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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2008 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup editors
 */

#pragma once

#ifdef __cplusplus
extern "C" {
#endif

struct ARegion;
struct Object;
struct UndoType;
struct ViewContext;
struct bContext;
struct rcti;
struct wmMsgSubscribeKey;
struct wmMsgSubscribeValue;
struct wmRegionMessageSubscribeParams;
struct wmOperator;

/* sculpt.c */

void ED_operatortypes_sculpt(void);
void ED_sculpt_redraw_planes_get(float planes[4][4], struct ARegion *region, struct Object *ob);
bool ED_sculpt_mask_box_select(struct bContext *C,
                               struct ViewContext *vc,
                               const struct rcti *rect,
                               bool select);

/* sculpt_transform.c */

void ED_sculpt_update_modal_transform(struct bContext *C, struct Object *ob);
void ED_sculpt_init_transform(struct bContext *C,
                              struct Object *ob,
                              const int mval[2],
                              const char *undo_name);
void ED_sculpt_end_transform(struct bContext *C, struct Object *ob);

/* sculpt_undo.c */

/** Export for ED_undo_sys. */
void ED_sculpt_undosys_type(struct UndoType *ut);

/**
 * Pushes an undo step using the operator name. This is necessary for
 * redo panels to work; operators that do not support that may use
 * #ED_sculpt_undo_geometry_begin_ex instead if so desired.
 */
void ED_sculpt_undo_geometry_begin(struct Object *ob, const struct wmOperator *op);
void ED_sculpt_undo_geometry_begin_ex(struct Object *ob, const char *name);
void ED_sculpt_undo_geometry_end(struct Object *ob);

/* Face sets. */

int ED_sculpt_face_sets_find_next_available_id(struct Mesh *mesh);
void ED_sculpt_face_sets_initialize_none_to_id(struct Mesh *mesh, int new_id);

int ED_sculpt_face_sets_active_update_and_get(struct bContext *C,
                                              struct Object *ob,
                                              const float mval_fl[2]);

/* Undo for changes happening on a base mesh for multires sculpting.
 * if there is no multi-res sculpt active regular undo is used. */
void ED_sculpt_undo_push_multires_mesh_begin(struct bContext *C, const char *str);
void ED_sculpt_undo_push_multires_mesh_end(struct bContext *C, const char *str);

#ifdef __cplusplus
}
#endif