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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013, Blender Foundation
*/
/** \file ED_buttons.h
* \ingroup editors
*/
#ifndef __ED_BUTTONS_H__
#define __ED_BUTTONS_H__
#include "BLI_utildefines.h"
/* Used to check whether a given texture context is valid in current context. */
bool ED_texture_context_check_world(const struct bContext *C);
bool ED_texture_context_check_material(const struct bContext *C);
bool ED_texture_context_check_lamp(const struct bContext *C);
bool ED_texture_context_check_particles(const struct bContext *C);
bool ED_texture_context_check_linestyle(const struct bContext *C);
bool ED_texture_context_check_others(const struct bContext *C);
#endif /* __ED_BUTTONS_H__ */
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