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#!/usr/bin/python
Import ('env')
sources = env.Glob('*.c')
defs = []
incs = '../include ../../blenfont ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../gpu ../../blenloader'
incs += ' ../../makesrna ../../render/extern/include #/intern/elbeem/extern'
incs += ' ../../bmesh ../uvedit '
if env['OURPLATFORM'] == 'linux':
cflags='-pthread'
incs += ' ../../../extern/binreloc/include'
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']
if env['WITH_BF_GAMEENGINE']:
incs += ' #/extern/recastnavigation'
defs.append('WITH_GAMEENGINE')
else:
sources.remove('mesh_navmesh.c')
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
env.BlenderLib ( 'bf_editors_mesh', sources, Split(incs), defs, libtype=['core'], priority=[45] )
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