag_ID(&ob_copy.id);
BLI_make_file_string("/", str, BKE_tempdir_base(), "copybuffer_pose.blend");
BKE_copybuffer_save(temp_bmain, str, op->reports);
/* We clear the lists so no datablocks gets freed,
* This is required because objects in temp bmain shares same pointers
* as the real ones.
*/
BLI_listbase_clear(&temp_bmain->object);
BLI_listbase_clear(&temp_bmain->armature);
BKE_main_free(temp_bmain);
/* We are all done! */
BKE_report(op->reports, RPT_INFO, "Copied pose to buffer");
return OPERATOR_FINISHED;
}
void POSE_OT_copy(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Copy Pose";
ot->idname = "POSE_OT_copy";
ot->description = "Copies the current pose of the selected bones to copy/paste buffer";
/* api callbacks */
ot->exec = pose_copy_exec;
ot->poll = ED_operator_posemode;
/* flag */
ot->flag = OPTYPE_REGISTER;
}
/* ---- */
static int pose_paste_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
Scene *scene = CTX_data_scene(C);
bPoseChannel *chan;
const bool flip = RNA_boolean_get(op->ptr, "flipped");
bool selOnly = RNA_boolean_get(op->ptr, "selected_mask");
/* Get KeyingSet to use. */
KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_WHOLE_CHARACTER_ID);
/* Sanity checks. */
if (ELEM(NULL, ob, ob->pose)) {
return OPERATOR_CANCELLED;
}
/* Read copy buffer .blend file. */
char str[FILE_MAX];
Main *tmp_bmain = BKE_main_new();
BLI_make_file_string("/", str, BKE_tempdir_base(), "copybuffer_pose.blend");
if (!BKE_copybuffer_read(tmp_bmain, str, op->reports)) {
BKE_report(op->reports, RPT_ERROR, "Copy buffer is empty");
BKE_main_free(tmp_bmain);
return OPERATOR_CANCELLED;
}
/* Make sure data from this file is usable for pose paste. */
if (BLI_listbase_count_at_most(&tmp_bmain->object, 2) != 1) {
BKE_report(op->reports, RPT_ERROR, "Copy buffer is not from pose mode");
BKE_main_free(tmp_bmain);
return OPERATOR_CANCELLED;
}
Object *object_from = tmp_bmain->object.first;
bPose *pose_from = object_from->pose;
if (pose_from == NULL) {
BKE_report(op->reports, RPT_ERROR, "Copy buffer has no pose");
BKE_main_free(tmp_bmain);
return OPERATOR_CANCELLED;
}
/* If selOnly option is enabled, if user hasn't selected any bones,
* just go back to default behavior to be more in line with other
* pose tools.
*/
if (selOnly) {
if (CTX_DATA_COUNT(C, selected_pose_bones) == 0) {
selOnly = false;
}
}
/* Safely merge all of the channels in the buffer pose into any
* existing pose.
*/
for (chan = pose_from->chanbase.first; chan; chan = chan->next) {
if (chan->flag & POSE_KEY) {
/* Try to perform paste on this bone. */
bPoseChannel *pchan = pose_bone_do_paste(ob, chan, selOnly, flip);
if (pchan != NULL) {
/* Keyframing tagging for successful paste, */
ED_autokeyframe_pchan(C, scene, ob, pchan, ks);
}
}
}
BKE_main_free(tmp_bmain);
/* Update event for pose and deformation children. */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* Recalculate paths if any of the bones have paths... */
if ((ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) {
ED_pose_recalculate_paths(bmain, scene, ob);
}
/* Notifiers for updates, */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_paste(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Paste Pose";
ot->idname = "POSE_OT_paste";
ot->description = "Paste the stored pose on to the current pose";
/* api callbacks */
ot->exec = pose_paste_exec;
ot->poll = ED_operator_posemode;
/* flag */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
prop = RNA_def_boolean(ot->srna, "flipped", false, "Flipped on X-Axis", "Paste the stored pose flipped on to current pose");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
RNA_def_boolean(ot->srna, "selected_mask", false, "On Selected Only", "Only paste the stored pose on to selected bones in the current pose");
}
/* ********************************************** */
/* Clear Pose Transforms */
/* clear scale of pose-channel */
static void pchan_clear_scale(bPoseChannel *pchan)
{
if ((pchan->protectflag & OB_LOCK_SCALEX) == 0)
pchan->size[0] = 1.0f;
if ((pchan->protectflag & OB_LOCK_SCALEY) == 0)
pchan->size[1] = 1.0f;
if ((pchan->protectflag & OB_LOCK_SCALEZ) == 0)
pchan->size[2] = 1.0f;
pchan->ease1 = 0.0f;
pchan->ease2 = 0.0f;
pchan->scaleIn = 1.0f;
pchan->scaleOut = 1.0f;
}
/* clear location of pose-channel */
static void pchan_clear_loc(bPoseChannel *pchan)
{
if ((pchan->protectflag & OB_LOCK_LOCX) == 0)
pchan->loc[0] = 0.0f;
if ((pchan->protectflag & OB_LOCK_LOCY) == 0)
pchan->loc[1] = 0.0f;
if ((pchan->protectflag & OB_LOCK_LOCZ) == 0)
pchan->loc[2] = 0.0f;
}
/* clear rotation of pose-channel */
static void pchan_clear_rot(bPoseChannel *pchan)
{
if (pchan->protectflag & (OB_LOCK_ROTX | OB_LOCK_ROTY | OB_LOCK_ROTZ | OB_LOCK_ROTW)) {
/* check if convert to eulers for locking... */
if (pchan->protectflag & OB_LOCK_ROT4D) {
/* perform clamping on a component by component basis */
if (pchan->rotmode == ROT_MODE_AXISANGLE) {
if ((pchan->protectflag & OB_LOCK_ROTW) == 0)
pchan->rotAngle = 0.0f;
if ((pchan->protectflag & OB_LOCK_ROTX) == 0)
pchan->rotAxis[0] = 0.0f;
if ((pchan->protectflag & OB_LOCK_ROTY) == 0)
pchan->rotAxis[1] = 0.0f;
if ((pchan->protectflag & OB_LOCK_ROTZ) == 0)
pchan->rotAxis[2] = 0.0f;
/* check validity of axis - axis should never be 0,0,0 (if so, then we make it rotate about y) */
if (IS_EQF(pchan->rotAxis[0], pchan->rotAxis[1]) && IS_EQF(pchan->rotAxis[1], pchan->rotAxis[2]))
pchan->rotAxis[1] = 1.0f;
}
else if (pchan->rotmode == ROT_MODE_QUAT) {
if ((pchan->protectflag & OB_LOCK_ROTW) == 0)
pchan->quat[0] = 1.0f;
if ((pchan->protectflag & OB_LOCK_ROTX) == 0)
pchan->quat[1] = 0.0f;
if ((pchan->protectflag & OB_LOCK_ROTY) == 0)
pchan->quat[2] = 0.0f;
if ((pchan->protectflag & OB_LOCK_ROTZ) == 0)
pchan->quat[3] = 0.0f;
}
else {
/* the flag may have been set for the other modes, so just ignore the extra flag... */
if ((pchan->protectflag & OB_LOCK_ROTX) == 0)
pchan->eul[0] = 0.0f;
if ((pchan->protectflag & OB_LOCK_ROTY) == 0)
pchan->eul[1] = 0.0f;
if ((pchan->protectflag & OB_LOCK_ROTZ) == 0)
pchan->eul[2] = 0.0f;
}
}
else {
/* perform clamping using euler form (3-components) */
float eul[3], oldeul[3], quat1[4] = {0};
float qlen = 0.0f;
if (pchan->rotmode == ROT_MODE_QUAT) {
qlen = normalize_qt_qt(quat1, pchan->quat);
quat_to_eul(oldeul, quat1);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
axis_angle_to_eulO(oldeul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle);
}
else {
copy_v3_v3(oldeul, pchan->eul);
}
eul[0] = eul[1] = eul[2] = 0.0f;
if (pchan->protectflag & OB_LOCK_ROTX)
eul[0] = oldeul[0];
if (pchan->protectflag & OB_LOCK_ROTY)
eul[1] = oldeul[1];
if (pchan->protectflag & OB_LOCK_ROTZ)
eul[2] = oldeul[2];
if (pchan->rotmode == ROT_MODE_QUAT) {
eul_to_quat(pchan->quat, eul);
/* restore original quat size */
mul_qt_fl(pchan->quat, qlen);
/* quaternions flip w sign to accumulate rotations correctly */
if ((quat1[0] < 0.0f && pchan->quat[0] > 0.0f) || (quat1[0] > 0.0f && pchan->quat[0] < 0.0f)) {
mul_qt_fl(pchan->quat, -1.0f);
}
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT);
}
else {
copy_v3_v3(pchan->eul, eul);
}
}
} /* Duplicated in source/blender/editors/object/object_transform.c */
else {
if (pchan->rotmode == ROT_MODE_QUAT) {
unit_qt(pchan->quat);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
/* by default, make rotation of 0 radians around y-axis (roll) */
unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
}
else {
zero_v3(pchan->eul);
}
}
/* Clear also Bendy Bone stuff - Roll is obvious,
* but Curve X/Y stuff is also kindof rotational in nature... */
pchan->roll1 = 0.0f;
pchan->roll2 = 0.0f;
pchan->curveInX = 0.0f;
pchan->curveInY = 0.0f;
pchan->curveOutX = 0.0f;
pchan->curveOutY = 0.0f;
}
/* clear loc/rot/scale of pose-channel */
static void pchan_clear_transforms(bPoseChannel *pchan)
{
pchan_clear_loc(pchan);
pchan_clear_rot(pchan);
pchan_clear_scale(pchan);
}
/* --------------- */
/* generic exec for clear-pose operators */
static int pose_clear_transform_generic_exec(bContext *C, wmOperator *op,
void (*clear_func)(bPoseChannel *), const char default_ksName[])
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
short autokey = 0;
/* sanity checks */
if (ELEM(NULL, clear_func, default_ksName)) {
BKE_report(op->reports, RPT_ERROR, "Programming error: missing clear transform function or keying set name");
return OPERATOR_CANCELLED;
}
/* only clear relevant transforms for selected bones */
CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones)
{
/* run provided clearing function */
clear_func(pchan);
/* do auto-keyframing as appropriate */
if (autokeyframe_cfra_can_key(scene, &ob->id)) {
/* clear any unkeyed tags */
if (pchan->bone)
pchan->bone->flag &= ~BONE_UNKEYED;
/* tag for autokeying later */
autokey = 1;
}
else {
/* add unkeyed tags */
if (pchan->bone)
pchan->bone->flag |= BONE_UNKEYED;
}
}
CTX_DATA_END;
/* perform autokeying on the bones if needed */
if (autokey) {
/* get KeyingSet to use */
KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, default_ksName);
/* insert keyframes */
ANIM_apply_keyingset(C, NULL, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
/* now recalculate paths */
if ((ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS))
ED_pose_recalculate_paths(bmain, scene, ob);
}
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
return OPERATOR_FINISHED;
}
/* --------------- */
static int pose_clear_scale_exec(bContext *C, wmOperator *op)
{
return pose_clear_transform_generic_exec(C, op, pchan_clear_scale, ANIM_KS_SCALING_ID);
}
void POSE_OT_scale_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Pose Scale";
ot->idname = "POSE_OT_scale_clear";
ot->description = "Reset scaling of selected bones to their default values";
/* api callbacks */
ot->exec = pose_clear_scale_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int pose_clear_rot_exec(bContext *C, wmOperator *op)
{
return pose_clear_transform_generic_exec(C, op, pchan_clear_rot, ANIM_KS_ROTATION_ID);
}
void POSE_OT_rot_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Pose Rotation";
ot->idname = "POSE_OT_rot_clear";
ot->description = "Reset rotations of selected bones to their default values";
/* api callbacks */
ot->exec = pose_clear_rot_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int pose_clear_loc_exec(bContext *C, wmOperator *op)
{
return pose_clear_transform_generic_exec(C, op, pchan_clear_loc, ANIM_KS_LOCATION_ID);
}
void POSE_OT_loc_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Pose Location";
ot->idname = "POSE_OT_loc_clear";
ot->description = "Reset locations of selected bones to their default values";
/* api callbacks */
ot->exec = pose_clear_loc_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int pose_clear_transforms_exec(bContext *C, wmOperator *op)
{
return pose_clear_transform_generic_exec(C, op, pchan_clear_transforms, ANIM_KS_LOC_ROT_SCALE_ID);
}
void POSE_OT_transforms_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Pose Transforms";
ot->idname = "POSE_OT_transforms_clear";
ot->description = "Reset location, rotation, and scaling of selected bones to their default values";
/* api callbacks */
ot->exec = pose_clear_transforms_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************************************** */
/* Clear User Transforms */
static int pose_clear_user_transforms_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
float cframe = (float)CFRA;
const bool only_select = RNA_boolean_get(op->ptr, "only_selected");
if ((ob->adt) && (ob->adt->action)) {
/* XXX: this is just like this to avoid contaminating anything else;
* just pose values should change, so this should be fine
*/
bPose *dummyPose = NULL;
Object workob = {{NULL}};
bPoseChannel *pchan;
/* execute animation step for current frame using a dummy copy of the pose */
BKE_pose_copy_data(&dummyPose, ob->pose, 0);
BLI_strncpy(workob.id.name, "OB<ClearTfmWorkOb>", sizeof(workob.id.name));
workob.type = OB_ARMATURE;
workob.data = ob->data;
workob.adt = ob->adt;
workob.pose = dummyPose;
BKE_animsys_evaluate_animdata(scene, &workob.id, workob.adt, cframe, ADT_RECALC_ANIM);
/* copy back values, but on selected bones only */
for (pchan = dummyPose->chanbase.first; pchan; pchan = pchan->next) {
pose_bone_do_paste(ob, pchan, only_select, 0);
}
/* free temp data - free manually as was copied without constraints */
for (pchan = dummyPose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->prop) {
IDP_FreeProperty(pchan->prop);
MEM_freeN(pchan->prop);
}
}
/* was copied without constraints */
BLI_freelistN(&dummyPose->chanbase);
MEM_freeN(dummyPose);
}
else {
/* no animation, so just reset whole pose to rest pose
* (cannot just restore for selected though)
*/
BKE_pose_rest(ob->pose);
}
/* notifiers and updates */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
return OPERATOR_FINISHED;
}
void POSE_OT_user_transforms_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear User Transforms";
ot->idname = "POSE_OT_user_transforms_clear";
ot->description = "Reset pose on selected bones to keyframed state";
/* callbacks */
ot->exec = pose_clear_user_transforms_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "only_selected", true, "Only Selected", "Only visible/selected bones");
}
|