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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2008 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup editors
 */

#pragma once

#include "DNA_object_enums.h"
#include "DNA_view3d_types.h"

#include "IMB_imbuf_types.h"

#ifdef __cplusplus
extern "C" {
#endif

/* ********* exports for space_view3d/ module for offscreen rendering ********** */
struct ARegion;
struct Depsgraph;
struct GPUOffScreen;
struct GPUViewport;
struct Scene;
struct View3D;
struct View3DShading;

void ED_view3d_draw_offscreen(struct Depsgraph *depsgraph,
                              const struct Scene *scene,
                              eDrawType drawtype,
                              struct View3D *v3d,
                              struct ARegion *region,
                              int winx,
                              int winy,
                              const float viewmat[4][4],
                              const float winmat[4][4],
                              bool is_image_render,
                              bool draw_background,
                              const char *viewname,
                              bool do_color_management,
                              bool restore_rv3d_mats,
                              bool is_virtual_camera,
                              struct GPUOffScreen *ofs,
                              struct GPUViewport *viewport);
/**
 * Creates own fake 3d views (wrapping #ED_view3d_draw_offscreen). Similar too
 * #ED_view_draw_offscreen_imbuf_simple, but takes view/projection matrices as arguments.
 */
void ED_view3d_draw_offscreen_simple(struct Depsgraph *depsgraph,
                                     struct Scene *scene,
                                     struct View3DShading *shading_override,
                                     eDrawType drawtype,
                                     int object_type_exclude_viewport_override,
                                     int object_type_exclude_select_override,
                                     int winx,
                                     int winy,
                                     unsigned int draw_flags,
                                     const float viewmat[4][4],
                                     const float winmat[4][4],
                                     float clip_start,
                                     float clip_end,
                                     bool is_xr_surface,
                                     bool is_image_render,
                                     bool draw_background,
                                     const char *viewname,
                                     bool do_color_management,
                                     struct GPUOffScreen *ofs,
                                     struct GPUViewport *viewport);

/**
 * Utility func for ED_view3d_draw_offscreen
 *
 * \param ofs: Optional off-screen buffer, can be NULL.
 * (avoids re-creating when doing multiple GL renders).
 */
struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Depsgraph *depsgraph,
                                             struct Scene *scene,
                                             eDrawType drawtype,
                                             struct View3D *v3d,
                                             struct ARegion *region,
                                             int sizex,
                                             int sizey,
                                             eImBufFlags imbuf_flag,
                                             int alpha_mode,
                                             const char *viewname,
                                             bool restore_rv3d_mats,
                                             struct GPUOffScreen *ofs,
                                             char err_out[256]);
/**
 * Creates own fake 3d views (wrapping #ED_view3d_draw_offscreen_imbuf)
 *
 * \param ofs: Optional off-screen buffer can be NULL.
 * (avoids re-creating when doing multiple GL renders).
 *
 * \note used by the sequencer
 */
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Depsgraph *depsgraph,
                                                    struct Scene *scene,
                                                    struct View3DShading *shading_override,
                                                    eDrawType drawtype,
                                                    struct Object *camera,
                                                    int width,
                                                    int height,
                                                    eImBufFlags imbuf_flags,
                                                    eV3DOffscreenDrawFlag draw_flags,
                                                    int alpha_mode,
                                                    const char *viewname,
                                                    struct GPUOffScreen *ofs,
                                                    char err_out[256]);

#ifdef __cplusplus
}
#endif