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/* SPDX-License-Identifier: GPL-2.0-or-later */

/** \file
 * \ingroup editors
 */

#pragma once

#ifdef __cplusplus
extern "C" {
#endif

struct KDTree_1d;

enum {
  SEL_TOGGLE = 0,
  SEL_SELECT = 1,
  SEL_DESELECT = 2,
  SEL_INVERT = 3,
};

typedef enum WalkSelectDirection {
  UI_SELECT_WALK_UP,
  UI_SELECT_WALK_DOWN,
  UI_SELECT_WALK_LEFT,
  UI_SELECT_WALK_RIGHT,
} WalkSelectDirections;

/** See #WM_operator_properties_select_operation */
typedef enum {
  SEL_OP_ADD = 1,
  SEL_OP_SUB,
  SEL_OP_SET,
  SEL_OP_AND,
  SEL_OP_XOR,
} eSelectOp;

/* Select Similar */
enum {
  SIM_CMP_EQ = 0,
  SIM_CMP_GT,
  SIM_CMP_LT,
};

#define SEL_OP_USE_OUTSIDE(sel_op) (ELEM(sel_op, SEL_OP_AND))
#define SEL_OP_USE_PRE_DESELECT(sel_op) (ELEM(sel_op, SEL_OP_SET))
#define SEL_OP_CAN_DESELECT(sel_op) (!ELEM(sel_op, SEL_OP_ADD))

/**
 * Use when we've de-selected all first for 'SEL_OP_SET'.
 * 1: select, 0: deselect, -1: pass.
 */
int ED_select_op_action(eSelectOp sel_op, bool is_select, bool is_inside);
/**
 * Use when we've de-selected all items first (for modes that need it).
 *
 * \note In some cases changing selection needs to perform other checks,
 * so it's more straightforward to deselect all, then select.
 */
int ED_select_op_action_deselected(eSelectOp sel_op, bool is_select, bool is_inside);

int ED_select_similar_compare_float(float delta, float thresh, int compare);
bool ED_select_similar_compare_float_tree(const struct KDTree_1d *tree,
                                          float length,
                                          float thresh,
                                          int compare);

/**
 * Utility to use for selection operations that run multiple times (circle select).
 */
eSelectOp ED_select_op_modal(eSelectOp sel_op, bool is_first);

#ifdef __cplusplus
}
#endif