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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edasset
*/
#pragma once
#include "DNA_ID.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ID;
bool ED_asset_type_id_is_non_experimental(const struct ID *id);
#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_FLAGS \
(FILTER_ID_MA | FILTER_ID_OB | FILTER_ID_AC | FILTER_ID_WO)
/**
* Check if the asset type for \a id (which doesn't need to be an asset right now) can be an asset,
* respecting the "Extended Asset Browser" experimental feature flag.
*/
bool ED_asset_type_is_supported(const ID *id);
/**
* Get the filter flags (subset of #FILTER_ID_ALL) representing the asset ID types that may be
* turned into assets, respecting the "Extended Asset Browser" experimental feature flag.
* \note Does not check for #BKE_id_can_be_asset(), so may return filter flags for IDs that can
* never be assets.
*/
int64_t ED_asset_types_supported_as_filter_flags(void);
/**
* Utility: A string enumerating the non-experimental asset types. This is useful info to
* the user, it should be displayed in tooltips or messages. Macro to support concatenating static
* strings with this (not all UI code supports dynamic strings nicely).
* Should start with a consonant, so usages can prefix it with "a" (not "an").
*/
#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING "Material, Object, Pose Action, or World"
#ifdef __cplusplus
}
#endif
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