Welcome to mirror list, hosted at ThFree Co, Russian Federation.

curves_sculpt_snake_hook.cc « sculpt_paint « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: e1aecabdcc741e50d47cbf6f7c6b2064c82eaeef (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
/* SPDX-License-Identifier: GPL-2.0-or-later */

#include <algorithm>

#include "curves_sculpt_intern.hh"

#include "BLI_float4x4.hh"
#include "BLI_index_mask_ops.hh"
#include "BLI_kdtree.h"
#include "BLI_length_parameterize.hh"
#include "BLI_rand.hh"
#include "BLI_vector.hh"

#include "PIL_time.h"

#include "DEG_depsgraph.h"

#include "BKE_attribute_math.hh"
#include "BKE_brush.h"
#include "BKE_bvhutils.h"
#include "BKE_context.h"
#include "BKE_curves.hh"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_paint.h"

#include "DNA_brush_enums.h"
#include "DNA_brush_types.h"
#include "DNA_curves_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"

#include "ED_screen.h"
#include "ED_view3d.h"

#include "WM_api.h"

/**
 * The code below uses a prefix naming convention to indicate the coordinate space:
 * - `cu`: Local space of the curves object that is being edited.
 * - `su`: Local space of the surface object.
 * - `wo`: World space.
 * - `re`: 2D coordinates within the region.
 */

namespace blender::ed::sculpt_paint {

using blender::bke::CurvesGeometry;

/**
 * Drags the tip point of each curve and resamples the rest of the curve.
 */
class SnakeHookOperation : public CurvesSculptStrokeOperation {
 private:
  float2 last_mouse_position_re_;

  CurvesBrush3D brush_3d_;

  friend struct SnakeHookOperatorExecutor;

 public:
  void on_stroke_extended(const bContext &C, const StrokeExtension &stroke_extension) override;
};

/**
 * Utility class that actually executes the update when the stroke is updated. That's useful
 * because it avoids passing a very large number of parameters between functions.
 */
struct SnakeHookOperatorExecutor {
  SnakeHookOperation *self_ = nullptr;
  CurvesSculptCommonContext ctx_;

  const CurvesSculpt *curves_sculpt_ = nullptr;
  const Brush *brush_ = nullptr;
  float brush_radius_base_re_;
  float brush_radius_factor_;
  float brush_strength_;

  eBrushFalloffShape falloff_shape_;

  Object *object_ = nullptr;
  Curves *curves_id_ = nullptr;
  CurvesGeometry *curves_ = nullptr;

  VArray<float> curve_factors_;
  Vector<int64_t> selected_curve_indices_;
  IndexMask curve_selection_;

  float4x4 curves_to_world_mat_;
  float4x4 world_to_curves_mat_;

  float2 brush_pos_prev_re_;
  float2 brush_pos_re_;
  float2 brush_pos_diff_re_;

  SnakeHookOperatorExecutor(const bContext &C) : ctx_(C)
  {
  }

  void execute(SnakeHookOperation &self,
               const bContext &C,
               const StrokeExtension &stroke_extension)
  {
    BLI_SCOPED_DEFER([&]() { self.last_mouse_position_re_ = stroke_extension.mouse_position; });

    self_ = &self;
    object_ = CTX_data_active_object(&C);

    curves_sculpt_ = ctx_.scene->toolsettings->curves_sculpt;
    brush_ = BKE_paint_brush_for_read(&curves_sculpt_->paint);

    brush_radius_base_re_ = BKE_brush_size_get(ctx_.scene, brush_);
    brush_radius_factor_ = brush_radius_factor(*brush_, stroke_extension);
    brush_strength_ = brush_strength_get(*ctx_.scene, *brush_, stroke_extension);

    falloff_shape_ = static_cast<eBrushFalloffShape>(brush_->falloff_shape);

    curves_to_world_mat_ = object_->obmat;
    world_to_curves_mat_ = curves_to_world_mat_.inverted();

    curves_id_ = static_cast<Curves *>(object_->data);
    curves_ = &CurvesGeometry::wrap(curves_id_->geometry);
    if (curves_->curves_num() == 0) {
      return;
    }

    curve_factors_ = get_curves_selection(*curves_id_);
    curve_selection_ = retrieve_selected_curves(*curves_id_, selected_curve_indices_);

    brush_pos_prev_re_ = self.last_mouse_position_re_;
    brush_pos_re_ = stroke_extension.mouse_position;
    brush_pos_diff_re_ = brush_pos_re_ - brush_pos_prev_re_;

    if (stroke_extension.is_first) {
      if (falloff_shape_ == PAINT_FALLOFF_SHAPE_SPHERE) {
        std::optional<CurvesBrush3D> brush_3d = sample_curves_3d_brush(*ctx_.depsgraph,
                                                                       *ctx_.region,
                                                                       *ctx_.v3d,
                                                                       *ctx_.rv3d,
                                                                       *object_,
                                                                       brush_pos_re_,
                                                                       brush_radius_base_re_);
        if (brush_3d.has_value()) {
          self_->brush_3d_ = *brush_3d;
        }
      }
      return;
    }

    if (falloff_shape_ == PAINT_FALLOFF_SHAPE_SPHERE) {
      this->spherical_snake_hook_with_symmetry();
    }
    else if (falloff_shape_ == PAINT_FALLOFF_SHAPE_TUBE) {
      this->projected_snake_hook_with_symmetry();
    }
    else {
      BLI_assert_unreachable();
    }

    curves_->tag_positions_changed();
    DEG_id_tag_update(&curves_id_->id, ID_RECALC_GEOMETRY);
    WM_main_add_notifier(NC_GEOM | ND_DATA, &curves_id_->id);
    ED_region_tag_redraw(ctx_.region);
  }

  void projected_snake_hook_with_symmetry()
  {
    const Vector<float4x4> symmetry_brush_transforms = get_symmetry_brush_transforms(
        eCurvesSymmetryType(curves_id_->symmetry));
    for (const float4x4 &brush_transform : symmetry_brush_transforms) {
      this->projected_snake_hook(brush_transform);
    }
  }

  void projected_snake_hook(const float4x4 &brush_transform)
  {
    const float4x4 brush_transform_inv = brush_transform.inverted();

    MutableSpan<float3> positions_cu = curves_->positions_for_write();

    float4x4 projection;
    ED_view3d_ob_project_mat_get(ctx_.rv3d, object_, projection.values);

    const float brush_radius_re = brush_radius_base_re_ * brush_radius_factor_;
    const float brush_radius_sq_re = pow2f(brush_radius_re);

    threading::parallel_for(curves_->curves_range(), 256, [&](const IndexRange curves_range) {
      for (const int curve_i : curves_range) {
        const IndexRange points = curves_->points_for_curve(curve_i);
        const int last_point_i = points.last();
        const float3 old_pos_cu = brush_transform_inv * positions_cu[last_point_i];

        float2 old_pos_re;
        ED_view3d_project_float_v2_m4(ctx_.region, old_pos_cu, old_pos_re, projection.values);

        const float distance_to_brush_sq_re = math::distance_squared(old_pos_re,
                                                                     brush_pos_prev_re_);
        if (distance_to_brush_sq_re > brush_radius_sq_re) {
          continue;
        }

        const float radius_falloff = BKE_brush_curve_strength(
            brush_, std::sqrt(distance_to_brush_sq_re), brush_radius_re);
        const float weight = brush_strength_ * radius_falloff * curve_factors_[curve_i];

        const float2 new_position_re = old_pos_re + brush_pos_diff_re_ * weight;
        float3 new_position_wo;
        ED_view3d_win_to_3d(ctx_.v3d,
                            ctx_.region,
                            curves_to_world_mat_ * old_pos_cu,
                            new_position_re,
                            new_position_wo);
        const float3 new_position_cu = brush_transform * (world_to_curves_mat_ * new_position_wo);

        move_last_point_and_resample(positions_cu.slice(points), new_position_cu);
      }
    });
  }

  void spherical_snake_hook_with_symmetry()
  {
    float4x4 projection;
    ED_view3d_ob_project_mat_get(ctx_.rv3d, object_, projection.values);

    float3 brush_start_wo, brush_end_wo;
    ED_view3d_win_to_3d(ctx_.v3d,
                        ctx_.region,
                        curves_to_world_mat_ * self_->brush_3d_.position_cu,
                        brush_pos_prev_re_,
                        brush_start_wo);
    ED_view3d_win_to_3d(ctx_.v3d,
                        ctx_.region,
                        curves_to_world_mat_ * self_->brush_3d_.position_cu,
                        brush_pos_re_,
                        brush_end_wo);
    const float3 brush_start_cu = world_to_curves_mat_ * brush_start_wo;
    const float3 brush_end_cu = world_to_curves_mat_ * brush_end_wo;

    const float brush_radius_cu = self_->brush_3d_.radius_cu * brush_radius_factor_;

    const Vector<float4x4> symmetry_brush_transforms = get_symmetry_brush_transforms(
        eCurvesSymmetryType(curves_id_->symmetry));
    for (const float4x4 &brush_transform : symmetry_brush_transforms) {
      this->spherical_snake_hook(
          brush_transform * brush_start_cu, brush_transform * brush_end_cu, brush_radius_cu);
    }
  }

  void spherical_snake_hook(const float3 &brush_start_cu,
                            const float3 &brush_end_cu,
                            const float brush_radius_cu)
  {
    MutableSpan<float3> positions_cu = curves_->positions_for_write();
    const float3 brush_diff_cu = brush_end_cu - brush_start_cu;
    const float brush_radius_sq_cu = pow2f(brush_radius_cu);

    threading::parallel_for(curves_->curves_range(), 256, [&](const IndexRange curves_range) {
      for (const int curve_i : curves_range) {
        const IndexRange points = curves_->points_for_curve(curve_i);
        const int last_point_i = points.last();
        const float3 old_pos_cu = positions_cu[last_point_i];

        const float distance_to_brush_sq_cu = dist_squared_to_line_segment_v3(
            old_pos_cu, brush_start_cu, brush_end_cu);
        if (distance_to_brush_sq_cu > brush_radius_sq_cu) {
          continue;
        }

        const float distance_to_brush_cu = std::sqrt(distance_to_brush_sq_cu);

        const float radius_falloff = BKE_brush_curve_strength(
            brush_, distance_to_brush_cu, brush_radius_cu);
        const float weight = brush_strength_ * radius_falloff * curve_factors_[curve_i];

        const float3 new_pos_cu = old_pos_cu + weight * brush_diff_cu;

        move_last_point_and_resample(positions_cu.slice(points), new_pos_cu);
      }
    });
  }
};

void SnakeHookOperation::on_stroke_extended(const bContext &C,
                                            const StrokeExtension &stroke_extension)
{
  SnakeHookOperatorExecutor executor{C};
  executor.execute(*this, C, stroke_extension);
}

std::unique_ptr<CurvesSculptStrokeOperation> new_snake_hook_operation()
{
  return std::make_unique<SnakeHookOperation>();
}

}  // namespace blender::ed::sculpt_paint