Welcome to mirror list, hosted at ThFree Co, Russian Federation.

UI_view2d.h « include « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 4c0493a881c6ce9128f533920bd87c844fe98143 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. 
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2008 Blender Foundation.
 * All rights reserved.
 *
 * 
 * Contributor(s): Blender Foundation, Joshua Leung
 *
 *
 * Generic 2d view with should allow drawing grids,
 * panning, zooming, scrolling, .. 
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file UI_view2d.h
 *  \ingroup editorui
 */

#ifndef __UI_VIEW2D_H__
#define __UI_VIEW2D_H__

#include "BLI_compiler_attrs.h"

/* ------------------------------------------ */
/* Settings and Defines:                      */

/* ---- General Defines ---- */

/* generic value to use when coordinate lies out of view when converting */
#define V2D_IS_CLIPPED  12000

/* Common View2D view types 
 * NOTE: only define a type here if it completely sets all (+/- a few) of the relevant flags 
 *	    and settings for a View2D region, and that set of settings is used in more
 *	    than one specific place
 */
enum eView2D_CommonViewTypes {
	/* custom view type (region has defined all necessary flags already) */
	V2D_COMMONVIEW_CUSTOM = -1,
	/* standard (only use this when setting up a new view, as a sensible base for most settings) */
	V2D_COMMONVIEW_STANDARD,
	/* listview (i.e. Outliner) */
	V2D_COMMONVIEW_LIST,
	/* stackview (this is basically a list where new items are added at the top) */
	V2D_COMMONVIEW_STACK,
	/* headers (this is basically the same as listview, but no y-panning) */
	V2D_COMMONVIEW_HEADER,
	/* ui region containing panels */
	V2D_COMMONVIEW_PANELS_UI
};

/* ---- Defines for Scroller/Grid Arguments ----- */

/* 'dummy' argument to pass when argument is irrelevant */
#define V2D_ARG_DUMMY       -1

/* Grid units */
enum eView2D_Units {
	/* for drawing time */
	V2D_UNIT_SECONDS = 0,
	V2D_UNIT_FRAMES,
	V2D_UNIT_FRAMESCALE,
	
	/* for drawing values */
	V2D_UNIT_VALUES,
	V2D_UNIT_DEGREES,
	V2D_UNIT_TIME,
};

/* clamping of grid values to whole numbers */
enum eView2D_Clamp {
	V2D_GRID_NOCLAMP = 0,
	V2D_GRID_CLAMP
};

/* flags for grid-lines to draw */
enum eView2D_Gridlines {
	V2D_HORIZONTAL_LINES        = (1 << 0),
	V2D_VERTICAL_LINES          = (1 << 1),
	V2D_HORIZONTAL_AXIS         = (1 << 2),
	V2D_VERTICAL_AXIS           = (1 << 3),
	V2D_HORIZONTAL_FINELINES    = (1 << 4),
	
	V2D_GRIDLINES_MAJOR         = (V2D_VERTICAL_LINES | V2D_VERTICAL_AXIS | V2D_HORIZONTAL_LINES | V2D_HORIZONTAL_AXIS),
	V2D_GRIDLINES_ALL           = (V2D_GRIDLINES_MAJOR | V2D_HORIZONTAL_FINELINES),
};

/* ------ Defines for Scrollers ----- */

/* scroller area */
#define V2D_SCROLL_HEIGHT   (0.85f * U.widget_unit)
#define V2D_SCROLL_WIDTH    (0.85f * U.widget_unit)

/* scroller 'handles' hotspot radius for mouse */
#define V2D_SCROLLER_HANDLE_SIZE    (0.6f * U.widget_unit)

/* ------ Define for UI_view2d_sync ----- */

/* means copy it from another v2d */
#define V2D_LOCK_SET    0
/* means copy it to the other v2ds */
#define V2D_LOCK_COPY   1


/* ------------------------------------------ */
/* Macros:								*/

/* test if mouse in a scrollbar (assume that scroller availability has been tested) */
#define IN_2D_VERT_SCROLL(v2d, co)   (BLI_rcti_isect_pt_v(&v2d->vert, co))
#define IN_2D_HORIZ_SCROLL(v2d, co)  (BLI_rcti_isect_pt_v(&v2d->hor,  co))

/* ------------------------------------------ */
/* Type definitions:                          */

struct View2D;
struct View2DGrid;
struct View2DScrollers;

struct wmKeyConfig;
struct bScreen;
struct Scene;
struct ScrArea;
struct ARegion;
struct bContext;
struct rctf;

typedef struct View2DGrid View2DGrid;
typedef struct View2DScrollers View2DScrollers;

/* ----------------------------------------- */
/* Prototypes:                               */

/* refresh and validation (of view rects) */
void UI_view2d_region_reinit(struct View2D *v2d, short type, int winx, int winy);

void UI_view2d_curRect_validate(struct View2D *v2d);
void UI_view2d_curRect_reset(struct View2D *v2d);
void UI_view2d_sync(struct bScreen *screen, struct ScrArea *sa, struct View2D *v2dcur, int flag);

void UI_view2d_totRect_set(struct View2D *v2d, int width, int height);
void UI_view2d_totRect_set_resize(struct View2D *v2d, int width, int height, bool resize);

/* per tab offsets, returns 1 if tab changed */
bool UI_view2d_tab_set(struct View2D *v2d, int tab);

void UI_view2d_zoom_cache_reset(void);

/* view matrix operations */
void UI_view2d_view_ortho(struct View2D *v2d);
void UI_view2d_view_orthoSpecial(struct ARegion *ar, struct View2D *v2d, const bool xaxis);
void UI_view2d_view_restore(const struct bContext *C);

/* grid drawing */
View2DGrid *UI_view2d_grid_calc(struct Scene *scene, struct View2D *v2d,
                                short xunits, short xclamp, short yunits, short yclamp, int winx, int winy);
void UI_view2d_grid_draw(struct View2D *v2d, View2DGrid *grid, int flag);
void UI_view2d_constant_grid_draw(struct View2D *v2d);
void UI_view2d_multi_grid_draw(struct View2D *v2d, int colorid, float step, int level_size, int totlevels);
void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy);
void UI_view2d_grid_free(View2DGrid *grid);

/* scrollbar drawing */
View2DScrollers *UI_view2d_scrollers_calc(const struct bContext *C, struct View2D *v2d,
                                          short xunits, short xclamp, short yunits, short yclamp);
void UI_view2d_scrollers_draw(const struct bContext *C, struct View2D *v2d, View2DScrollers *scrollers);
void UI_view2d_scrollers_free(View2DScrollers *scrollers);

/* list view tools */
void UI_view2d_listview_cell_to_view(struct View2D *v2d, float columnwidth, float rowheight,
                                     float startx, float starty, int column, int row,
                                     struct rctf *rect);
void UI_view2d_listview_view_to_cell(struct View2D *v2d, float columnwidth, float rowheight,
                                     float startx, float starty, float viewx, float viewy,
                                     int *column, int *row);
void UI_view2d_listview_visible_cells(struct View2D *v2d, float columnwidth, float rowheight,
                                      float startx, float starty, int *column_min, int *column_max,
                                      int *row_min, int *row_max);

/* coordinate conversion */
float UI_view2d_region_to_view_x(struct View2D *v2d, float x);
float UI_view2d_region_to_view_y(struct View2D *v2d, float y);
void  UI_view2d_region_to_view(struct View2D *v2d, float x, float y, float *r_view_x, float *r_view_y) ATTR_NONNULL();
void  UI_view2d_region_to_view_rctf(struct View2D *v2d, const struct rctf *rect_src, struct rctf *rect_dst) ATTR_NONNULL();

float UI_view2d_view_to_region_x(struct View2D *v2d, float x);
float UI_view2d_view_to_region_y(struct View2D *v2d, float y);
bool  UI_view2d_view_to_region_clip(struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();

void  UI_view2d_view_to_region(struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
void  UI_view2d_view_to_region_fl(struct View2D *v2d, float x, float y, float *r_region_x, float *r_region_y) ATTR_NONNULL();
void  UI_view2d_view_to_region_m4(struct View2D *v2d, float matrix[4][4]) ATTR_NONNULL();
void  UI_view2d_view_to_region_rcti(struct View2D *v2d, const struct rctf *rect_src, struct rcti *rect_dst) ATTR_NONNULL();
bool  UI_view2d_view_to_region_rcti_clip(struct View2D *v2d, const struct rctf *rect_src, struct rcti *rect_dst) ATTR_NONNULL();

/* utilities */
struct View2D *UI_view2d_fromcontext(const struct bContext *C);
struct View2D *UI_view2d_fromcontext_rwin(const struct bContext *C);

void UI_view2d_scale_get(struct View2D *v2d, float *x, float *y);
void UI_view2d_scale_get_inverse(struct View2D *v2d, float *x, float *y);

void UI_view2d_center_get(struct View2D *v2d, float *x, float *y);
void UI_view2d_center_set(struct View2D *v2d, float x, float y);

void UI_view2d_offset(struct View2D *v2d, float xfac, float yfac);

short UI_view2d_mouse_in_scrollers(const struct bContext *C, struct View2D *v2d, int x, int y);

/* cached text drawing in v2d, to allow pixel-aligned draw as post process */
void UI_view2d_text_cache_add(struct View2D *v2d, float x, float y,
                              const char *str, size_t str_len, const char col[4]);
void UI_view2d_text_cache_add_rectf(struct View2D *v2d, const struct rctf *rect_view,
                                    const char *str, size_t str_len, const char col[4]);
void UI_view2d_text_cache_draw(struct ARegion *ar);

/* operators */
void ED_operatortypes_view2d(void);
void ED_keymap_view2d(struct wmKeyConfig *keyconf);

void UI_view2d_smooth_view(struct bContext *C, struct ARegion *ar,
                           const struct rctf *cur, const int smooth_viewtx);
#define UI_MARKER_MARGIN_Y (42 * UI_DPI_FAC)

#endif /* __UI_VIEW2D_H__ */