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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/manipulator_library/manipulator_library_presets.c
* \ingroup wm
*
* \name Manipulator Lib Presets
*
* \brief Preset shapes that can be drawn from any manipulator type.
*/
#include "BIF_gl.h"
#include "BKE_context.h"
#include "BLI_math.h"
#include "DNA_manipulator_types.h"
#include "DNA_view3d_types.h"
#include "DNA_object_types.h"
#include "ED_view3d.h"
#include "ED_screen.h"
#include "GPU_draw.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "GPU_select.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "WM_types.h"
#include "WM_api.h"
/* own includes */
#include "ED_manipulator_library.h" /* own include */
#include "manipulator_library_intern.h" /* own include */
/* TODO, this is to be used by RNA. might move to ED_manipulator_library */
/**
* Given a single axis, orient the matrix to a different direction.
*/
static void single_axis_convert(
int src_axis, float src_mat[4][4],
int dst_axis, float dst_mat[4][4])
{
copy_m4_m4(dst_mat, src_mat);
if (src_axis == dst_axis) {
return;
}
float rotmat[3][3];
mat3_from_axis_conversion_single(src_axis, dst_axis, rotmat);
transpose_m3(rotmat);
mul_m4_m4m3(dst_mat, src_mat, rotmat);
}
/**
* Use for all geometry.
*/
static void ed_manipulator_draw_preset_geometry(
const struct wmManipulator *mpr, float mat[4][4], int select_id,
const ManipulatorGeomInfo *info)
{
const bool is_select = (select_id != -1);
const bool is_highlight = is_select && (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
float color[4];
manipulator_color_get(mpr, is_highlight, color);
if (is_select) {
GPU_select_load_id(select_id);
}
gpuPushMatrix();
gpuMultMatrix(mat);
wm_manipulator_geometryinfo_draw(info, is_select, color);
gpuPopMatrix();
if (is_select) {
GPU_select_load_id(-1);
}
}
void ED_manipulator_draw_preset_box(
const struct wmManipulator *mpr, float mat[4][4], int select_id)
{
ed_manipulator_draw_preset_geometry(mpr, mat, select_id, &wm_manipulator_geom_data_cube);
}
void ED_manipulator_draw_preset_arrow(
const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id)
{
float mat_rotate[4][4];
single_axis_convert(OB_POSZ, mat, axis, mat_rotate);
ed_manipulator_draw_preset_geometry(mpr, mat_rotate, select_id, &wm_manipulator_geom_data_arrow);
}
void ED_manipulator_draw_preset_circle(
const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id)
{
float mat_rotate[4][4];
single_axis_convert(OB_POSZ, mat, axis, mat_rotate);
ed_manipulator_draw_preset_geometry(mpr, mat_rotate, select_id, &wm_manipulator_geom_data_dial);
}
void ED_manipulator_draw_preset_facemap(
const struct wmManipulator *mpr, struct Scene *scene, Object *ob, const int facemap, int select_id)
{
const bool is_select = (select_id != -1);
const bool is_highlight = is_select && (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
float color[4];
manipulator_color_get(mpr, is_highlight, color);
if (is_select) {
GPU_select_load_id(select_id);
}
gpuPushMatrix();
gpuMultMatrix(ob->obmat);
ED_draw_object_facemap(scene, ob, color, facemap);
gpuPopMatrix();
if (is_select) {
GPU_select_load_id(-1);
}
}
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