Welcome to mirror list, hosted at ThFree Co, Russian Federation.

interface_utils.c « interface « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 6cd5f5a7e05580c6e21e9d46822c02aeb310aaab (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. 
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2009 Blender Foundation.
 * All rights reserved.
 * 
 * Contributor(s): Blender Foundation
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/editors/interface/interface_utils.c
 *  \ingroup edinterface
 */


#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>

#include "DNA_object_types.h"
#include "DNA_screen_types.h"

#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_listbase.h"

#include "BLF_translation.h"

#include "BKE_report.h"

#include "MEM_guardedalloc.h"

#include "RNA_access.h"

#include "UI_interface.h"
#include "UI_resources.h"

#include "interface_intern.h"


/*************************** RNA Utilities ******************************/

uiBut *uiDefAutoButR(uiBlock *block, PointerRNA *ptr, PropertyRNA *prop, int index, const char *name, int icon, int x1, int y1, int x2, int y2)
{
	uiBut *but = NULL;

	switch (RNA_property_type(prop)) {
		case PROP_BOOLEAN:
		{
			int arraylen = RNA_property_array_length(ptr, prop);

			if (arraylen && index == -1)
				return NULL;
			
			if (icon && name && name[0] == '\0')
				but = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, icon, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
			else if (icon)
				but = uiDefIconTextButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, icon, name, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
			else
				but = uiDefButR_prop(block, UI_BTYPE_CHECKBOX, 0, name, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
			break;
		}
		case PROP_INT:
		case PROP_FLOAT:
		{
			int arraylen = RNA_property_array_length(ptr, prop);

			if (arraylen && index == -1) {
				if (ELEM(RNA_property_subtype(prop), PROP_COLOR, PROP_COLOR_GAMMA))
					but = uiDefButR_prop(block, UI_BTYPE_COLOR, 0, name, x1, y1, x2, y2, ptr, prop, -1, 0, 0, -1, -1, NULL);
			}
			else if (RNA_property_subtype(prop) == PROP_PERCENTAGE || RNA_property_subtype(prop) == PROP_FACTOR)
				but = uiDefButR_prop(block, UI_BTYPE_NUM_SLIDER, 0, name, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
			else
				but = uiDefButR_prop(block, UI_BTYPE_NUM, 0, name, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
			break;
		}
		case PROP_ENUM:
			if (icon && name && name[0] == '\0')
				but = uiDefIconButR_prop(block, UI_BTYPE_MENU, 0, icon, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
			else if (icon)
				but = uiDefIconTextButR_prop(block, UI_BTYPE_MENU, 0, icon, NULL, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
			else
				but = uiDefButR_prop(block, UI_BTYPE_MENU, 0, name, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
			break;
		case PROP_STRING:
			if (icon && name && name[0] == '\0')
				but = uiDefIconButR_prop(block, UI_BTYPE_TEXT, 0, icon, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
			else if (icon)
				but = uiDefIconTextButR_prop(block, UI_BTYPE_TEXT, 0, icon, name, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
			else
				but = uiDefButR_prop(block, UI_BTYPE_TEXT, 0, name, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
			break;
		case PROP_POINTER:
		{
			PointerRNA pptr;

			pptr = RNA_property_pointer_get(ptr, prop);
			if (!pptr.type)
				pptr.type = RNA_property_pointer_type(ptr, prop);
			icon = RNA_struct_ui_icon(pptr.type);
			if (icon == ICON_DOT)
				icon = 0;

			but = uiDefIconTextButR_prop(block, UI_BTYPE_SEARCH_MENU, 0, icon, name, x1, y1, x2, y2, ptr, prop, index, 0, 0, -1, -1, NULL);
			break;
		}
		case PROP_COLLECTION:
		{
			char text[256];
			BLI_snprintf(text, sizeof(text), IFACE_("%d items"), RNA_property_collection_length(ptr, prop));
			but = uiDefBut(block, UI_BTYPE_LABEL, 0, text, x1, y1, x2, y2, NULL, 0, 0, 0, 0, NULL);
			UI_but_flag_enable(but, UI_BUT_DISABLED);
			break;
		}
		default:
			but = NULL;
			break;
	}

	return but;
}

/**
 * \a check_prop callback filters functions to avoid drawing certain properties,
 * in cases where PROP_HIDDEN flag can't be used for a property.
 */
int uiDefAutoButsRNA(uiLayout *layout, PointerRNA *ptr,
                     bool (*check_prop)(PointerRNA *, PropertyRNA *),
                     const char label_align)
{
	uiLayout *split, *col;
	int flag;
	const char *name;
	int tot = 0;

	assert(ELEM(label_align, '\0', 'H', 'V'));

	RNA_STRUCT_BEGIN (ptr, prop)
	{
		flag = RNA_property_flag(prop);
		if (flag & PROP_HIDDEN || (check_prop && check_prop(ptr, prop) == 0))
			continue;

		if (label_align != '\0') {
			PropertyType type = RNA_property_type(prop);
			const bool is_boolean = (type == PROP_BOOLEAN && !RNA_property_array_check(prop));

			name = RNA_property_ui_name(prop);

			if (label_align == 'V') {
				col = uiLayoutColumn(layout, true);

				if (!is_boolean)
					uiItemL(col, name, ICON_NONE);
			}
			else {  /* (label_align == 'H') */
				BLI_assert(label_align == 'H');
				split = uiLayoutSplit(layout, 0.5f, false);

				col = uiLayoutColumn(split, false);
				uiItemL(col, (is_boolean) ? "" : name, ICON_NONE);
				col = uiLayoutColumn(split, false);
			}

			/* may meed to add more cases here.
			 * don't override enum flag names */

			/* name is shown above, empty name for button below */
			name = (flag & PROP_ENUM_FLAG || is_boolean) ? NULL : "";
		}
		else {
			col = layout;
			name = NULL; /* no smart label alignment, show default name with button */
		}

		uiItemFullR(col, ptr, prop, -1, 0, 0, name, ICON_NONE);
		tot++;
	}
	RNA_STRUCT_END;

	return tot;
}

/***************************** ID Utilities *******************************/

int UI_icon_from_id(ID *id)
{
	Object *ob;
	PointerRNA ptr;
	short idcode;

	if (id == NULL)
		return ICON_NONE;
	
	idcode = GS(id->name);

	/* exception for objects */
	if (idcode == ID_OB) {
		ob = (Object *)id;

		if (ob->type == OB_EMPTY)
			return ICON_EMPTY_DATA;
		else
			return UI_icon_from_id(ob->data);
	}

	/* otherwise get it through RNA, creating the pointer
	 * will set the right type, also with subclassing */
	RNA_id_pointer_create(id, &ptr);

	return (ptr.type) ? RNA_struct_ui_icon(ptr.type) : ICON_NONE;
}

/* see: report_type_str */
int UI_icon_from_report_type(int type)
{
	if (type & RPT_ERROR_ALL)
		return ICON_ERROR;
	else if (type & RPT_WARNING_ALL)
		return ICON_ERROR;
	else if (type & RPT_INFO_ALL)
		return ICON_INFO;
	else
		return ICON_NONE;
}

/********************************** Misc **************************************/

/**
 * Returns the best "UI" precision for given floating value, so that e.g. 10.000001 rather gets drawn as '10'...
 */
int UI_calc_float_precision(int prec, double value)
{
	static const double pow10_neg[UI_PRECISION_FLOAT_MAX + 1] = {1e0, 1e-1, 1e-2, 1e-3, 1e-4, 1e-5, 1e-6, 1e-7};
	static const double max_pow = 10000000.0;  /* pow(10, UI_PRECISION_FLOAT_MAX) */

	BLI_assert(prec <= UI_PRECISION_FLOAT_MAX);
	BLI_assert(fabs(pow10_neg[prec] - pow(10, -prec)) < 1e-16);

	/* check on the number of decimal places need to display the number, this is so 0.00001 is not displayed as 0.00,
	 * _but_, this is only for small values si 10.0001 will not get the same treatment.
	 */
	value = ABS(value);
	if ((value < pow10_neg[prec]) && (value > (1.0 / max_pow))) {
		int value_i = (int)((value * max_pow) + 0.5);
		if (value_i != 0) {
			const int prec_span = 3; /* show: 0.01001, 5 would allow 0.0100001 for eg. */
			int test_prec;
			int prec_min = -1;
			int dec_flag = 0;
			int i = UI_PRECISION_FLOAT_MAX;
			while (i && value_i) {
				if (value_i % 10) {
					dec_flag |= 1 << i;
					prec_min = i;
				}
				value_i /= 10;
				i--;
			}

			/* even though its a small value, if the second last digit is not 0, use it */
			test_prec = prec_min;

			dec_flag = (dec_flag >> (prec_min + 1)) & ((1 << prec_span) - 1);

			while (dec_flag) {
				test_prec++;
				dec_flag = dec_flag >> 1;
			}

			if (test_prec > prec) {
				prec = test_prec;
			}
		}
	}

	CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX);

	return prec;
}


/* -------------------------------------------------------------------- */
/* Modal Button Store API */

/** \name Button Store
 *
 * Store for modal operators & handlers to register button pointers
 * which are maintained while drawing or NULL when removed.
 *
 * This is needed since button pointers are continuously freed and re-allocated.
 *
 * \{ */

struct uiButStore {
	struct uiButStore *next, *prev;
	uiBlock *block;
	ListBase items;
};

struct uiButStoreElem {
	struct uiButStoreElem *next, *prev;
	uiBut **but_p;
};

/**
 * Create a new button store, the caller must manage and run #UI_butstore_free
 */
uiButStore *UI_butstore_create(uiBlock *block)
{
	uiButStore *bs_handle = MEM_callocN(sizeof(uiButStore), __func__);

	bs_handle->block = block;
	BLI_addtail(&block->butstore, bs_handle);

	return bs_handle;
}

void UI_butstore_free(uiBlock *block, uiButStore *bs_handle)
{
	BLI_freelistN(&bs_handle->items);
	BLI_remlink(&block->butstore, bs_handle);

	MEM_freeN(bs_handle);
}

bool UI_butstore_is_valid(uiButStore *bs)
{
	return (bs->block != NULL);
}

bool UI_butstore_is_registered(uiBlock *block, uiBut *but)
{
	uiButStore *bs_handle;

	for (bs_handle = block->butstore.first; bs_handle; bs_handle = bs_handle->next) {
		uiButStoreElem *bs_elem;

		for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem->next) {
			if (*bs_elem->but_p == but) {
				return true;
			}
		}
	}

	return false;
}

void UI_butstore_register(uiButStore *bs_handle, uiBut **but_p)
{
	uiButStoreElem *bs_elem = MEM_callocN(sizeof(uiButStoreElem), __func__);
	BLI_assert(*but_p);
	bs_elem->but_p = but_p;

	BLI_addtail(&bs_handle->items, bs_elem);

}

void UI_butstore_unregister(uiButStore *bs_handle, uiBut **but_p)
{
	uiButStoreElem *bs_elem, *bs_elem_next;

	for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem_next) {
		bs_elem_next = bs_elem->next;
		if (bs_elem->but_p == but_p) {
			BLI_remlink(&bs_handle->items, bs_elem);
			MEM_freeN(bs_elem);
		}
	}

	BLI_assert(0);
}

/**
 * Update the pointer for a registered button.
 */
bool UI_butstore_register_update(uiBlock *block, uiBut *but_dst, const uiBut *but_src)
{
	uiButStore *bs_handle;
	bool found = false;

	for (bs_handle = block->butstore.first; bs_handle; bs_handle = bs_handle->next) {
		uiButStoreElem *bs_elem;
		for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem->next) {
			if (*bs_elem->but_p == but_src) {
				*bs_elem->but_p = but_dst;
				found = true;
			}
		}
	}

	return found;
}

/**
 * NULL all pointers, don't free since the owner needs to be able to inspect.
 */
void UI_butstore_clear(uiBlock *block)
{
	uiButStore *bs_handle;

	for (bs_handle = block->butstore.first; bs_handle; bs_handle = bs_handle->next) {
		uiButStoreElem *bs_elem;

		bs_handle->block = NULL;

		for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem->next) {
			*bs_elem->but_p = NULL;
		}
	}
}

/**
 * Map freed buttons from the old block and update pointers.
 */
void UI_butstore_update(uiBlock *block)
{
	uiButStore *bs_handle;

	/* move this list to the new block */
	if (block->oldblock) {
		if (block->oldblock->butstore.first) {
			block->butstore = block->oldblock->butstore;
			BLI_listbase_clear(&block->oldblock->butstore);
		}
	}

	if (LIKELY(block->butstore.first == NULL))
		return;

	/* warning, loop-in-loop, in practice we only store <10 buttons at a time,
	 * so this isn't going to be a problem, if that changes old-new mapping can be cached first */
	for (bs_handle = block->butstore.first; bs_handle; bs_handle = bs_handle->next) {

		BLI_assert((bs_handle->block == NULL) ||
		           (bs_handle->block == block) ||
		           (block->oldblock && block->oldblock == bs_handle->block));

		if (bs_handle->block == block->oldblock) {
			uiButStoreElem *bs_elem;

			bs_handle->block = block;

			for (bs_elem = bs_handle->items.first; bs_elem; bs_elem = bs_elem->next) {
				if (*bs_elem->but_p) {
					uiBut *but_new = ui_but_find_new(block, *bs_elem->but_p);

					/* can be NULL if the buttons removed,
					 * note: we could allow passing in a callback when buttons are removed
					 * so the caller can cleanup */
					*bs_elem->but_p = but_new;
				}
			}
		}
	}
}

/** \} */