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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_SCREEN_H
#define ED_SCREEN_H
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view2d_types.h"
#include "DNA_view3d_types.h"
struct wmWindowManager;
struct wmWindow;
struct wmNotifier;
struct wmEvent;
struct wmKeyConfig;
struct bContext;
struct SpaceType;
struct Scene;
struct bScreen;
struct ARegion;
struct uiBlock;
struct rcti;
/* regions */
void ED_region_do_listen(struct ARegion *ar, struct wmNotifier *note);
void ED_region_do_draw(struct bContext *C, struct ARegion *ar);
void ED_region_exit(struct bContext *C, struct ARegion *ar);
void ED_region_pixelspace(struct ARegion *ar);
void ED_region_set(const struct bContext *C, struct ARegion *ar);
void ED_region_init(struct bContext *C, struct ARegion *ar);
void ED_region_tag_redraw(struct ARegion *ar);
void ED_region_tag_redraw_partial(struct ARegion *ar, struct rcti *rct);
void ED_region_tag_redraw_overlay(struct ARegion *ar);
void ED_region_panels_init(struct wmWindowManager *wm, struct ARegion *ar);
void ED_region_panels(const struct bContext *C, struct ARegion *ar, int vertical, char *context, int contextnr);
void ED_region_header_init(struct ARegion *ar);
void ED_region_header(const struct bContext *C, struct ARegion *ar);
void ED_region_toggle_hidden(struct bContext *C, struct ARegion *ar);
void region_scissor_winrct(struct ARegion *ar, struct rcti *winrct);
/* spaces */
void ED_spacetypes_init(void);
void ED_spacetypes_keymap(struct wmKeyConfig *keyconf);
int ED_area_header_switchbutton(const struct bContext *C, struct uiBlock *block, int yco);
int ED_area_header_standardbuttons(const struct bContext *C, struct uiBlock *block, int yco);
void ED_area_overdraw(struct bContext *C);
void ED_area_overdraw_flush(struct ScrArea *sa, struct ARegion *ar);
/* areas */
void ED_area_initialize(struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa);
void ED_area_exit(struct bContext *C, struct ScrArea *sa);
int ED_screen_area_active(const struct bContext *C);
void ED_area_do_listen(ScrArea *sa, struct wmNotifier *note);
void ED_area_tag_redraw(ScrArea *sa);
void ED_area_tag_redraw_regiontype(ScrArea *sa, int type);
void ED_area_tag_refresh(ScrArea *sa);
void ED_area_do_refresh(struct bContext *C, ScrArea *sa);
void ED_area_headerprint(ScrArea *sa, char *str);
void ED_area_newspace(struct bContext *C, ScrArea *sa, int type);
void ED_area_prevspace(struct bContext *C, ScrArea *sa);
void ED_area_swapspace(struct bContext *C, ScrArea *sa1, ScrArea *sa2);
/* screens */
void ED_screens_initialize(struct wmWindowManager *wm);
void ED_screen_draw(struct wmWindow *win);
void ED_screen_refresh(struct wmWindowManager *wm, struct wmWindow *win);
void ED_screen_do_listen(struct wmWindow *win, struct wmNotifier *note);
bScreen *ED_screen_duplicate(struct wmWindow *win, struct bScreen *sc);
bScreen *ED_screen_add(struct wmWindow *win, struct Scene *scene, char *name);
void ED_screen_set(struct bContext *C, struct bScreen *sc);
void ED_screen_delete(struct bContext *C, struct bScreen *sc);
void ED_screen_set_scene(struct bContext *C, struct Scene *scene);
void ED_screen_delete_scene(struct bContext *C, struct Scene *scene);
void ED_screen_set_subwinactive(struct wmWindow *win, struct wmEvent *event);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
void ED_screen_animation_timer(struct bContext *C, int redraws, int refresh, int sync, int enable);
void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh);
int ED_screen_full_newspace(struct bContext *C, ScrArea *sa, int type);
void ED_screen_full_prevspace(struct bContext *C, ScrArea *sa);
void ED_screen_full_restore(struct bContext *C, ScrArea *sa);
struct ScrArea *ED_screen_full_toggle(struct bContext *C, struct wmWindow *win, struct ScrArea *sa);
void ED_screen_new_window(struct bContext *C, struct rcti *position, int type);
/* anim */
void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, struct bScreen *screen, int mute);
void ED_refresh_viewport_fps(struct bContext *C);
int ED_screen_animation_play(struct bContext *C, int sync, int mode);
/* screen keymaps */
void ED_operatortypes_screen(void);
void ED_keymap_screen(struct wmKeyConfig *keyconf);
/* operators; context poll callbacks */
int ED_operator_screenactive(struct bContext *C);
int ED_operator_screen_mainwinactive(struct bContext *C);
int ED_operator_areaactive(struct bContext *C);
int ED_operator_regionactive(struct bContext *C);
int ED_operator_scene_editable(struct bContext *C);
int ED_operator_objectmode(struct bContext *C);
int ED_operator_view3d_active(struct bContext *C);
int ED_operator_region_view3d_active(struct bContext *C);
int ED_operator_animview_active(struct bContext *C);
int ED_operator_timeline_active(struct bContext *C);
int ED_operator_outliner_active(struct bContext *C);
int ED_operator_outliner_active_no_editobject(struct bContext *C);
int ED_operator_file_active(struct bContext *C);
int ED_operator_action_active(struct bContext *C);
int ED_operator_buttons_active(struct bContext *C);
int ED_operator_node_active(struct bContext *C);
int ED_operator_ipo_active(struct bContext *C);
int ED_operator_sequencer_active(struct bContext *C);
int ED_operator_image_active(struct bContext *C);
int ED_operator_nla_active(struct bContext *C);
int ED_operator_logic_active(struct bContext *C);
int ED_operator_info_active(struct bContext *C);
int ED_operator_console_active(struct bContext *C);
int ED_operator_object_active(struct bContext *C);
int ED_operator_object_active_editable(struct bContext *C);
int ED_operator_object_active_editable_mesh(struct bContext *C);
int ED_operator_editmesh(struct bContext *C);
int ED_operator_editmesh_view3d(struct bContext *C);
int ED_operator_editmesh_region_view3d(struct bContext *C);
int ED_operator_editarmature(struct bContext *C);
int ED_operator_editcurve(struct bContext *C);
int ED_operator_editsurf(struct bContext *C);
int ED_operator_editsurfcurve(struct bContext *C);
int ED_operator_editfont(struct bContext *C);
int ED_operator_editlattice(struct bContext *C);
int ED_operator_editmball(struct bContext *C);
int ED_operator_uvedit(struct bContext *C);
int ED_operator_uvmap(struct bContext *C);
int ED_operator_posemode(struct bContext *C);
/* default keymaps, bitflags */
#define ED_KEYMAP_UI 1
#define ED_KEYMAP_VIEW2D 2
#define ED_KEYMAP_MARKERS 4
#define ED_KEYMAP_ANIMATION 8
#define ED_KEYMAP_FRAMES 16
#define ED_KEYMAP_GPENCIL 32
#define ED_KEYMAP_HEADER 64
#endif /* ED_SCREEN_H */
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