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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup editorui
*/
#pragma once
#include <memory>
#include "BLI_string_ref.hh"
namespace blender::nodes::geometry_nodes_eval_log {
struct GeometryAttributeInfo;
}
struct uiBlock;
namespace blender::ui {
class AbstractTreeView;
void attribute_search_add_items(
StringRefNull str,
const bool is_output,
Span<const nodes::geometry_nodes_eval_log::GeometryAttributeInfo *> infos,
uiSearchItems *items,
const bool is_first);
} // namespace blender::ui
blender::ui::AbstractTreeView *UI_block_add_view(
uiBlock &block,
blender::StringRef idname,
std::unique_ptr<blender::ui::AbstractTreeView> tree_view);
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