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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edasset
*/
#pragma once
#include <string>
#include "BLI_function_ref.hh"
struct AssetHandle;
struct AssetLibraryReference;
struct FileDirEntry;
struct bContext;
std::string ED_assetlist_asset_filepath_get(const bContext *C,
const AssetLibraryReference &library_reference,
const AssetHandle &asset_handle);
/* Can return false to stop iterating. */
using AssetListIterFn = blender::FunctionRef<bool(AssetHandle)>;
void ED_assetlist_iterate(const AssetLibraryReference &library_reference, AssetListIterFn fn);
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