1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_uvedit.h
* \ingroup editors
*/
#ifndef ED_UVEDIT_H
#define ED_UVEDIT_H
struct ARegionType;
struct EditFace;
struct Image;
struct Main;
struct ImageUser;
struct MTFace;
struct Object;
struct Scene;
struct SpaceImage;
struct bContext;
struct wmKeyConfig;
/* uvedit_ops.c */
void ED_operatortypes_uvedit(void);
void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
void ED_uvedit_assign_image(struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma);
int ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float *min, float *max);
int ED_object_get_active_image(struct Object *ob, int mat_nr, struct Image **ima, struct ImageUser **iuser);
void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima);
int ED_uvedit_test_silent(struct Object *obedit);
int ED_uvedit_test(struct Object *obedit);
/* visibility and selection */
int uvedit_edge_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
int uvedit_face_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
int uvedit_face_visible_nolocal(struct Scene *scene, struct EditFace *efa);
int uvedit_face_visible(struct Scene *scene, struct Image *ima, struct EditFace *efa, struct MTFace *tf);
int uvedit_uv_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
void uvedit_edge_deselect(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
void uvedit_edge_select(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
void uvedit_face_deselect(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
void uvedit_face_select(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
void uvedit_uv_deselect(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
void uvedit_uv_select(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, float co[2], float uv[2]);
/* uvedit_unwrap_ops.c */
void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
void ED_uvedit_live_unwrap_re_solve(void);
void ED_uvedit_live_unwrap_end(short cancel);
/* single call up unwrap using scene settings, used for edge tag unwrapping */
void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel);
/* uvedit_draw.c */
void draw_uvedit_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct Object *obedit);
/* uvedit_buttons.c */
void ED_uvedit_buttons_register(struct ARegionType *art);
#endif /* ED_UVEDIT_H */
|