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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edasset
*/
#pragma once
#include "BKE_asset_catalog.hh"
#include "BLI_string_ref.hh"
struct AssetLibrary;
namespace blender::bke {
class AssetCatalog;
} // namespace blender::bke
blender::bke::AssetCatalog *ED_asset_catalog_add(AssetLibrary *library,
blender::StringRefNull name,
blender::StringRef parent_path = nullptr);
void ED_asset_catalog_remove(AssetLibrary *library, const blender::bke::CatalogID &catalog_id);
void ED_asset_catalog_rename(AssetLibrary *library,
blender::bke::CatalogID catalog_id,
blender::StringRefNull new_name);
void ED_asset_catalog_move(AssetLibrary *library,
blender::bke::CatalogID src_catalog_id,
blender::bke::CatalogID dst_parent_catalog_id);
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