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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edasset
*/
#include <string>
#include "DNA_space_types.h"
#include "BLO_readfile.h"
#include "ED_asset_handle.h"
#include "ED_asset_list.hh"
#include "WM_api.h"
const char *ED_asset_handle_get_name(const AssetHandle *asset)
{
return asset->file_data->name;
}
AssetMetaData *ED_asset_handle_get_metadata(const AssetHandle *asset)
{
return asset->file_data->asset_data;
}
ID *ED_asset_handle_get_local_id(const AssetHandle *asset)
{
return asset->file_data->id;
}
ID_Type ED_asset_handle_get_id_type(const AssetHandle *asset)
{
return static_cast<ID_Type>(asset->file_data->blentype);
}
int ED_asset_handle_get_preview_icon_id(const AssetHandle *asset)
{
return asset->file_data->preview_icon_id;
}
void ED_asset_handle_get_full_library_path(const bContext *C,
const AssetLibraryReference *asset_library_ref,
const AssetHandle *asset,
char r_full_lib_path[FILE_MAX_LIBEXTRA])
{
*r_full_lib_path = '\0';
std::string asset_path = ED_assetlist_asset_filepath_get(C, *asset_library_ref, *asset);
if (asset_path.empty()) {
return;
}
BLO_library_path_explode(asset_path.c_str(), r_full_lib_path, nullptr, nullptr);
}
namespace blender::ed::asset {
ID *get_local_id_from_asset_or_append_and_reuse(Main &bmain,
const AssetLibraryReference &library_ref,
const AssetHandle asset)
{
if (ID *local_id = ED_asset_handle_get_local_id(&asset)) {
return local_id;
}
char blend_path[FILE_MAX_LIBEXTRA];
ED_asset_handle_get_full_library_path(nullptr, &library_ref, &asset, blend_path);
const char *id_name = ED_asset_handle_get_name(&asset);
return WM_file_append_datablock(&bmain,
nullptr,
nullptr,
nullptr,
blend_path,
ED_asset_handle_get_id_type(&asset),
id_name,
BLO_LIBLINK_APPEND_RECURSIVE |
BLO_LIBLINK_APPEND_ASSET_DATA_CLEAR |
BLO_LIBLINK_APPEND_LOCAL_ID_REUSE);
}
} // namespace blender::ed::asset
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