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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <optional>
#include "curves_sculpt_intern.h"
#include "paint_intern.h"
#include "BLI_math_vector.hh"
#include "BLI_vector.hh"
#include "BLI_virtual_array.hh"
#include "BKE_attribute.h"
#include "BKE_curves.hh"
struct ARegion;
struct RegionView3D;
struct Depsgraph;
struct View3D;
struct Object;
struct Brush;
struct Scene;
namespace blender::ed::sculpt_paint {
using bke::CurvesGeometry;
struct StrokeExtension {
bool is_first;
float2 mouse_position;
float pressure;
};
float brush_radius_factor(const Brush &brush, const StrokeExtension &stroke_extension);
float brush_radius_get(const Scene &scene,
const Brush &brush,
const StrokeExtension &stroke_extension);
float brush_strength_factor(const Brush &brush, const StrokeExtension &stroke_extension);
float brush_strength_get(const Scene &scene,
const Brush &brush,
const StrokeExtension &stroke_extension);
/**
* Base class for stroke based operations in curves sculpt mode.
*/
class CurvesSculptStrokeOperation {
public:
virtual ~CurvesSculptStrokeOperation() = default;
virtual void on_stroke_extended(const bContext &C, const StrokeExtension &stroke_extension) = 0;
};
std::unique_ptr<CurvesSculptStrokeOperation> new_add_operation(const bContext &C,
ReportList *reports);
std::unique_ptr<CurvesSculptStrokeOperation> new_comb_operation();
std::unique_ptr<CurvesSculptStrokeOperation> new_delete_operation();
std::unique_ptr<CurvesSculptStrokeOperation> new_snake_hook_operation();
std::unique_ptr<CurvesSculptStrokeOperation> new_grow_shrink_operation(
const BrushStrokeMode brush_mode, const bContext &C);
std::unique_ptr<CurvesSculptStrokeOperation> new_selection_paint_operation(
const BrushStrokeMode brush_mode, const bContext &C);
struct CurvesBrush3D {
float3 position_cu;
float radius_cu;
};
/**
* Find 3d brush position based on cursor position for curves sculpting.
*/
std::optional<CurvesBrush3D> sample_curves_3d_brush(const Depsgraph &depsgraph,
const ARegion ®ion,
const View3D &v3d,
const RegionView3D &rv3d,
const Object &curves_object,
const float2 &brush_pos_re,
const float brush_radius_re);
Vector<float4x4> get_symmetry_brush_transforms(eCurvesSymmetryType symmetry);
/**
* Get the floating point selection on the curve domain, averaged from points if necessary.
*/
VArray<float> get_curves_selection(const Curves &curves_id);
/**
* Get the floating point selection on the curve domain, copied from curves if necessary.
*/
VArray<float> get_point_selection(const Curves &curves_id);
/**
* Find curves that have any point selected (a selection factor greater than zero),
* or curves that have their own selection factor greater than zero.
*/
IndexMask retrieve_selected_curves(const Curves &curves_id, Vector<int64_t> &r_indices);
void move_last_point_and_resample(MutableSpan<float3> positions, const float3 &new_last_position);
class CurvesSculptCommonContext {
public:
const Depsgraph *depsgraph = nullptr;
const Scene *scene = nullptr;
ARegion *region = nullptr;
const View3D *v3d = nullptr;
const RegionView3D *rv3d = nullptr;
CurvesSculptCommonContext(const bContext &C);
};
struct CurvesSculptTransforms {
float4x4 curves_to_world;
float4x4 curves_to_surface;
float4x4 world_to_curves;
float4x4 world_to_surface;
float4x4 surface_to_world;
float4x4 surface_to_curves;
float4x4 surface_to_curves_normal;
CurvesSculptTransforms() = default;
CurvesSculptTransforms(const Object &curves_ob, const Object *surface_ob);
};
} // namespace blender::ed::sculpt_paint
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