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/* SPDX-License-Identifier: GPL-2.0-or-later */

/** \file
 * \ingroup edinterface
 */

#include "interface_intern.h"

#include "UI_abstract_view.hh"

namespace blender::ui {

void AbstractView::register_item(AbstractViewItem &item)
{
  /* Actually modifies the item, not the view.  But for the public API it "feels" a bit nicer to
   * have the view base class register the items, rather than setting the view on the item. */
  item.view_ = this;
}

/* ---------------------------------------------------------------------- */
/** \name View Reconstruction
 * \{ */

bool AbstractView::is_reconstructed() const
{
  return is_reconstructed_;
}

void AbstractView::update_from_old(uiBlock &new_block)
{
  uiBlock *old_block = new_block.oldblock;
  if (!old_block) {
    is_reconstructed_ = true;
    return;
  }

  uiViewHandle *old_view_handle = ui_block_view_find_matching_in_old_block(
      &new_block, reinterpret_cast<uiViewHandle *>(this));
  if (old_view_handle == nullptr) {
    /* Initial construction, nothing to update. */
    is_reconstructed_ = true;
    return;
  }

  AbstractView &old_view = reinterpret_cast<AbstractView &>(*old_view_handle);

  /* Update own persistent data. */
  /* Keep the rename buffer persistent while renaming! The rename button uses the buffer's
   * pointer to identify itself over redraws. */
  rename_buffer_ = std::move(old_view.rename_buffer_);
  old_view.rename_buffer_ = nullptr;

  update_children_from_old(old_view);

  /* Finished (re-)constructing the tree. */
  is_reconstructed_ = true;
}

/** \} */

/* ---------------------------------------------------------------------- */
/** \name Default implementations of virtual functions
 * \{ */

bool AbstractView::listen(const wmNotifier & /*notifier*/) const
{
  /* Nothing by default. */
  return false;
}

/** \} */

/* ---------------------------------------------------------------------- */
/** \name Renaming
 * \{ */

bool AbstractView::is_renaming() const
{
  return rename_buffer_ != nullptr;
}

bool AbstractView::begin_renaming()
{
  if (is_renaming()) {
    return false;
  }

  rename_buffer_ = std::make_unique<decltype(rename_buffer_)::element_type>();
  return true;
}

void AbstractView::end_renaming()
{
  BLI_assert(is_renaming());
  rename_buffer_ = nullptr;
}

Span<char> AbstractView::get_rename_buffer() const
{
  return *rename_buffer_;
}
MutableSpan<char> AbstractView::get_rename_buffer()
{
  return *rename_buffer_;
}

/** \} */

}  // namespace blender::ui