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/*
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 * 
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

/** \file UI_resources.h
 *  \ingroup editorui
 */

#ifndef __UI_RESOURCES_H__
#define __UI_RESOURCES_H__

/* elubie: TODO: move the typedef for icons to UI_interface_icons.h */
/* and add/replace include of UI_resources.h by UI_interface_icons.h */
#define DEF_ICON(name) ICON_##name,
#define DEF_VICO(name) VICO_##name,

typedef enum {
	/* ui */
#include "UI_icons.h"
	BIFICONID_LAST
} BIFIconID;

#define BIFICONID_FIRST  (ICON_NONE)

#undef DEF_ICON
#undef DEF_VICO

/* use to denote intentionally unset theme color */
#define TH_UNDEFINED -1

enum {
	TH_REDALERT,

	TH_THEMEUI,
// common colors among spaces
	
	TH_BACK,
	TH_TEXT,
	TH_TEXT_HI,
	TH_TITLE,
	TH_TAB_ACTIVE,
	TH_TAB_INACTIVE,
	TH_TAB_BACK,
	TH_TAB_OUTLINE,
	
	TH_HEADER,
	TH_HEADERDESEL,
	TH_HEADER_TEXT,
	TH_HEADER_TEXT_HI,
	
	/* panels */
	TH_PANEL_HEADER,
	TH_PANEL_BACK,
	TH_PANEL_SHOW_HEADER,
	TH_PANEL_SHOW_BACK,
	
	TH_BUTBACK,
	TH_BUTBACK_TEXT,
	TH_BUTBACK_TEXT_HI,
	
	TH_SHADE1,
	TH_SHADE2,
	TH_HILITE,

	TH_GRID,
	TH_WIRE,
	TH_WIRE_INNER,
	TH_WIRE_EDIT,
	TH_SELECT,
	TH_ACTIVE,
	TH_GROUP,
	TH_GROUP_ACTIVE,
	TH_TRANSFORM,
	TH_VERTEX,
	TH_VERTEX_SELECT,
	TH_VERTEX_UNREFERENCED,
	TH_VERTEX_SIZE,
	TH_OUTLINE_WIDTH,
	TH_EDGE,
	TH_EDGE_SELECT,
	TH_EDGE_SEAM,
	TH_EDGE_FACESEL,
	TH_FACE,
	TH_FACE_SELECT,
	TH_NORMAL,
	TH_VNORMAL,
	TH_LNORMAL,
	TH_FACE_DOT,
	TH_FACEDOT_SIZE,
	TH_CFRAME,
	TH_NURB_ULINE,
	TH_NURB_VLINE,
	TH_NURB_SEL_ULINE,
	TH_NURB_SEL_VLINE,

	/* this eight colors should be in one block */
	TH_HANDLE_FREE,
	TH_HANDLE_AUTO,
	TH_HANDLE_VECT,
	TH_HANDLE_ALIGN,
	TH_HANDLE_AUTOCLAMP,
	TH_HANDLE_SEL_FREE,
	TH_HANDLE_SEL_AUTO,
	TH_HANDLE_SEL_VECT,
	TH_HANDLE_SEL_ALIGN,
	TH_HANDLE_SEL_AUTOCLAMP,

	TH_ACTIVE_SPLINE,
	TH_ACTIVE_VERT, /* equivalent of TH_EDITMESH_ACTIVE for splines */

	TH_SYNTAX_B,
	TH_SYNTAX_V,
	TH_SYNTAX_R,
	TH_SYNTAX_C,
	TH_SYNTAX_L,
	TH_SYNTAX_D,
	TH_SYNTAX_N,
	TH_SYNTAX_S,
	
	TH_BONE_SOLID,
	TH_BONE_POSE,
	TH_BONE_POSE_ACTIVE,
	
	TH_STRIP,
	TH_STRIP_SELECT,
	
	TH_KEYTYPE_KEYFRAME, /* KEYTYPES */
	TH_KEYTYPE_KEYFRAME_SELECT,
	TH_KEYTYPE_EXTREME,
	TH_KEYTYPE_EXTREME_SELECT,
	TH_KEYTYPE_BREAKDOWN,
	TH_KEYTYPE_BREAKDOWN_SELECT,
	TH_KEYTYPE_JITTER,
	TH_KEYTYPE_JITTER_SELECT,
	
	TH_KEYBORDER,
	TH_KEYBORDER_SELECT,
	
	TH_LAMP,
	TH_SPEAKER,
	TH_CAMERA,
	TH_EMPTY,
	
	TH_NODE,
	TH_NODE_INPUT,
	TH_NODE_OUTPUT,
	TH_NODE_COLOR,
	TH_NODE_FILTER,
	TH_NODE_VECTOR,
	TH_NODE_TEXTURE,
	TH_NODE_PATTERN,
	TH_NODE_SCRIPT,
	TH_NODE_LAYOUT,
	TH_NODE_SHADER,
	TH_NODE_INTERFACE,
	TH_NODE_CONVERTOR,
	TH_NODE_GROUP,
	TH_NODE_FRAME,
	TH_NODE_MATTE,
	TH_NODE_DISTORT,
	
	TH_CONSOLE_OUTPUT,
	TH_CONSOLE_INPUT,
	TH_CONSOLE_INFO,
	TH_CONSOLE_ERROR,
	TH_CONSOLE_CURSOR,
	TH_CONSOLE_SELECT,
	
	TH_SEQ_MOVIE,
	TH_SEQ_MOVIECLIP,
	TH_SEQ_MASK,
	TH_SEQ_IMAGE,
	TH_SEQ_SCENE,
	TH_SEQ_AUDIO,
	TH_SEQ_EFFECT,
	TH_SEQ_TRANSITION,
	TH_SEQ_META,
	TH_SEQ_PREVIEW,
	
	TH_EDGE_SHARP,
	TH_EDITMESH_ACTIVE,
	
	TH_HANDLE_VERTEX,
	TH_HANDLE_VERTEX_SELECT,
	TH_HANDLE_VERTEX_SIZE,
	
	TH_DOPESHEET_CHANNELOB,
	TH_DOPESHEET_CHANNELSUBOB,
	
	TH_PREVIEW_BACK,
	
	TH_EDGE_CREASE,

	TH_DRAWEXTRA_EDGELEN,
	TH_DRAWEXTRA_EDGEANG,
	TH_DRAWEXTRA_FACEAREA,
	TH_DRAWEXTRA_FACEANG,

	TH_NODE_CURVING,

	TH_MARKER_OUTLINE,
	TH_MARKER,
	TH_ACT_MARKER,
	TH_SEL_MARKER,
	TH_BUNDLE_SOLID,
	TH_DIS_MARKER,
	TH_PATH_BEFORE,
	TH_PATH_AFTER,
	TH_CAMERA_PATH,
	TH_LOCK_MARKER,

	TH_STITCH_PREVIEW_FACE,
	TH_STITCH_PREVIEW_EDGE,
	TH_STITCH_PREVIEW_VERT,
	TH_STITCH_PREVIEW_STITCHABLE,
	TH_STITCH_PREVIEW_UNSTITCHABLE,
	TH_STITCH_PREVIEW_ACTIVE,

	TH_PAINT_CURVE_HANDLE,
	TH_PAINT_CURVE_PIVOT,

	TH_UV_SHADOW,
	TH_UV_OTHERS,

	TH_FREESTYLE_EDGE_MARK,
	TH_FREESTYLE_FACE_MARK,

	TH_MATCH,           /* highlight color for search matches */
	TH_SELECT_HIGHLIGHT, /* highlight color for selected outliner item */

	TH_SKIN_ROOT,
	
	TH_ANIM_ACTIVE,   /* active action */
	TH_ANIM_INACTIVE, /* no active action */
	
	TH_NLA_TWEAK,        /* 'tweaking' track in NLA */
	TH_NLA_TWEAK_DUPLI,  /* error/warning flag for other strips referencing dupli strip */
	
	TH_NLA_TRANSITION,
	TH_NLA_TRANSITION_SEL,
	TH_NLA_META,
	TH_NLA_META_SEL,
	TH_NLA_SOUND,
	TH_NLA_SOUND_SEL,
	
	TH_AXIS_X,		/* X/Y/Z Axis */
	TH_AXIS_Y,
	TH_AXIS_Z,

	TH_LOW_GRAD,
	TH_HIGH_GRAD,
	TH_SHOW_BACK_GRAD,

	TH_INFO_SELECTED,
	TH_INFO_SELECTED_TEXT,
	TH_INFO_ERROR,
	TH_INFO_ERROR_TEXT,
	TH_INFO_WARNING,
	TH_INFO_WARNING_TEXT,
	TH_INFO_INFO,
	TH_INFO_INFO_TEXT,
	TH_INFO_DEBUG,
	TH_INFO_DEBUG_TEXT,
	TH_VIEW_OVERLAY,
};
/* XXX WARNING: previous is saved in file, so do not change order! */

/* specific defines per space should have higher define values */

struct bTheme;
struct PointerRNA;

// THE CODERS API FOR THEMES:

// sets the color
void    UI_ThemeColor(int colorid);

// sets the color plus alpha
void    UI_ThemeColor4(int colorid);

// sets color plus offset for shade
void    UI_ThemeColorShade(int colorid, int offset);

// sets color plus offset for alpha
void    UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);

// sets color, which is blend between two theme colors
void    UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
// same, with shade offset
void    UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset);
void    UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset);

// returns one value, not scaled
float   UI_GetThemeValuef(int colorid);
int     UI_GetThemeValue(int colorid);

// get three color values, scaled to 0.0-1.0 range
void    UI_GetThemeColor3fv(int colorid, float col[3]);
void    UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned char col[3]);
// get the color, range 0.0-1.0, complete with shading offset
void    UI_GetThemeColorShade3fv(int colorid, int offset, float col[3]);
void    UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3]);

// get four color values, scaled to 0.0-1.0 range
void    UI_GetThemeColor4fv(int colorid, float col[4]);

// get the 3 or 4 byte values
void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);

// get a theme color from specified space type
void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]);

// blends and shades between two color pointers
void    UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset);

// shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor)
void    UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);

// get a 3 byte color, blended and shaded between two other char color pointers
void    UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);

// clear the openGL ClearColor using the input colorid
void    UI_ThemeClearColor(int colorid);

// internal (blender) usage only, for init and set active
void    UI_SetTheme(int spacetype, int regionid);

// get current theme
struct bTheme *UI_GetTheme(void);

// return shadow width outside menus and popups */
int UI_ThemeMenuShadowWidth(void);

/* only for buttons in theme editor! */
const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);

void UI_make_axis_color(const unsigned char *src_col, unsigned char *dst_col, const char axis);

#endif  /* __UI_RESOURCES_H__ */