Welcome to mirror list, hosted at ThFree Co, Russian Federation.

object_modes.c « object « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: d70a69e30f8dce1dbaa99bf073874b48153906cf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor(s): Blender Foundation, 2002-2008 full recode
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/editors/object/object_modes.c
 *  \ingroup edobj
 *
 * General utils to handle mode switching,
 * actual mode switching logic is per-object type.
 */

#include "DNA_object_types.h"
#include "DNA_scene_types.h"

#include "BLI_utildefines.h"

#include "BKE_context.h"
#include "BKE_report.h"

#include "WM_api.h"
#include "WM_types.h"

#include "ED_object.h"

static const char *object_mode_op_string(eObjectMode mode)
{
	if (mode & OB_MODE_EDIT)
		return "OBJECT_OT_editmode_toggle";
	if (mode == OB_MODE_SCULPT)
		return "SCULPT_OT_sculptmode_toggle";
	if (mode == OB_MODE_VERTEX_PAINT)
		return "PAINT_OT_vertex_paint_toggle";
	if (mode == OB_MODE_WEIGHT_PAINT)
		return "PAINT_OT_weight_paint_toggle";
	if (mode == OB_MODE_TEXTURE_PAINT)
		return "PAINT_OT_texture_paint_toggle";
	if (mode == OB_MODE_PARTICLE_EDIT)
		return "PARTICLE_OT_particle_edit_toggle";
	if (mode == OB_MODE_POSE)
		return "OBJECT_OT_posemode_toggle";
	if (mode == OB_MODE_GPENCIL)
		return "GPENCIL_OT_editmode_toggle";
	return NULL;
}

/**
 * Checks the mode to be set is compatible with the object
 * should be made into a generic function
 */
bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode)
{
	if (ob) {
		if (mode == OB_MODE_OBJECT)
			return true;
		else if (mode == OB_MODE_GPENCIL)
			return true; /* XXX: assume this is the case for now... */

		switch (ob->type) {
			case OB_MESH:
				if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
				            OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT))
				{
					return true;
				}
				break;
			case OB_CURVE:
			case OB_SURF:
			case OB_FONT:
			case OB_MBALL:
				if (mode & (OB_MODE_EDIT))
					return true;
				break;
			case OB_LATTICE:
				if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT))
					return true;
				break;
			case OB_ARMATURE:
				if (mode & (OB_MODE_EDIT | OB_MODE_POSE))
					return true;
				break;
		}
	}

	return false;
}


/**
 * Sets the mode to a compatible state (use before entering the mode).
 *
 * This is so each mode's exec function can call
 */
bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports)
{
	bool ok;
	if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
		const char *opstring = object_mode_op_string(ob->mode);
		WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
		ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
		if (!ok) {
			wmOperatorType *ot = WM_operatortype_find(opstring, false);
			BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
		}
	}
	else {
		ok = true;
	}

	return ok;
}

void ED_object_mode_toggle(bContext *C, eObjectMode mode)
{
	if (mode != OB_MODE_OBJECT) {
		const char *opstring = object_mode_op_string(mode);
		if (opstring) {
			WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
		}
	}
}

/* Wrapper for operator  */
void ED_object_mode_set(bContext *C, eObjectMode mode)
{
#if 0
	wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_mode_set", false);
	PointerRNA ptr;

	WM_operator_properties_create_ptr(&ptr, ot);
	RNA_enum_set(&ptr, "mode", mode);
	RNA_boolean_set(&ptr, "toggle", false);
	WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_DEFAULT, &ptr);
	WM_operator_properties_free(&ptr);
#else
	Object *ob = CTX_data_active_object(C);
	if (ob == NULL) {
		return;
	}
	if (ob->mode == mode) {
		/* pass */
	}
	else if (mode != OB_MODE_OBJECT) {
		if (ob && (ob->mode & mode) == 0) {
			/* needed so we don't do undo pushes. */
			wmWindowManager *wm = CTX_wm_manager(C);
			wm->op_undo_depth++;
			ED_object_mode_toggle(C, mode);
			wm->op_undo_depth--;
		}
	}
	else {
		/* needed so we don't do undo pushes. */
		wmWindowManager *wm = CTX_wm_manager(C);
		wm->op_undo_depth++;
		ED_object_mode_toggle(C, ob->mode);
		wm->op_undo_depth--;

	}
#endif
}