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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edasset
*/
#include "BLI_hash.hh"
#include "asset_library_reference.hh"
namespace blender::ed::asset {
AssetLibraryReferenceWrapper::AssetLibraryReferenceWrapper(const AssetLibraryReference &reference)
: AssetLibraryReference(reference)
{
}
bool operator==(const AssetLibraryReferenceWrapper &a, const AssetLibraryReferenceWrapper &b)
{
return (a.type == b.type) &&
((a.type == ASSET_LIBRARY_CUSTOM) ? (a.custom_library_index == b.custom_library_index) :
true);
}
uint64_t AssetLibraryReferenceWrapper::hash() const
{
uint64_t hash1 = DefaultHash<decltype(type)>{}(type);
if (type != ASSET_LIBRARY_CUSTOM) {
return hash1;
}
uint64_t hash2 = DefaultHash<decltype(custom_library_index)>{}(custom_library_index);
return hash1 ^ (hash2 * 33); /* Copied from DefaultHash for std::pair. */
}
} // namespace blender::ed::asset
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