Welcome to mirror list, hosted at ThFree Co, Russian Federation.

UI_interface.h « include « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 2a1527b670d3ff90a8b85e4549d867adc5df9341 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
/**
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef UI_INTERFACE_H
#define UI_INTERFACE_H

#include "RNA_types.h"

/* Struct Declarations */

struct ID;
struct Main;
struct ListBase;
struct ARegion;
struct ScrArea;
struct wmWindow;
struct wmWindowManager;
struct wmOperator;
struct AutoComplete;
struct bContext;
struct Panel;
struct PanelType;
struct PointerRNA;
struct PropertyRNA;
struct ReportList;
struct rcti;
struct rctf;
struct uiStyle;
struct uiFontStyle;
struct uiWidgetColors;
struct ColorBand;
struct CurveMapping;
struct Image;
struct ImageUser;
struct uiWidgetColors;
struct Tex;
struct MTex;
struct ImBuf;

typedef struct uiBut uiBut;
typedef struct uiBlock uiBlock;
typedef struct uiPopupBlockHandle uiPopupBlockHandle;
typedef struct uiLayout uiLayout;

/* Defines */

/* uiBlock->dt */
#define UI_EMBOSS		0	/* use widget style for drawing */
#define UI_EMBOSSN		1	/* Nothing, only icon and/or text */
#define UI_EMBOSSP		2	/* Pulldown menu style */
#define UI_EMBOSST		3	/* Table */

/* uiBlock->direction */
#define UI_DIRECTION	(UI_TOP|UI_DOWN|UI_LEFT|UI_RIGHT)
#define UI_TOP		1
#define UI_DOWN		2
#define UI_LEFT		4
#define UI_RIGHT	8

#define UI_CENTER		16
#define UI_SHIFT_FLIPPED	32

/* uiBlock->autofill (not yet used) */
// #define UI_BLOCK_COLLUMNS	1
// #define UI_BLOCK_ROWS		2

/* uiBlock->flag (controls) */
#define UI_BLOCK_LOOP			1
#define UI_BLOCK_REDRAW			2
#define UI_BLOCK_RET_1			4		/* XXX 2.5 not implemented */
#define UI_BLOCK_NUMSELECT		8
#define UI_BLOCK_ENTER_OK		16
#define UI_BLOCK_NOSHADOW		32
#define UI_BLOCK_UNUSED			64
#define UI_BLOCK_MOVEMOUSE_QUIT	128
#define UI_BLOCK_KEEP_OPEN		256
#define UI_BLOCK_POPUP			512
#define UI_BLOCK_OUT_1			1024
#define UI_BLOCK_NO_FLIP		2048
#define UI_BLOCK_POPUP_MEMORY	4096

/* uiPopupBlockHandle->menuretval */
#define UI_RETURN_CANCEL	1       /* cancel all menus cascading */
#define UI_RETURN_OK        2       /* choice made */
#define UI_RETURN_OUT       4       /* left the menu */
#define UI_RETURN_UPDATE    8       /* update the button that opened */

	/* block->flag bits 12-15 are identical to but->flag bits */

/* panel controls */
#define UI_PNL_TRANSP	1
#define UI_PNL_SOLID	2

#define UI_PNL_CLOSE	32
#define UI_PNL_STOW		64
#define UI_PNL_TO_MOUSE	128
#define UI_PNL_UNSTOW	256
#define UI_PNL_SCALE	512

/* warning the first 6 flags are internal */
/* but->flag */
#define UI_TEXT_LEFT	64
#define UI_ICON_LEFT	128
#define UI_ICON_SUBMENU	256
#define UI_ICON_PREVIEW	512
	/* control for button type block */
#define UI_MAKE_TOP		1024
#define UI_MAKE_DOWN	2048
#define UI_MAKE_LEFT	4096
#define UI_MAKE_RIGHT	8192

	/* button align flag, for drawing groups together */
#define UI_BUT_ALIGN		(UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT|UI_BUT_ALIGN_RIGHT|UI_BUT_ALIGN_DOWN)
#define UI_BUT_ALIGN_TOP	(1<<14)
#define UI_BUT_ALIGN_LEFT	(1<<15)
#define UI_BUT_ALIGN_RIGHT	(1<<16)
#define UI_BUT_ALIGN_DOWN	(1<<17)

#define UI_BUT_DISABLED		(1<<18)
#define UI_BUT_COLOR_LOCK	(1<<19)
#define UI_BUT_ANIMATED		(1<<20)
#define UI_BUT_ANIMATED_KEY	(1<<21)
#define UI_BUT_DRIVEN		(1<<22)
#define UI_BUT_REDALERT		(1<<23)
#define UI_BUT_INACTIVE		(1<<24)
#define UI_BUT_LAST_ACTIVE	(1<<25)
#define UI_BUT_UNDO			(1<<26)
#define UI_BUT_IMMEDIATE	(1<<27)
#define UI_BUT_NO_TOOLTIP	(1<<28)
#define UI_BUT_NO_UTF8		(1<<29)

#define UI_BUT_VEC_SIZE_LOCK (1<<30) /* used to flag if color hsv-circle should keep luminance */
#define UI_BUT_COLOR_CUBIC	(1<<31) /* cubic saturation for the color wheel */

#define UI_PANEL_WIDTH			340
#define UI_COMPACT_PANEL_WIDTH	160

/* Button types, bits stored in 1 value... and a short even!
- bits 0-4:  bitnr (0-31)
- bits 5-7:  pointer type
- bit  8:    for 'bit'
- bit  9-15: button type (now 6 bits, 64 types)
*/

#define CHA	32
#define SHO	64
#define INT	96
#define FLO	128
#define FUN	192
#define BIT	256

#define BUTPOIN	(128+64+32)

#define BUT	(1<<9)
#define ROW	(2<<9)
#define TOG	(3<<9)
#define SLI	(4<<9)
#define	NUM	(5<<9)
#define TEX	(6<<9)
#define TOG3	(7<<9)
#define TOGR	(8<<9)
#define TOGN	(9<<9)
#define LABEL	(10<<9)
#define MENU	(11<<9)
#define ICONROW	(12<<9)
#define ICONTOG	(13<<9)
#define NUMSLI	(14<<9)
#define COL		(15<<9)
#define IDPOIN	(16<<9)
#define HSVSLI 	(17<<9)
#define SCROLL	(18<<9)
#define BLOCK	(19<<9)
#define BUTM	(20<<9)
#define SEPR	(21<<9)
#define LINK	(22<<9)
#define INLINK	(23<<9)
#define KEYEVT	(24<<9)
#define ICONTEXTROW (25<<9)
#define HSVCUBE		(26<<9)
#define PULLDOWN	(27<<9)
#define ROUNDBOX	(28<<9)
#define CHARTAB		(29<<9)
#define BUT_COLORBAND (30<<9)
#define BUT_NORMAL	(31<<9)
#define BUT_CURVE	(32<<9)
#define BUT_TOGDUAL (33<<9)
#define ICONTOGN	(34<<9)
#define FTPREVIEW	(35<<9)
#define NUMABS		(36<<9)
#define TOGBUT		(37<<9)
#define OPTION		(38<<9)
#define OPTIONN		(39<<9)
#define SEARCH_MENU	(40<<9)
#define BUT_EXTRA	(41<<9)
#define HSVCIRCLE	(42<<9)
#define LISTBOX		(43<<9)
#define LISTROW		(44<<9)
#define HOTKEYEVT	(45<<9)
#define BUT_IMAGE	(46<<9)
#define HISTOGRAM	(47<<9)
#define WAVEFORM	(48<<9)
#define VECTORSCOPE	(49<<9)
#define PROGRESSBAR	(50<<9)

#define BUTTYPE		(63<<9)

/* gradient types, for color picker HSVCUBE etc */
#define UI_GRAD_SV		0
#define UI_GRAD_HV		1
#define UI_GRAD_HS		2
#define UI_GRAD_H		3
#define UI_GRAD_S		4
#define UI_GRAD_V		5

#define UI_GRAD_V_ALT	9

/* Drawing
 *
 * Functions to draw various shapes, taking theme settings into account.
 * Used for code that draws its own UI style elements. */

void uiEmboss(float x1, float y1, float x2, float y2, int sel);
void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad);
void uiSetRoundBox(int type);
int uiGetRoundBox(void);
void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad);
void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag, short direction);
void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float rad);
void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight);

/* state for scrolldrawing */
#define UI_SCROLL_PRESSED		1
#define UI_SCROLL_ARROWS		2
#define UI_SCROLL_NO_OUTLINE	4
void uiWidgetScrollDraw(struct uiWidgetColors *wcol, struct rcti *rect, struct rcti *slider, int state);

/* Menu Callbacks */

typedef void (*uiMenuCreateFunc)(struct bContext *C, struct uiLayout *layout, void *arg1);
typedef void (*uiMenuHandleFunc)(struct bContext *C, void *arg, int event);

/* Popup Menus
 *
 * Functions used to create popup menus. For more extended menus the
 * uiPupMenuBegin/End functions can be used to define own items with
 * the uiItem functions inbetween. If it is a simple confirmation menu
 * or similar, popups can be created with a single function call. */

typedef struct uiPopupMenu uiPopupMenu;

uiPopupMenu *uiPupMenuBegin(struct bContext *C, const char *title, int icon);
void uiPupMenuEnd(struct bContext *C, struct uiPopupMenu *head);
struct uiLayout *uiPupMenuLayout(uiPopupMenu *head);

void uiPupMenuOkee(struct bContext *C, char *opname, char *str, ...);
void uiPupMenuSaveOver(struct bContext *C, struct wmOperator *op, char *filename);
void uiPupMenuNotice(struct bContext *C, char *str, ...);
void uiPupMenuError(struct bContext *C, char *str, ...);
void uiPupMenuReports(struct bContext *C, struct ReportList *reports);
void uiPupMenuInvoke(struct bContext *C, const char *idname); /* popup registered menu */

/* Popup Blocks
 *
 * Functions used to create popup blocks. These are like popup menus
 * but allow using all button types and creating an own layout. */

typedef uiBlock* (*uiBlockCreateFunc)(struct bContext *C, struct ARegion *ar, void *arg1);

void uiPupBlock(struct bContext *C, uiBlockCreateFunc func, void *arg);
void uiPupBlockO(struct bContext *C, uiBlockCreateFunc func, void *arg, char *opname, int opcontext);
void uiPupBlockOperator(struct bContext *C, uiBlockCreateFunc func, struct wmOperator *op, int opcontext);

void uiPupBlockClose(struct bContext *C, uiBlock *block);

/* Blocks
 *
 * Functions for creating, drawing and freeing blocks. A Block is a
 * container of buttons and used for various purposes.
 * 
 * Begin/Define Buttons/End/Draw is the typical order in which these
 * function should be called, though for popup blocks Draw is left out.
 * Freeing blocks is done by the screen/ module automatically.
 *
 * */

uiBlock *uiBeginBlock(const struct bContext *C, struct ARegion *region, const char *name, short dt);
void uiEndBlock(const struct bContext *C, uiBlock *block);
void uiDrawBlock(const struct bContext *C, struct uiBlock *block);

uiBlock *uiGetBlock(char *name, struct ARegion *ar);

void uiBlockSetEmboss(uiBlock *block, char dt);

void uiFreeBlock(const struct bContext *C, uiBlock *block);
void uiFreeBlocks(const struct bContext *C, struct ListBase *lb);
void uiFreeInactiveBlocks(const struct bContext *C, struct ListBase *lb);

void uiBlockSetRegion(uiBlock *block, struct ARegion *region);

void uiBlockSetButLock(uiBlock *block, int val, char *lockstr);
void uiBlockClearButLock(uiBlock *block);

/* automatic aligning, horiz or verical */
void uiBlockBeginAlign(uiBlock *block);
void uiBlockEndAlign(uiBlock *block);

/* block bounds/position calculation */
enum {
	UI_BLOCK_BOUNDS=1,
	UI_BLOCK_BOUNDS_TEXT,
	UI_BLOCK_BOUNDS_POPUP_MOUSE,
	UI_BLOCK_BOUNDS_POPUP_MENU,
	UI_BLOCK_BOUNDS_POPUP_CENTER,
} eBlockBoundsCalc;

void uiBoundsBlock(struct uiBlock *block, int addval);
void uiTextBoundsBlock(uiBlock *block, int addval);
void uiPopupBoundsBlock(uiBlock *block, int addval, int mx, int my);
void uiMenuPopupBoundsBlock(uiBlock *block, int addvall, int mx, int my);
void uiCenteredBoundsBlock(uiBlock *block, int addval);

int		uiBlocksGetYMin		(struct ListBase *lb);

void	uiBlockSetDirection	(uiBlock *block, int direction);
void 	uiBlockFlipOrder	(uiBlock *block);
void	uiBlockSetFlag		(uiBlock *block, int flag);
void	uiBlockClearFlag	(uiBlock *block, int flag);
void	uiBlockSetXOfs		(uiBlock *block, int xofs);

int		uiButGetRetVal		(uiBut *but);

void	uiButSetDragID(uiBut *but, struct ID *id);
void	uiButSetDragRNA(uiBut *but, struct PointerRNA *ptr);
void	uiButSetDragPath(uiBut *but, const char *path);
void	uiButSetDragName(uiBut *but, const char *name);
void	uiButSetDragValue(uiBut *but);
void	uiButSetDragImage(uiBut *but, const char *path, int icon, struct ImBuf *ima, float scale);

int		UI_but_active_drop_name(struct bContext *C);

void	uiButSetFlag		(uiBut *but, int flag);
void	uiButClearFlag		(uiBut *but, int flag);

/* special button case, only draw it when used actively, for outliner etc */
int		uiButActiveOnly		(const struct bContext *C, uiBlock *block, uiBut *but);


/* Buttons
 *
 * Functions to define various types of buttons in a block. Postfixes:
 * - F: float
 * - I: int
 * - S: short
 * - C: char
 * - R: RNA
 * - O: operator */

uiBut *uiDefBut(uiBlock *block, 
					   int type, int retval, char *str, 
					   short x1, short y1, 
					   short x2, short y2, 
					   void *poin, 
					   float min, float max, 
					   float a1, float a2,  char *tip);
uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefButR(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefButO(uiBlock *block, int type, char *opname, int opcontext, char *str, short x1, short y1, short x2, short y2, char *tip);

uiBut *uiDefIconBut(uiBlock *block, 
					   int type, int retval, int icon, 
					   short x1, short y1, 
					   short x2, short y2, 
					   void *poin, 
					   float min, float max, 
					   float a1, float a2,  char *tip);
uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconButO(uiBlock *block, int type, char *opname, int opcontext, int icon, short x1, short y1, short x2, short y2, char *tip);

uiBut *uiDefIconTextBut(uiBlock *block,
						int type, int retval, int icon, char *str, 
						short x1, short y1,
						short x2, short y2,
						void *poin,
						float min, float max,
						float a1, float a2,  char *tip);
uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, struct PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2,  char *tip);
uiBut *uiDefIconTextButO(uiBlock *block, int type, char *opname, int opcontext, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);

/* for passing inputs to ButO buttons */
struct PointerRNA *uiButGetOperatorPtrRNA(uiBut *but);

/* Special Buttons
 *
 * Butons with a more specific purpose:
 * - IDPoinBut: for creating buttons that work on a pointer to an ID block.
 * - MenuBut: buttons that popup a menu (in headers usually).
 * - PulldownBut: like MenuBut, but creating a uiBlock (for compatibility).
 * - BlockBut: buttons that popup a block with more buttons.
 * - KeyevtBut: buttons that can be used to turn key events into values.
 * - PickerButtons: buttons like the color picker (for code sharing).
 * - AutoButR: RNA property button with type automatically defined. */

#define UI_ID_RENAME		1
#define UI_ID_BROWSE		2
#define UI_ID_ADD_NEW		4
#define UI_ID_OPEN			8
#define UI_ID_ALONE			16
#define UI_ID_DELETE		32
#define UI_ID_LOCAL			64
#define UI_ID_AUTO_NAME		128
#define UI_ID_FAKE_USER		256
#define UI_ID_PIN			512
#define UI_ID_BROWSE_RENDER	1024
#define UI_ID_PREVIEWS		2048
#define UI_ID_FULL			(UI_ID_RENAME|UI_ID_BROWSE|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_ALONE|UI_ID_DELETE|UI_ID_LOCAL)

typedef void (*uiIDPoinFuncFP)(struct bContext *C, char *str, struct ID **idpp);
typedef void (*uiIDPoinFunc)(struct bContext *C, struct ID *id, int event);

uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, char *str,
						short x1, short y1, short x2, short y2, void *idpp, char *tip);

int uiIconFromID(struct ID *id);

uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, short x1, short y1, short x2, short y2, char *tip);

uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *func_arg1, char *str, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefBlockButN(uiBlock *block, uiBlockCreateFunc func, void *argN, char *str, short x1, short y1, short x2, short y2, char *tip);

uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int retval, int icon, short x1, short y1, short x2, short y2, char *tip);
uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip);

uiBut *uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip);
uiBut *uiDefHotKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *keypoin, short *modkeypoin, char *tip);

uiBut *uiDefSearchBut(uiBlock *block, void *arg, int retval, int icon, int maxlen, short x1, short y1, short x2, short y2, float a1, float a2, char *tip);

void uiBlockPickerButtons(struct uiBlock *block, float *col, float *hsv, float *old, char *hexcol, char mode, short retval);

uiBut *uiDefAutoButR(uiBlock *block, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, char *name, int icon, int x1, int y1, int x2, int y2);
void uiDefAutoButsRNA(uiLayout *layout, struct PointerRNA *ptr, int columns);

/* Links
 *
 * Game engine logic brick links. Non-functional currently in 2.5,
 * code to handle and draw these is disabled internally. */

void uiSetButLink(struct uiBut *but,  void **poin,  void ***ppoin,  short *tot,  int from, int to);

void uiComposeLinks(uiBlock *block);
uiBut *uiFindInlink(uiBlock *block, void *poin);

/* Callbacks
 *
 * uiBlockSetHandleFunc/ButmFunc are for handling events through a callback.
 * HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
 * mostly for compatibility with older code.
 *
 * uiButSetCompleteFunc is for tab completion.
 *
 * uiButSearchFunc is for name buttons, showing a popup with matches
 *
 * uiBlockSetFunc and uiButSetFunc are callbacks run when a button is used,
 * in case events, operators or RNA are not sufficient to handle the button.
 *
 * uiButSetNFunc will free the argument with MEM_freeN. */

typedef struct uiSearchItems uiSearchItems;

typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
typedef void (*uiButHandleRenameFunc)(struct bContext *C, void *arg, char *origstr);
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
typedef void (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
typedef void (*uiButSearchFunc)(const struct bContext *C, void *arg, char *str, uiSearchItems *items);
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
		
		/* use inside searchfunc to add items */
int		uiSearchItemAdd(uiSearchItems *items, const char *name, void *poin, int iconid);
		/* bfunc gets search item *poin as arg2, or if NULL the old string */
void	uiButSetSearchFunc	(uiBut *but,		uiButSearchFunc sfunc, void *arg1, uiButHandleFunc bfunc, void *active);
		/* height in pixels, it's using hardcoded values still */
int		uiSearchBoxhHeight(void);

void	uiBlockSetHandleFunc(uiBlock *block,	uiBlockHandleFunc func, void *arg);
void	uiBlockSetButmFunc	(uiBlock *block,	uiMenuHandleFunc func, void *arg);
void	uiBlockSetFunc		(uiBlock *block,	uiButHandleFunc func, void *arg1, void *arg2);
void	uiBlockSetNFunc		(uiBlock *block,	uiButHandleFunc func, void *argN, void *arg2);

void	uiButSetRenameFunc	(uiBut *but,		uiButHandleRenameFunc func, void *arg1);
void	uiButSetFunc		(uiBut *but,		uiButHandleFunc func, void *arg1, void *arg2);
void	uiButSetNFunc		(uiBut *but,		uiButHandleNFunc func, void *argN, void *arg2);

void	uiButSetCompleteFunc(uiBut *but,		uiButCompleteFunc func, void *arg);

void 	uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)(const struct bContext *C, void *, void *, void *, struct rcti *rect), void *arg1, void *arg2);

/* Autocomplete
 *
 * Tab complete helper functions, for use in uiButCompleteFunc callbacks.
 * Call begin once, then multiple times do_name with all possibilities,
 * and finally end to finish and get the completed name. */

typedef struct AutoComplete AutoComplete;

AutoComplete *autocomplete_begin(char *startname, int maxlen);
void autocomplete_do_name(AutoComplete *autocpl, const char *name);
void autocomplete_end(AutoComplete *autocpl, char *autoname);

/* Panels
 *
 * Functions for creating, freeing and drawing panels. The API here
 * could use a good cleanup, though how they will function in 2.5 is
 * not clear yet so we postpone that. */

void uiBeginPanels(const struct bContext *C, struct ARegion *ar);
void uiEndPanels(const struct bContext *C, struct ARegion *ar);

struct Panel *uiBeginPanel(struct ScrArea *sa, struct ARegion *ar, uiBlock *block, struct PanelType *pt, int *open);
void uiEndPanel(uiBlock *block, int width, int height);

/* Handlers
 *
 * Handlers that can be registered in regions, areas and windows for
 * handling WM events. Mostly this is done automatic by modules such
 * as screen/ if ED_KEYMAP_UI is set, or internally in popup functions. */

void UI_add_region_handlers(struct ListBase *handlers);
void UI_add_area_handlers(struct ListBase *handlers);
void UI_add_popup_handlers(struct bContext *C, struct ListBase *handlers, uiPopupBlockHandle *popup);
void UI_remove_popup_handlers(struct ListBase *handlers, uiPopupBlockHandle *popup);

/* Module
 *
 * init and exit should be called before using this module. init_userdef must
 * be used to reinitialize some internal state if user preferences change. */

void UI_init(void);
void UI_init_userdef(void);
void UI_exit(void);

/* Layout
 *
 * More automated layout of buttons. Has three levels:
 * - Layout: contains a number templates, within a bounded width or height.
 * - Template: predefined layouts for buttons with a number of slots, each
 *   slot can contain multiple items.
 * - Item: item to put in a template slot, being either an RNA property,
 *   operator, label or menu. Also regular buttons can be used when setting
 *   uiBlockCurLayout. */

/* layout */
#define UI_LAYOUT_HORIZONTAL	0
#define UI_LAYOUT_VERTICAL		1

#define UI_LAYOUT_PANEL			0
#define UI_LAYOUT_HEADER		1
#define UI_LAYOUT_MENU			2
#define UI_LAYOUT_TOOLBAR		3
 
#define UI_UNIT_X				20
#define UI_UNIT_Y				20

#define UI_LAYOUT_ALIGN_EXPAND	0
#define UI_LAYOUT_ALIGN_LEFT	1
#define UI_LAYOUT_ALIGN_CENTER	2
#define UI_LAYOUT_ALIGN_RIGHT	3

#define UI_ITEM_O_RETURN_PROPS	1
#define UI_ITEM_R_EXPAND		2
#define UI_ITEM_R_SLIDER		4
#define UI_ITEM_R_TOGGLE		8
#define UI_ITEM_R_ICON_ONLY		16
#define UI_ITEM_R_EVENT			32
#define UI_ITEM_R_FULL_EVENT	64
#define UI_ITEM_R_NO_BG			128
#define UI_ITEM_R_IMMEDIATE		256

uiLayout *uiBlockLayout(uiBlock *block, int dir, int type, int x, int y, int size, int em, struct uiStyle *style);
void uiBlockSetCurLayout(uiBlock *block, uiLayout *layout);
void uiBlockLayoutResolve(uiBlock *block, int *x, int *y);

uiBlock *uiLayoutGetBlock(uiLayout *layout);

void uiLayoutSetFunc(uiLayout *layout, uiMenuHandleFunc handlefunc, void *argv);
void uiLayoutSetContextPointer(uiLayout *layout, char *name, struct PointerRNA *ptr);
char *uiLayoutIntrospect(uiLayout *layout); // XXX - testing

void uiLayoutSetOperatorContext(uiLayout *layout, int opcontext);
void uiLayoutSetActive(uiLayout *layout, int active);
void uiLayoutSetEnabled(uiLayout *layout, int enabled);
void uiLayoutSetRedAlert(uiLayout *layout, int redalert);
void uiLayoutSetAlignment(uiLayout *layout, int alignment);
void uiLayoutSetKeepAspect(uiLayout *layout, int keepaspect);
void uiLayoutSetScaleX(uiLayout *layout, float scale);
void uiLayoutSetScaleY(uiLayout *layout, float scale);

int uiLayoutGetOperatorContext(uiLayout *layout);
int uiLayoutGetActive(uiLayout *layout);
int uiLayoutGetEnabled(uiLayout *layout);
int uiLayoutGetRedAlert(uiLayout *layout);
int uiLayoutGetAlignment(uiLayout *layout);
int uiLayoutGetKeepAspect(uiLayout *layout);
int uiLayoutGetWidth(uiLayout *layout);
float uiLayoutGetScaleX(uiLayout *layout);
float uiLayoutGetScaleY(uiLayout *layout);

/* layout specifiers */
uiLayout *uiLayoutRow(uiLayout *layout, int align);
uiLayout *uiLayoutColumn(uiLayout *layout, int align);
uiLayout *uiLayoutColumnFlow(uiLayout *layout, int number, int align);
uiLayout *uiLayoutBox(uiLayout *layout);
uiLayout *uiLayoutListBox(uiLayout *layout, struct PointerRNA *ptr, struct PropertyRNA *prop,
	struct PointerRNA *actptr, struct PropertyRNA *actprop);
uiLayout *uiLayoutAbsolute(uiLayout *layout, int align);
uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, int align);
uiLayout *uiLayoutOverlap(uiLayout *layout);

uiBlock *uiLayoutAbsoluteBlock(uiLayout *layout);

/* templates */
void uiTemplateHeader(uiLayout *layout, struct bContext *C, int menus);
void uiTemplateDopeSheetFilter(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
void uiTemplateID(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
	char *newop, char *openop, char *unlinkop);
void uiTemplateIDBrowse(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
				  char *newop, char *openop, char *unlinkop);
void uiTemplateIDPreview(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
	char *newop, char *openop, char *unlinkop, int rows, int cols);
void uiTemplateAnyID(uiLayout *layout, struct PointerRNA *ptr, char *propname, 
	char *proptypename, char *text);
void uiTemplatePathBuilder(uiLayout *layout, struct PointerRNA *ptr, char *propname, 
	struct PointerRNA *root_ptr, char *text);
uiLayout *uiTemplateModifier(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
uiLayout *uiTemplateConstraint(uiLayout *layout, struct PointerRNA *ptr);
void uiTemplatePreview(uiLayout *layout, struct ID *id, struct ID *parent, struct MTex *slot);
void uiTemplateColorRamp(uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand);
void uiTemplateHistogram(uiLayout *layout, struct PointerRNA *ptr, char *propname);
void uiTemplateWaveform(uiLayout *layout, struct PointerRNA *ptr, char *propname);
void uiTemplateVectorscope(uiLayout *layout, struct PointerRNA *ptr, char *propname);
void uiTemplateCurveMapping(uiLayout *layout, struct PointerRNA *ptr, char *propname, int type, int levels, int brush);
void uiTemplateColorWheel(uiLayout *layout, struct PointerRNA *ptr, char *propname, int value_slider, int lock, int lock_luminosity, int cubic);
void uiTemplateLayers(uiLayout *layout, struct PointerRNA *ptr, char *propname,
			  PointerRNA *used_ptr, char *used_propname, int active_layer);
void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact);
void uiTemplateImageLayers(uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser);
void uiTemplateRunningJobs(uiLayout *layout, struct bContext *C);
void uiTemplateOperatorSearch(uiLayout *layout);
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
void uiTemplateTextureImage(uiLayout *layout, struct bContext *C, struct Tex *tex);
void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);

void uiTemplateList(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *activeptr, char *activeprop, int rows, int maxrows, int type);

/* items */
void uiItemO(uiLayout *layout, char *name, int icon, char *opname);
void uiItemEnumO(uiLayout *layout, char *opname, char *name, int icon, char *propname, int value);
void uiItemEnumO_string(uiLayout *layout, char *name, int icon, char *opname, char *propname, char *value);
void uiItemsEnumO(uiLayout *layout, char *opname, char *propname);
void uiItemBooleanO(uiLayout *layout, char *name, int icon, char *opname, char *propname, int value);
void uiItemIntO(uiLayout *layout, char *name, int icon, char *opname, char *propname, int value);
void uiItemFloatO(uiLayout *layout, char *name, int icon, char *opname, char *propname, float value);
void uiItemStringO(uiLayout *layout, char *name, int icon, char *opname, char *propname, char *value);
PointerRNA uiItemFullO(uiLayout *layout, char *idname, char *name, int icon, struct IDProperty *properties, int context, int flag);

void uiItemR(uiLayout *layout, struct PointerRNA *ptr, char *propname, int flag, char *name, int icon);
void uiItemFullR(uiLayout *layout, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag, char *name, int icon);
void uiItemEnumR(uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, int value);
void uiItemEnumR_string(uiLayout *layout, struct PointerRNA *ptr, char *propname, char *value, char *name, int icon);
void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, char *propname);
void uiItemPointerR(uiLayout *layout, struct PointerRNA *ptr, char *propname, struct PointerRNA *searchptr, char *searchpropname, char *name, int icon);
void uiItemsFullEnumO(uiLayout *layout, char *opname, char *propname, struct IDProperty *properties, int context, int flag);

void uiItemL(uiLayout *layout, char *name, int icon); /* label */
void uiItemLDrag(uiLayout *layout, struct PointerRNA *ptr, char *name, int icon); /* label icon for dragging */
void uiItemM(uiLayout *layout, struct bContext *C, char *menuname, char *name, int icon); /* menu */
void uiItemV(uiLayout *layout, char *name, int icon, int argval); /* value */
void uiItemS(uiLayout *layout); /* separator */

void uiItemMenuF(uiLayout *layout, char *name, int icon, uiMenuCreateFunc func, void *arg);
void uiItemMenuEnumO(uiLayout *layout, char *opname, char *propname, char *name, int icon);
void uiItemMenuEnumR(uiLayout *layout, struct PointerRNA *ptr, char *propname, char *name, int icon);

/* UI Operators */
void UI_buttons_operatortypes(void);

/* Helpers for Operators */
void uiContextActiveProperty(const struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop, int *index);
void uiContextAnimUpdate(const struct bContext *C);
void uiFileBrowseContextProperty(const struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop);
void uiIDContextProperty(struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop);

/* Styled text draw */
void uiStyleFontSet(struct uiFontStyle *fs);
void uiStyleFontDraw(struct uiFontStyle *fs, struct rcti *rect, char *str);
void uiStyleFontDrawRotated(struct uiFontStyle *fs, struct rcti *rect, char *str);

int UI_GetStringWidth(char *str); // XXX temp
void UI_DrawString(float x, float y, char *str); // XXX temp

#endif /*  UI_INTERFACE_H */