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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. All rights reserved. */
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
/* ----------------------------------------------------- */
/**
* For animation playback operator, stored in #bScreen.animtimer.customdata.
*/
typedef struct ScreenAnimData {
ARegion *region; /* do not read from this, only for comparing if region exists */
short redraws;
short flag; /* flags for playback */
int sfra; /* frame that playback was started from */
int nextfra; /* next frame to go to (when ANIMPLAY_FLAG_USE_NEXT_FRAME is set) */
double lagging_frame_count; /* used for frame dropping */
bool from_anim_edit; /* playback was invoked from animation editor */
} ScreenAnimData;
/** #ScreenAnimData.flag */
enum {
/* user-setting - frame range is played backwards */
ANIMPLAY_FLAG_REVERSE = (1 << 0),
/* temporary - playback just jumped to the start/end */
ANIMPLAY_FLAG_JUMPED = (1 << 1),
/* drop frames as needed to maintain framerate */
ANIMPLAY_FLAG_SYNC = (1 << 2),
/* don't drop frames (and ignore SCE_FRAME_DROP flag) */
ANIMPLAY_FLAG_NO_SYNC = (1 << 3),
/* use nextfra at next timer update */
ANIMPLAY_FLAG_USE_NEXT_FRAME = (1 << 4),
};
/* ----------------------------------------------------- */
#define REDRAW_FRAME_AVERAGE 8
/* for playback framerate info
* stored during runtime as scene->fps_info
*/
typedef struct ScreenFrameRateInfo {
double redrawtime;
double lredrawtime;
float redrawtimes_fps[REDRAW_FRAME_AVERAGE];
short redrawtime_index;
} ScreenFrameRateInfo;
/* ----------------------------------------------------- */
/* Enum for Action Zone Edges. Which edge of area is action zone. */
typedef enum {
/** Region located on the left, _right_ edge is action zone.
* Region minimized to the top left */
AE_RIGHT_TO_TOPLEFT,
/** Region located on the right, _left_ edge is action zone.
* Region minimized to the top right */
AE_LEFT_TO_TOPRIGHT,
/** Region located at the bottom, _top_ edge is action zone.
* Region minimized to the bottom right */
AE_TOP_TO_BOTTOMRIGHT,
/** Region located at the top, _bottom_ edge is action zone.
* Region minimized to the top left */
AE_BOTTOM_TO_TOPLEFT,
} AZEdge;
typedef enum {
AZ_SCROLL_VERT,
AZ_SCROLL_HOR,
} AZScrollDirection;
/* for editing areas/regions */
typedef struct AZone {
struct AZone *next, *prev;
ARegion *region;
int type;
union {
/* region-azone, which of the edges (only for AZONE_REGION) */
AZEdge edge;
AZScrollDirection direction;
};
/* for draw */
short x1, y1, x2, y2;
/* for clip */
rcti rect;
/* for fade in/out */
float alpha;
} AZone;
/** Action-Zone Type: #AZone.type */
enum {
/**
* Corner widgets for:
* - Splitting areas.
* - Swapping areas (Ctrl).
* - Copying the area into a new window (Shift).
*/
AZONE_AREA = 1,
/**
* Use for region show/hide state:
* - When a region is collapsed, draw a handle to expose.
* - When a region is expanded, use the action zone to resize the region.
*/
AZONE_REGION,
/**
* Used when in editor fullscreen draw a corner to return to normal mode.
*/
AZONE_FULLSCREEN,
/**
* Hot-spot #AZone around scroll-bars to show/hide them.
* Only show the scroll-bars when the cursor is close.
*/
AZONE_REGION_SCROLL,
};
#ifdef __cplusplus
}
#endif
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