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/**
* include/BPI_script.h (jan-2004 ianwill)
*
* $Id: BPI_script.h 4590 2005-06-11 05:30:14Z ianwill $
*
* Header for BPython's script structure. BPI: Blender Python external include
* file.
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BPI_SCRIPT_H
#define BPI_SCRIPT_H
//#include "DNA_listBase.h"
#include "DNA_ID.h"
typedef struct Script {
ID id;
void *py_draw;
void *py_event;
void *py_button;
void *py_browsercallback;
void *py_globaldict;
int flags, lastspace;
} Script;
/* Note: a script that registers callbacks in the script->py_* pointers
* above (or calls the file or image selectors) needs to keep its global
* dictionary until Draw.Exit() is called and the callbacks removed.
* Unsetting SCRIPT_RUNNING means the interpreter reached the end of the
* script and returned control to Blender, but we can't get rid of its
* namespace (global dictionary) while SCRIPT_GUI or SCRIPT_FILESEL is set,
* because of the callbacks. The flags and the script name are saved in
* each running script's global dictionary, under '__script__'. */
/* Flags */
#define SCRIPT_RUNNING 0x01
#define SCRIPT_GUI 0x02
#define SCRIPT_FILESEL 0x04
#endif /* BPI_SCRIPT_H */
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