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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edasset
*
* Asset-handle is a temporary design, not part of the core asset system design.
*
* Currently asset-list items are just file directory items (#FileDirEntry). So an asset-handle is
* just wraps a pointer to this. We try to abstract away the fact that it's just a file entry,
* although that doesn't always work (see #rna_def_asset_handle()).
*/
#include <string>
#include "DNA_space_types.h"
#include "BLO_readfile.h"
#include "ED_asset_handle.h"
#include "ED_asset_list.hh"
const char *ED_asset_handle_get_name(const AssetHandle *asset)
{
return asset->file_data->name;
}
AssetMetaData *ED_asset_handle_get_metadata(const AssetHandle *asset)
{
return asset->file_data->asset_data;
}
ID *ED_asset_handle_get_local_id(const AssetHandle *asset)
{
return asset->file_data->id;
}
ID_Type ED_asset_handle_get_id_type(const AssetHandle *asset)
{
return static_cast<ID_Type>(asset->file_data->blentype);
}
int ED_asset_handle_get_preview_icon_id(const AssetHandle *asset)
{
return asset->file_data->preview_icon_id;
}
void ED_asset_handle_get_full_library_path(const bContext *C,
const AssetLibraryReference *asset_library_ref,
const AssetHandle *asset,
char r_full_lib_path[FILE_MAX_LIBEXTRA])
{
*r_full_lib_path = '\0';
std::string asset_path = ED_assetlist_asset_filepath_get(C, *asset_library_ref, *asset);
if (asset_path.empty()) {
return;
}
BLO_library_path_explode(asset_path.c_str(), r_full_lib_path, nullptr, nullptr);
}
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