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#!/usr/bin/python
Import ('env')
sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../bmesh #/intern/guardedalloc'
# generated data files
import os
sources.extend((
os.path.join(env['DATA_SOURCES'], "startup.blend.c"),
os.path.join(env['DATA_SOURCES'], "preview.blend.c"),
))
env.BlenderLib ( 'bf_editor_datafiles', sources, Split(incs), [], libtype=['core', 'player'], priority=[235, 30] )
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