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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edasset
*
* Utility to extend #AssetLibraryReference with C++ functionality (operators, hash function, etc).
*/
#pragma once
#include <cstdint>
#include "DNA_asset_types.h"
namespace blender::ed::asset {
/**
* Wrapper to add logic to the AssetLibraryReference DNA struct.
*/
class AssetLibraryReferenceWrapper : public AssetLibraryReference {
public:
/* Intentionally not `explicit`, allow implicit conversion for convenience. Might have to be
* NOLINT */
AssetLibraryReferenceWrapper(const AssetLibraryReference &reference);
~AssetLibraryReferenceWrapper() = default;
friend bool operator==(const AssetLibraryReferenceWrapper &a,
const AssetLibraryReferenceWrapper &b);
uint64_t hash() const;
};
} // namespace blender::ed::asset
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