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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BLI_hash.hh"
#include "asset_library_reference.hh"
namespace blender::ed::asset {
AssetLibraryReferenceWrapper::AssetLibraryReferenceWrapper(const AssetLibraryReference &reference)
: AssetLibraryReference(reference)
{
}
bool operator==(const AssetLibraryReferenceWrapper &a, const AssetLibraryReferenceWrapper &b)
{
return (a.type == b.type) && (a.type == ASSET_LIBRARY_CUSTOM) ?
(a.custom_library_index == b.custom_library_index) :
true;
}
uint64_t AssetLibraryReferenceWrapper::hash() const
{
uint64_t hash1 = DefaultHash<decltype(type)>{}(type);
if (type != ASSET_LIBRARY_CUSTOM) {
return hash1;
}
uint64_t hash2 = DefaultHash<decltype(custom_library_index)>{}(custom_library_index);
return hash1 ^ (hash2 * 33); /* Copied from DefaultHash for std::pair. */
}
} // namespace blender::ed::asset
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