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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edasset
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct AssetFilterSettings;
struct AssetHandle;
struct AssetLibraryReference;
struct ID;
struct bContext;
struct wmNotifier;
/**
* Invoke asset list reading, potentially in a parallel job. Won't wait until the job is done,
* and may return earlier.
*/
void ED_assetlist_storage_fetch(const struct AssetLibraryReference *library_reference,
const struct bContext *C);
void ED_assetlist_ensure_previews_job(const struct AssetLibraryReference *library_reference,
struct bContext *C);
void ED_assetlist_clear(const struct AssetLibraryReference *library_reference, struct bContext *C);
bool ED_assetlist_storage_has_list_for_library(const AssetLibraryReference *library_reference);
/**
* Tag all asset lists in the storage that show main data as needing an update (re-fetch).
*
* This only tags the data. If the asset list is visible on screen, the space is still responsible
* for ensuring the necessary redraw. It can use #ED_assetlist_listen() to check if the asset-list
* needs a redraw for a given notifier.
*/
void ED_assetlist_storage_tag_main_data_dirty(void);
/**
* Remapping of ID pointers within the asset lists. Typically called when an ID is deleted to clear
* all references to it (\a id_new is null then).
*/
void ED_assetlist_storage_id_remap(struct ID *id_old, struct ID *id_new);
/**
* Can't wait for static deallocation to run. There's nested data allocated with our guarded
* allocator, it will complain about unfreed memory on exit.
*/
void ED_assetlist_storage_exit(void);
struct ImBuf *ED_assetlist_asset_image_get(const AssetHandle *asset_handle);
const char *ED_assetlist_library_path(const struct AssetLibraryReference *library_reference);
/**
* \return True if the region needs a UI redraw.
*/
bool ED_assetlist_listen(const struct AssetLibraryReference *library_reference,
const struct wmNotifier *notifier);
/**
* \return The number of assets stored in the asset list for \a library_reference, or -1 if there
* is no list fetched for it.
*/
int ED_assetlist_size(const struct AssetLibraryReference *library_reference);
#ifdef __cplusplus
}
#endif
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