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/*
* $Id: ED_editparticle.h $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 by Janne Karhu.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_PARTICLE_H
#define ED_PARTICLE_H
struct bContext;
struct Object;
struct ParticleEditSettings;
struct ParticleSystem;
struct RadialControl;
struct rcti;
struct wmWindowManager;
/* particle edit mode */
void PE_change_act(void *ob_v, void *act_v);
void PE_change_act_psys(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
int PE_can_edit(struct ParticleSystem *psys);
/* access */
struct ParticleSystem *PE_get_current(struct Scene *scene, struct Object *ob);
short PE_get_current_num(struct Object *ob);
int PE_minmax(struct Scene *scene, float *min, float *max);
struct ParticleEditSettings *PE_settings(Scene *scene);
/* update calls */
void PE_hide_keys_time(struct Scene *scene, struct ParticleSystem *psys, float cfra);
void PE_update_object(struct Scene *scene, struct Object *ob, int useflag);
/* selection tools */
int PE_mouse_particles(struct bContext *C, short *mval, int extend);
int PE_border_select(struct bContext *C, struct rcti *rect, int select);
int PE_circle_select(struct bContext *C, int selecting, short *mval, float rad);
int PE_lasso_select(struct bContext *C, short mcords[][2], short moves, short select);
/* undo */
void PE_undo_push(Scene *scene, char *str);
void PE_undo_step(Scene *scene, int step);
void PE_undo(Scene *scene);
void PE_redo(Scene *scene);
void PE_undo_menu(Scene *scene, Object *ob);
/* operators */
void ED_operatortypes_particle(void);
void ED_keymap_particle(struct wmWindowManager *wm);
#endif /* ED_PARTICLE_H */
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