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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file manipulator_library_intern.h
* \ingroup wm
*/
#ifndef __MANIPULATOR_LIBRARY_INTERN_H__
#define __MANIPULATOR_LIBRARY_INTERN_H__
/* distance around which manipulators respond to input (and get highlighted) */
#define MANIPULATOR_HOTSPOT 14.0f
/**
* Data for common interactions. Used in manipulator_library_utils.c functions.
*/
typedef struct ManipulatorCommonData {
int flag;
float range_fac; /* factor for arrow min/max distance */
float offset;
/* property range for constrained manipulators */
float range;
/* min/max value for constrained manipulators */
float min, max;
} ManipulatorCommonData;
typedef struct ManipulatorInteraction {
float init_value; /* initial property value */
float init_origin[3];
float init_mval[2];
float init_offset;
float init_scale;
/* offset of last handling step */
float prev_offset;
/* Total offset added by precision tweaking.
* Needed to allow toggling precision on/off without causing jumps */
float precision_offset;
} ManipulatorInteraction;
/* ManipulatorCommonData->flag */
enum {
MANIPULATOR_CUSTOM_RANGE_SET = (1 << 0),
};
float manipulator_offset_from_value(
ManipulatorCommonData *data, const float value,
const bool constrained, const bool inverted);
float manipulator_value_from_offset(
ManipulatorCommonData *data, ManipulatorInteraction *inter, const float offset,
const bool constrained, const bool inverted, const bool use_precision);
void manipulator_property_data_update(
struct wmManipulator *manipulator, ManipulatorCommonData *data, const int slot,
const bool constrained, const bool inverted);
void manipulator_property_value_set(
bContext *C, const struct wmManipulator *manipulator,
const int slot, const float value);
float manipulator_property_value_get(
const struct wmManipulator *manipulator, const int slot);
void manipulator_property_value_reset(
bContext *C, const struct wmManipulator *manipulator, ManipulatorInteraction *inter,
const int slot);
/* -------------------------------------------------------------------- */
void manipulator_color_get(
const struct wmManipulator *manipulator, const bool highlight,
float r_col[]);
/* -------------------------------------------------------------------- */
/* Manipulator drawing */
#include "manipulator_geometry.h"
void wm_manipulator_geometryinfo_draw(const struct ManipulatorGeomInfo *info, const bool select, const float color[4]);
void wm_manipulator_vec_draw(
const float color[4], const float (*verts)[3], unsigned int vert_count,
unsigned int pos, unsigned int primitive_type);
#endif /* __MANIPULATOR_LIBRARY_INTERN_H__ */
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