1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mask/mask_shapekey.c
* \ingroup edmask
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_mask.h"
#include "DNA_mask_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h" /* SELECT */
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "ED_mask.h"
#include "ED_clip.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "mask_intern.h" /* own include */
static int mask_shape_key_insert_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
const int frame = CFRA;
Mask *mask = CTX_data_edit_mask(C);
MaskLayer *masklay;
int change = FALSE;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
MaskLayerShape *masklay_shape;
if (!ED_mask_layer_select_check(masklay)) {
continue;
}
masklay_shape = BKE_mask_layer_shape_varify_frame(masklay, frame);
BKE_mask_layer_shape_from_mask(masklay, masklay_shape);
change = TRUE;
}
if (change) {
WM_event_add_notifier(C, NC_MASK | ND_DATA, mask);
DAG_id_tag_update(&mask->id, 0);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void MASK_OT_shape_key_insert(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Insert Shape Key";
ot->description = "";
ot->idname = "MASK_OT_shape_key_insert";
/* api callbacks */
ot->exec = mask_shape_key_insert_exec;
ot->poll = ED_maskediting_mask_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
static int mask_shape_key_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
const int frame = CFRA;
Mask *mask = CTX_data_edit_mask(C);
MaskLayer *masklay;
int change = FALSE;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
MaskLayerShape *masklay_shape;
if (!ED_mask_layer_select_check(masklay)) {
continue;
}
masklay_shape = BKE_mask_layer_shape_find_frame(masklay, frame);
if (masklay_shape) {
BKE_mask_layer_shape_unlink(masklay, masklay_shape);
change = TRUE;
}
}
if (change) {
WM_event_add_notifier(C, NC_MASK | ND_DATA, mask);
DAG_id_tag_update(&mask->id, 0);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void MASK_OT_shape_key_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Shape Key";
ot->description = "";
ot->idname = "MASK_OT_shape_key_clear";
/* api callbacks */
ot->exec = mask_shape_key_clear_exec;
ot->poll = ED_maskediting_mask_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
int ED_mask_layer_shape_auto_key_all(Mask *mask, const int frame)
{
MaskLayer *masklay;
int change = FALSE;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
MaskLayerShape *masklay_shape;
masklay_shape = BKE_mask_layer_shape_varify_frame(masklay, frame);
BKE_mask_layer_shape_from_mask(masklay, masklay_shape);
change = TRUE;
}
return change;
}
|