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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edasset
*
* Utility to extend #AssetLibraryReference with C++ functionality (operators, hash function, etc).
*/
#pragma once
#include <cstdint>
#include "DNA_asset_types.h"
namespace blender::ed::asset {
/**
* Wrapper to add logic to the AssetLibraryReference DNA struct.
*/
class AssetLibraryReferenceWrapper : public AssetLibraryReference {
public:
/* Intentionally not `explicit`, allow implicit conversion for convenience. Might have to be
* NOLINT */
AssetLibraryReferenceWrapper(const AssetLibraryReference &reference);
~AssetLibraryReferenceWrapper() = default;
friend bool operator==(const AssetLibraryReferenceWrapper &a,
const AssetLibraryReferenceWrapper &b);
uint64_t hash() const;
};
} // namespace blender::ed::asset
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