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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_screen_types.h
* \ingroup editors
*/
#ifndef __ED_SCREEN_TYPES_H__
#define __ED_SCREEN_TYPES_H__
/* ----------------------------------------------------- */
/* for animplayer */
typedef struct ScreenAnimData {
ARegion *ar; /* do not read from this, only for comparing if region exists */
short redraws;
short refresh;
short flag; /* flags for playback */
int sfra; /* frame that playback was started from */
int nextfra; /* next frame to go to (when ANIMPLAY_FLAG_USE_NEXT_FRAME is set) */
double last_duration; /* used for frame dropping */
bool from_anim_edit; /* playback was invoked from animation editor */
} ScreenAnimData;
/* for animplayer */
enum {
/* user-setting - frame range is played backwards */
ANIMPLAY_FLAG_REVERSE = (1 << 0),
/* temporary - playback just jumped to the start/end */
ANIMPLAY_FLAG_JUMPED = (1 << 1),
/* drop frames as needed to maintain framerate */
ANIMPLAY_FLAG_SYNC = (1 << 2),
/* don't drop frames (and ignore SCE_FRAME_DROP flag) */
ANIMPLAY_FLAG_NO_SYNC = (1 << 3),
/* use nextfra at next timer update */
ANIMPLAY_FLAG_USE_NEXT_FRAME = (1 << 4)
};
/* ----------------------------------------------------- */
#define REDRAW_FRAME_AVERAGE 8
/* for playback framerate info
* stored during runtime as scene->fps_info
*/
typedef struct ScreenFrameRateInfo {
double redrawtime;
double lredrawtime;
float redrawtimes_fps[REDRAW_FRAME_AVERAGE];
short redrawtime_index;
} ScreenFrameRateInfo;
/* ----------------------------------------------------- */
/* Enum for Action Zone Edges. Which edge of area is action zone. */
typedef enum {
AE_RIGHT_TO_TOPLEFT, /* Region located on the left, _right_ edge is action zone. Region minimized to the top left */
AE_LEFT_TO_TOPRIGHT, /* Region located on the right, _left_ edge is action zone. Region minimized to the top right */
AE_TOP_TO_BOTTOMRIGHT, /* Region located at the bottom, _top_ edge is action zone. Region minimized to the bottom right */
AE_BOTTOM_TO_TOPLEFT /* Region located at the top, _bottom_ edge is action zone. Region minimized to the top left */
} AZEdge;
/* for editing areas/regions */
typedef struct AZone {
struct AZone *next, *prev;
ARegion *ar;
int type;
/* region-azone, which of the edges (only for AZONE_REGION) */
AZEdge edge;
/* for draw */
short x1, y1, x2, y2;
/* for clip */
rcti rect;
/* for fade in/out */
float alpha;
} AZone;
/* actionzone type */
#define AZONE_AREA 1 /* corner widgets for splitting areas */
#define AZONE_REGION 2 /* when a region is collapsed, draw a handle to expose */
#define AZONE_FULLSCREEN 3 /* when in editor fullscreen draw a corner to go to normal mode */
#endif /* __ED_SCREEN_TYPES_H__ */
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