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ED_asset_mark_clear.h « asset « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later */

/** \file
 * \ingroup edasset
 */

#pragma once

#ifdef __cplusplus
extern "C" {
#endif

struct ID;
struct Main;
struct bContext;

/**
 * Mark the datablock as asset.
 *
 * To ensure the datablock is saved, this sets Fake User.
 *
 * \return whether the datablock was marked as asset; false when it is not capable of becoming an
 * asset, or when it already was an asset. */
bool ED_asset_mark_id(struct ID *id);

/**
 * Generate preview image for the given datablock.
 *
 * The preview image might be generated using a background thread.
 */
void ED_asset_generate_preview(const struct bContext *C, struct ID *id);

/**
 * Remove the asset metadata, turning the ID into a "normal" ID.
 *
 * This clears the Fake User. If for some reason the datablock is meant to be saved anyway, the
 * caller is responsible for explicitly setting the Fake User.
 *
 * \return whether the asset metadata was actually removed; false when the ID was not an asset.
 */
bool ED_asset_clear_id(struct ID *id);

void ED_assets_pre_save(struct Main *bmain);

bool ED_asset_can_mark_single_from_context(const struct bContext *C);

#ifdef __cplusplus
}
#endif