Welcome to mirror list, hosted at ThFree Co, Russian Federation.

paint_image_2d.c « sculpt_paint « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: b0fd6a9fa6b6597a19a97ae6ac38c4cd404b45e2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/editors/sculpt_paint/paint_image_2d.c
 *  \ingroup bke
 */
//#include <math.h>
#include <string.h>

#include "MEM_guardedalloc.h"

#include "DNA_brush_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_object_types.h"


#include "BLI_math_color_blend.h"
#include "BLI_stack.h"
#include "BLI_bitmap.h"

#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_brush.h"
#include "BKE_image.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "BKE_texture.h"

#include "ED_paint.h"
#include "ED_screen.h"

#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_colormanagement.h"

#include "WM_api.h"
#include "WM_types.h"

#include "UI_view2d.h"


#include "GPU_draw.h"

#include "paint_intern.h"

/* Brush Painting for 2D image editor */

/* Defines and Structs */

typedef struct BrushPainterCache {
	bool use_float;              /* need float imbuf? */
	bool use_color_correction;   /* use color correction for float */
	bool invert;

	bool is_texbrush;
	bool is_maskbrush;

	int lastdiameter;
	float last_tex_rotation;
	float last_mask_rotation;
	float last_pressure;

	ImBuf *ibuf;
	ImBuf *texibuf;
	unsigned short *curve_mask;
	unsigned short *tex_mask;
	unsigned short *tex_mask_old;
	unsigned int tex_mask_old_w;
	unsigned int tex_mask_old_h;
} BrushPainterCache;

typedef struct BrushPainter {
	Scene *scene;
	Brush *brush;

	float lastpaintpos[2];  /* position of last paint op */
	float startpaintpos[2]; /* position of first paint */

	short firsttouch;       /* first paint op */

	struct ImagePool *pool;	/* image pool */
	rctf tex_mapping;		/* texture coordinate mapping */
	rctf mask_mapping;		/* mask texture coordinate mapping */

	BrushPainterCache cache;
} BrushPainter;

typedef struct ImagePaintRegion {
	int destx, desty;
	int srcx, srcy;
	int width, height;
} ImagePaintRegion;

typedef struct ImagePaintState {
	BrushPainter *painter;
	SpaceImage *sima;
	View2D *v2d;
	Scene *scene;
	bScreen *screen;
	struct ImagePool *image_pool;

	Brush *brush;
	short tool, blend;
	Image *image;
	ImBuf *canvas;
	ImBuf *clonecanvas;
	const char *warnpackedfile;
	const char *warnmultifile;

	bool do_masking;

	/* viewport texture paint only, but _not_ project paint */
	Object *ob;
	int faceindex;
	float uv[2];
	int do_facesel;

	bool need_redraw;

	BlurKernel *blurkernel;
} ImagePaintState;


static BrushPainter *brush_painter_2d_new(Scene *scene, Brush *brush, bool invert)
{
	BrushPainter *painter = MEM_callocN(sizeof(BrushPainter), "BrushPainter");

	painter->brush = brush;
	painter->scene = scene;
	painter->firsttouch = 1;
	painter->cache.lastdiameter = -1; /* force ibuf create in refresh */
	painter->cache.invert = invert;

	return painter;
}


static void brush_painter_2d_require_imbuf(BrushPainter *painter, bool use_float, bool use_color_correction)
{
	Brush *brush = painter->brush;

	if ((painter->cache.use_float != use_float)) {
		if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf);
		if (painter->cache.curve_mask) MEM_freeN(painter->cache.curve_mask);
		if (painter->cache.tex_mask) MEM_freeN(painter->cache.tex_mask);
		if (painter->cache.tex_mask_old) MEM_freeN(painter->cache.tex_mask_old);
		painter->cache.ibuf = NULL;
		painter->cache.curve_mask = NULL;
		painter->cache.tex_mask = NULL;
		painter->cache.lastdiameter = -1; /* force ibuf create in refresh */
	}

	painter->cache.use_float = use_float;
	painter->cache.use_color_correction = use_float && use_color_correction;
	painter->cache.is_texbrush = (brush->mtex.tex && brush->imagepaint_tool == PAINT_TOOL_DRAW) ? true : false;
	painter->cache.is_maskbrush = (brush->mask_mtex.tex) ? true : false;
}

static void brush_painter_2d_free(BrushPainter *painter)
{
	if (painter->cache.ibuf) IMB_freeImBuf(painter->cache.ibuf);
	if (painter->cache.texibuf) IMB_freeImBuf(painter->cache.texibuf);
	if (painter->cache.curve_mask) MEM_freeN(painter->cache.curve_mask);
	if (painter->cache.tex_mask) MEM_freeN(painter->cache.tex_mask);
	if (painter->cache.tex_mask_old) MEM_freeN(painter->cache.tex_mask_old);
	MEM_freeN(painter);
}

static void brush_imbuf_tex_co(rctf *mapping, int x, int y, float texco[3])
{
	texco[0] = mapping->xmin + x * mapping->xmax;
	texco[1] = mapping->ymin + y * mapping->ymax;
	texco[2] = 0.0f;
}

/* create a mask with the mask texture */
static unsigned short *brush_painter_mask_ibuf_new(BrushPainter *painter, int size)
{
	Scene *scene = painter->scene;
	Brush *brush = painter->brush;
	rctf mask_mapping = painter->mask_mapping;
	struct ImagePool *pool = painter->pool;

	float texco[3];
	unsigned short *mask, *m;
	int x, y, thread = 0;

	mask = MEM_mallocN(sizeof(unsigned short) * size * size, "brush_painter_mask");
	m = mask;

	for (y = 0; y < size; y++) {
		for (x = 0; x < size; x++, m++) {
			float res;
			brush_imbuf_tex_co(&mask_mapping, x, y, texco);
			res = BKE_brush_sample_masktex(scene, brush, texco, thread, pool);
			*m = (unsigned short)(65535.0f * res);
		}
	}

	return mask;
}

/* update rectangular section of the brush image */
static void brush_painter_mask_imbuf_update(
        BrushPainter *painter, unsigned short *tex_mask_old,
        int origx, int origy, int w, int h, int xt, int yt, int diameter)
{
	Scene *scene = painter->scene;
	Brush *brush = painter->brush;
	rctf tex_mapping = painter->mask_mapping;
	struct ImagePool *pool = painter->pool;
	unsigned short res;

	bool use_texture_old = (tex_mask_old != NULL);

	int x, y, thread = 0;

	unsigned short *tex_mask = painter->cache.tex_mask;
	unsigned short *tex_mask_cur = painter->cache.tex_mask_old;

	/* fill pixels */
	for (y = origy; y < h; y++) {
		for (x = origx; x < w; x++) {
			/* sample texture */
			float texco[3];

			/* handle byte pixel */
			unsigned short *b = tex_mask + (y * diameter + x);
			unsigned short *t = tex_mask_cur + (y * diameter + x);

			if (!use_texture_old) {
				brush_imbuf_tex_co(&tex_mapping, x, y, texco);
				res = (unsigned short)(65535.0f * BKE_brush_sample_masktex(scene, brush, texco, thread, pool));
			}

			/* read from old texture buffer */
			if (use_texture_old) {
				res = *(tex_mask_old + ((y - origy + yt) * painter->cache.tex_mask_old_w + (x - origx + xt)));
			}

			/* write to new texture mask */
			*t = res;
			/* write to mask image buffer */
			*b = res;
		}
	}
}


/**
 * Update the brush mask image by trying to reuse the cached texture result.
 * This can be considerably faster for brushes that change size due to pressure or
 * textures that stick to the surface where only part of the pixels are new
 */
static void brush_painter_mask_imbuf_partial_update(BrushPainter *painter, const float pos[2], int diameter)
{
	BrushPainterCache *cache = &painter->cache;
	unsigned short *tex_mask_old;
	int destx, desty, srcx, srcy, w, h, x1, y1, x2, y2;

	/* create brush image buffer if it didn't exist yet */
	if (!cache->tex_mask)
		cache->tex_mask = MEM_mallocN(sizeof(unsigned short) * diameter * diameter, "brush_painter_mask");

	/* create new texture image buffer with coordinates relative to old */
	tex_mask_old = cache->tex_mask_old;
	cache->tex_mask_old = MEM_mallocN(sizeof(unsigned short) * diameter * diameter, "brush_painter_mask");

	if (tex_mask_old) {
		ImBuf maskibuf;
		ImBuf maskibuf_old;
		maskibuf.x = maskibuf.y = diameter;
		maskibuf_old.x = cache->tex_mask_old_w;
		maskibuf_old.y = cache->tex_mask_old_h;

		srcx = srcy = 0;
		w = cache->tex_mask_old_w;
		h = cache->tex_mask_old_h;
		destx = (int)painter->lastpaintpos[0] - (int)pos[0]  + (diameter / 2 - w / 2);
		desty = (int)painter->lastpaintpos[1] - (int)pos[1]  + (diameter / 2 - h / 2);

		/* hack, use temporary rects so that clipping works */
		IMB_rectclip(&maskibuf, &maskibuf_old, &destx, &desty, &srcx, &srcy, &w, &h);
	}
	else {
		srcx = srcy = 0;
		destx = desty = 0;
		w = h = 0;
	}

	x1 = min_ii(destx, diameter);
	y1 = min_ii(desty, diameter);
	x2 = min_ii(destx + w, diameter);
	y2 = min_ii(desty + h, diameter);

	/* blend existing texture in new position */
	if ((x1 < x2) && (y1 < y2))
		brush_painter_mask_imbuf_update(painter, tex_mask_old, x1, y1, x2, y2, srcx, srcy, diameter);

	if (tex_mask_old)
		MEM_freeN(tex_mask_old);

	/* sample texture in new areas */
	if ((0 < x1) && (0 < diameter))
		brush_painter_mask_imbuf_update(painter, NULL, 0, 0, x1, diameter, 0, 0, diameter);
	if ((x2 < diameter) && (0 < diameter))
		brush_painter_mask_imbuf_update(painter, NULL, x2, 0, diameter, diameter, 0, 0, diameter);
	if ((x1 < x2) && (0 < y1))
		brush_painter_mask_imbuf_update(painter, NULL, x1, 0, x2, y1, 0, 0, diameter);
	if ((x1 < x2) && (y2 < diameter))
		brush_painter_mask_imbuf_update(painter, NULL, x1, y2, x2, diameter, 0, 0, diameter);

	/* through with sampling, now update sizes */
	cache->tex_mask_old_w = diameter;
	cache->tex_mask_old_h = diameter;
}

/* create a mask with the falloff strength */
static unsigned short *brush_painter_curve_mask_new(BrushPainter *painter, int diameter, float radius)
{
	Brush *brush = painter->brush;

	int xoff = -diameter * 0.5f + 0.5f;
	int yoff = -diameter * 0.5f + 0.5f;

	unsigned short *mask, *m;
	int x, y;

	mask = MEM_mallocN(sizeof(unsigned short) * diameter * diameter, "brush_painter_mask");
	m = mask;

	for (y = 0; y < diameter; y++) {
		for (x = 0; x < diameter; x++, m++) {
			float xy[2] = {x + xoff, y + yoff};
			float len = len_v2(xy);

			*m = (unsigned short)(65535.0f * BKE_brush_curve_strength(brush, len, radius));
		}
	}

	return mask;
}


/* create imbuf with brush color */
static ImBuf *brush_painter_imbuf_new(BrushPainter *painter, int size, float pressure, float distance)
{
	Scene *scene = painter->scene;
	Brush *brush = painter->brush;

	const char *display_device = scene->display_settings.display_device;
	struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device);

	rctf tex_mapping = painter->tex_mapping;
	struct ImagePool *pool = painter->pool;

	bool use_color_correction = painter->cache.use_color_correction;
	bool use_float = painter->cache.use_float;
	bool is_texbrush = painter->cache.is_texbrush;

	int x, y, thread = 0;
	float brush_rgb[3];

	/* allocate image buffer */
	ImBuf *ibuf = IMB_allocImBuf(size, size, 32, (use_float) ? IB_rectfloat : IB_rect);

	/* get brush color */
	if (brush->imagepaint_tool == PAINT_TOOL_DRAW) {
		paint_brush_color_get(scene, brush, use_color_correction, painter->cache.invert, distance, pressure, brush_rgb, display);
	}
	else {
		brush_rgb[0] = 1.0f;
		brush_rgb[1] = 1.0f;
		brush_rgb[2] = 1.0f;
	}

	/* fill image buffer */
	for (y = 0; y < size; y++) {
		for (x = 0; x < size; x++) {
			/* sample texture and multiply with brush color */
			float texco[3], rgba[4];

			if (is_texbrush) {
				brush_imbuf_tex_co(&tex_mapping, x, y, texco);
				BKE_brush_sample_tex_3D(scene, brush, texco, rgba, thread, pool);
				/* TODO(sergey): Support texture paint color space. */
				if (!use_float) {
					IMB_colormanagement_scene_linear_to_display_v3(rgba, display);
				}
				mul_v3_v3(rgba, brush_rgb);
			}
			else {
				copy_v3_v3(rgba, brush_rgb);
				rgba[3] = 1.0f;
			}

			if (use_float) {
				/* write to float pixel */
				float *dstf = ibuf->rect_float + (y * size + x) * 4;
				mul_v3_v3fl(dstf, rgba, rgba[3]); /* premultiply */
				dstf[3] = rgba[3];
			}
			else {
				/* write to byte pixel */
				unsigned char *dst = (unsigned char *)ibuf->rect + (y * size + x) * 4;

				rgb_float_to_uchar(dst, rgba);
				dst[3] = FTOCHAR(rgba[3]);
			}
		}
	}

	return ibuf;
}

/* update rectangular section of the brush image */
static void brush_painter_imbuf_update(BrushPainter *painter, ImBuf *oldtexibuf,
                                       int origx, int origy, int w, int h, int xt, int yt)
{
	Scene *scene = painter->scene;
	Brush *brush = painter->brush;

	const char *display_device = scene->display_settings.display_device;
	struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device);

	rctf tex_mapping = painter->tex_mapping;
	struct ImagePool *pool = painter->pool;

	bool use_color_correction = painter->cache.use_color_correction;
	bool use_float = painter->cache.use_float;
	bool is_texbrush = painter->cache.is_texbrush;
	bool use_texture_old = (oldtexibuf != NULL);

	int x, y, thread = 0;
	float brush_rgb[3];

	ImBuf *ibuf = painter->cache.ibuf;
	ImBuf *texibuf = painter->cache.texibuf;

	/* get brush color */
	if (brush->imagepaint_tool == PAINT_TOOL_DRAW) {
		paint_brush_color_get(scene, brush, use_color_correction, painter->cache.invert, 0.0, 1.0, brush_rgb, display);
	}
	else {
		brush_rgb[0] = 1.0f;
		brush_rgb[1] = 1.0f;
		brush_rgb[2] = 1.0f;
	}

	/* fill pixels */
	for (y = origy; y < h; y++) {
		for (x = origx; x < w; x++) {
			/* sample texture and multiply with brush color */
			float texco[3], rgba[4];

			if (!use_texture_old) {
				if (is_texbrush) {
					brush_imbuf_tex_co(&tex_mapping, x, y, texco);
					BKE_brush_sample_tex_3D(scene, brush, texco, rgba, thread, pool);
					/* TODO(sergey): Support texture paint color space. */
					if (!use_float) {
						IMB_colormanagement_scene_linear_to_display_v3(rgba, display);
					}
					mul_v3_v3(rgba, brush_rgb);
				}
				else {
					copy_v3_v3(rgba, brush_rgb);
					rgba[3] = 1.0f;
				}
			}

			if (use_float) {
				/* handle float pixel */
				float *bf = ibuf->rect_float + (y * ibuf->x + x) * 4;
				float *tf = texibuf->rect_float + (y * texibuf->x + x) * 4;

				/* read from old texture buffer */
				if (use_texture_old) {
					const float *otf = oldtexibuf->rect_float + ((y - origy + yt) * oldtexibuf->x + (x - origx + xt)) * 4;
					copy_v4_v4(rgba, otf);
				}

				/* write to new texture buffer */
				copy_v4_v4(tf, rgba);

				/* output premultiplied float image, mf was already premultiplied */
				mul_v3_v3fl(bf, rgba, rgba[3]);
				bf[3] = rgba[3];
			}
			else {
				unsigned char crgba[4];

				/* handle byte pixel */
				unsigned char *b = (unsigned char *)ibuf->rect + (y * ibuf->x + x) * 4;
				unsigned char *t = (unsigned char *)texibuf->rect + (y * texibuf->x + x) * 4;

				/* read from old texture buffer */
				if (use_texture_old) {
					unsigned char *ot = (unsigned char *)oldtexibuf->rect + ((y - origy + yt) * oldtexibuf->x + (x - origx + xt)) * 4;
					crgba[0] = ot[0];
					crgba[1] = ot[1];
					crgba[2] = ot[2];
					crgba[3] = ot[3];
				}
				else
					rgba_float_to_uchar(crgba, rgba);

				/* write to new texture buffer */
				t[0] = crgba[0];
				t[1] = crgba[1];
				t[2] = crgba[2];
				t[3] = crgba[3];

				/* write to brush image buffer */
				b[0] = crgba[0];
				b[1] = crgba[1];
				b[2] = crgba[2];
				b[3] = crgba[3];
			}
		}
	}
}

/* update the brush image by trying to reuse the cached texture result. this
 * can be considerably faster for brushes that change size due to pressure or
 * textures that stick to the surface where only part of the pixels are new */
static void brush_painter_imbuf_partial_update(BrushPainter *painter, const float pos[2], int diameter)
{
	BrushPainterCache *cache = &painter->cache;
	ImBuf *oldtexibuf, *ibuf;
	int imbflag, destx, desty, srcx, srcy, w, h, x1, y1, x2, y2;

	/* create brush image buffer if it didn't exist yet */
	imbflag = (cache->use_float) ? IB_rectfloat : IB_rect;
	if (!cache->ibuf)
		cache->ibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag);
	ibuf = cache->ibuf;

	/* create new texture image buffer with coordinates relative to old */
	oldtexibuf = cache->texibuf;
	cache->texibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag);

	if (oldtexibuf) {
		srcx = srcy = 0;
		w = oldtexibuf->x;
		h = oldtexibuf->y;
		destx = (int)painter->lastpaintpos[0] - (int)pos[0] + (diameter / 2 - w / 2);
		desty = (int)painter->lastpaintpos[1] - (int)pos[1] + (diameter / 2 - h / 2);

		IMB_rectclip(cache->texibuf, oldtexibuf, &destx, &desty, &srcx, &srcy, &w, &h);
	}
	else {
		srcx = srcy = 0;
		destx = desty = 0;
		w = h = 0;
	}
	
	x1 = min_ii(destx, ibuf->x);
	y1 = min_ii(desty, ibuf->y);
	x2 = min_ii(destx + w, ibuf->x);
	y2 = min_ii(desty + h, ibuf->y);

	/* blend existing texture in new position */
	if ((x1 < x2) && (y1 < y2))
		brush_painter_imbuf_update(painter, oldtexibuf, x1, y1, x2, y2, srcx, srcy);

	if (oldtexibuf)
		IMB_freeImBuf(oldtexibuf);

	/* sample texture in new areas */
	if ((0 < x1) && (0 < ibuf->y))
		brush_painter_imbuf_update(painter, NULL, 0, 0, x1, ibuf->y, 0, 0);
	if ((x2 < ibuf->x) && (0 < ibuf->y))
		brush_painter_imbuf_update(painter, NULL, x2, 0, ibuf->x, ibuf->y, 0, 0);
	if ((x1 < x2) && (0 < y1))
		brush_painter_imbuf_update(painter, NULL, x1, 0, x2, y1, 0, 0);
	if ((x1 < x2) && (y2 < ibuf->y))
		brush_painter_imbuf_update(painter, NULL, x1, y2, x2, ibuf->y, 0, 0);
}

static void brush_painter_2d_tex_mapping(ImagePaintState *s, int diameter, const float startpos[2], const float pos[2], const float mouse[2], int mapmode, rctf *mapping)
{
	float invw = 1.0f / (float)s->canvas->x;
	float invh = 1.0f / (float)s->canvas->y;
	int xmin, ymin, xmax, ymax;
	int ipos[2];

	/* find start coordinate of brush in canvas */
	ipos[0] = (int)floorf((pos[0] - diameter / 2) + 1.0f);
	ipos[1] = (int)floorf((pos[1] - diameter / 2) + 1.0f);

	if (mapmode == MTEX_MAP_MODE_STENCIL) {
		/* map from view coordinates of brush to region coordinates */
		UI_view2d_view_to_region(s->v2d, ipos[0] * invw, ipos[1] * invh, &xmin, &ymin);
		UI_view2d_view_to_region(s->v2d, (ipos[0] + diameter) * invw, (ipos[1] + diameter) * invh, &xmax, &ymax);

		/* output mapping from brush ibuf x/y to region coordinates */
		mapping->xmin = xmin;
		mapping->ymin = ymin;
		mapping->xmax = (xmax - xmin) / (float)diameter;
		mapping->ymax = (ymax - ymin) / (float)diameter;
	}
	else if (mapmode == MTEX_MAP_MODE_3D) {
		/* 3D mapping, just mapping to canvas 0..1  */
		mapping->xmin = 2.0f * (ipos[0] * invw - 0.5f);
		mapping->ymin = 2.0f * (ipos[1] * invh - 0.5f);
		mapping->xmax = 2.0f * invw;
		mapping->ymax = 2.0f * invh;
	}
	else if (ELEM(mapmode, MTEX_MAP_MODE_VIEW, MTEX_MAP_MODE_RANDOM)) {
		/* view mapping */
		mapping->xmin = mouse[0] - diameter * 0.5f + 0.5f;
		mapping->ymin = mouse[1] - diameter * 0.5f + 0.5f;
		mapping->xmax = 1.0f;
		mapping->ymax = 1.0f;
	}
	else /* if (mapmode == MTEX_MAP_MODE_TILED) */ {
		mapping->xmin = (int)(-diameter * 0.5) + (int)pos[0] - (int)startpos[0];
		mapping->ymin = (int)(-diameter * 0.5) + (int)pos[1] - (int)startpos[1];
		mapping->xmax = 1.0f;
		mapping->ymax = 1.0f;
	}
}

static void brush_painter_2d_refresh_cache(ImagePaintState *s, BrushPainter *painter, const float pos[2], const float mouse[2], float pressure, float distance, float size)
{
	const Scene *scene = painter->scene;
	UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
	Brush *brush = painter->brush;
	BrushPainterCache *cache = &painter->cache;
	const int diameter = 2 * size;

	bool do_random = false;
	bool do_partial_update = false;
	bool update_color = (brush->flag & BRUSH_USE_GRADIENT) &&
	                    ((ELEM(brush->gradient_stroke_mode,
	                           BRUSH_GRADIENT_SPACING_REPEAT,
	                           BRUSH_GRADIENT_SPACING_CLAMP)) ||
	                     (cache->last_pressure != pressure));
	float tex_rotation = -brush->mtex.rot;
	float mask_rotation = -brush->mask_mtex.rot;

	painter->pool = BKE_image_pool_new();

	/* determine how can update based on textures used */
	if (painter->cache.is_texbrush) {
		if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) {
			tex_rotation += ups->brush_rotation;
		}
		else if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM)
			do_random = true;
		else if (!((brush->flag & BRUSH_ANCHORED) || update_color))
			do_partial_update = true;

		brush_painter_2d_tex_mapping(s, diameter, painter->startpaintpos, pos, mouse,
		                             brush->mtex.brush_map_mode, &painter->tex_mapping);
	}

	if (painter->cache.is_maskbrush) {
		bool renew_maxmask = false;
		bool do_partial_update_mask = false;
		/* invalidate case for all mapping modes */
		if (brush->mask_mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) {
			mask_rotation += ups->brush_rotation_sec;
		}
		else if (brush->mask_mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM) {
			renew_maxmask = true;
		}
		else if (!(brush->flag & BRUSH_ANCHORED)) {
			do_partial_update_mask = true;
			renew_maxmask = true;
		}
		/* explicilty disable partial update even if it has been enabled above */
		if (brush->mask_pressure) {
			do_partial_update_mask = false;
			renew_maxmask = true;
		}

		if ((diameter != cache->lastdiameter) ||
		    (mask_rotation != cache->last_mask_rotation) ||
		    renew_maxmask)
		{
			if (cache->tex_mask) {
				MEM_freeN(cache->tex_mask);
				cache->tex_mask = NULL;
			}

			brush_painter_2d_tex_mapping(s, diameter, painter->startpaintpos, pos, mouse,
			                             brush->mask_mtex.brush_map_mode, &painter->mask_mapping);

			if (do_partial_update_mask)
				brush_painter_mask_imbuf_partial_update(painter, pos, diameter);
			else
				cache->tex_mask = brush_painter_mask_ibuf_new(painter, diameter);
			cache->last_mask_rotation = mask_rotation;
		}
	}

	/* curve mask can only change if the size changes */
	if (diameter != cache->lastdiameter) {
		if (cache->curve_mask) {
			MEM_freeN(cache->curve_mask);
			cache->curve_mask = NULL;
		}

		cache->curve_mask = brush_painter_curve_mask_new(painter, diameter, size);
	}

	/* detect if we need to recreate image brush buffer */
	if ((diameter != cache->lastdiameter) ||
	    (tex_rotation != cache->last_tex_rotation) ||
	    do_random ||
	    update_color)
	{
		if (cache->ibuf) {
			IMB_freeImBuf(cache->ibuf);
			cache->ibuf = NULL;
		}

		if (do_partial_update) {
			/* do partial update of texture */
			brush_painter_imbuf_partial_update(painter, pos, diameter);
		}
		else {
			/* create brush from scratch */
			cache->ibuf = brush_painter_imbuf_new(painter, diameter, pressure, distance);
		}

		cache->lastdiameter = diameter;
		cache->last_tex_rotation = tex_rotation;
		cache->last_pressure = pressure;
	}
	else if (do_partial_update) {
		/* do only partial update of texture */
		int dx = (int)painter->lastpaintpos[0] - (int)pos[0];
		int dy = (int)painter->lastpaintpos[1] - (int)pos[1];

		if ((dx != 0) || (dy != 0)) {
			brush_painter_imbuf_partial_update(painter, pos, diameter);
		}
	}

	BKE_image_pool_free(painter->pool);
	painter->pool = NULL;
}

/* keep these functions in sync */
static void paint_2d_ibuf_rgb_get(ImBuf *ibuf, int x, int y, const bool is_torus, float r_rgb[4])
{
	if (is_torus) {
		x %= ibuf->x;
		if (x < 0) x += ibuf->x;
		y %= ibuf->y;
		if (y < 0) y += ibuf->y;
	}

	if (ibuf->rect_float) {
		const float *rrgbf = ibuf->rect_float + (ibuf->x * y + x) * 4;
		copy_v4_v4(r_rgb, rrgbf);
	}
	else {
		unsigned char *rrgb = (unsigned char *)ibuf->rect + (ibuf->x * y + x) * 4;
		straight_uchar_to_premul_float(r_rgb, rrgb);
	}
}
static void paint_2d_ibuf_rgb_set(ImBuf *ibuf, int x, int y, const bool is_torus, const float rgb[4])
{
	if (is_torus) {
		x %= ibuf->x;
		if (x < 0) x += ibuf->x;
		y %= ibuf->y;
		if (y < 0) y += ibuf->y;
	}

	if (ibuf->rect_float) {
		float *rrgbf = ibuf->rect_float + (ibuf->x * y + x) * 4;
		float map_alpha = (rgb[3] == 0.0f) ? rrgbf[3] : rrgbf[3] / rgb[3];

		mul_v3_v3fl(rrgbf, rgb, map_alpha);
	}
	else {
		unsigned char straight[4];
		unsigned char *rrgb = (unsigned char *)ibuf->rect + (ibuf->x * y + x) * 4;

		premul_float_to_straight_uchar(straight, rgb);
		rrgb[0] = straight[0];
		rrgb[1] = straight[1];
		rrgb[2] = straight[2];
	}
}

static float paint_2d_ibuf_add_if(ImBuf *ibuf, unsigned int x, unsigned int y, float *outrgb, short torus, float w)
{
	float inrgb[4];

	// XXX: signed unsigned mismatch
	if ((x >= (unsigned int)(ibuf->x)) || (y >= (unsigned int)(ibuf->y))) {
		if (torus) paint_2d_ibuf_rgb_get(ibuf, x, y, 1, inrgb);
		else return 0;
	}
	else {
		paint_2d_ibuf_rgb_get(ibuf, x, y, 0, inrgb);
	}

	mul_v4_fl(inrgb, w);
	add_v4_v4(outrgb, inrgb);

	return w;
}

static void paint_2d_lift_soften(ImagePaintState *s, ImBuf *ibuf, ImBuf *ibufb, int *pos, const short is_torus)
{
	bool sharpen = (s->painter->cache.invert ^ ((s->brush->flag & BRUSH_DIR_IN) != 0));
	float threshold = s->brush->sharp_threshold;
	int x, y, xi, yi, xo, yo, xk, yk;
	float count;
	int out_off[2], in_off[2], dim[2];
	int diff_pos[2];
	float outrgb[4];
	float rgba[4];
	BlurKernel *kernel = s->blurkernel;

	dim[0] = ibufb->x;
	dim[1] = ibufb->y;
	in_off[0] = pos[0];
	in_off[1] = pos[1];
	out_off[0] = out_off[1] = 0;

	if (!is_torus) {
		IMB_rectclip(ibuf, ibufb, &in_off[0], &in_off[1], &out_off[0],
		             &out_off[1], &dim[0], &dim[1]);

		if ((dim[0] == 0) || (dim[1] == 0))
			return;
	}

	/* find offset inside mask buffers to sample them */
	sub_v2_v2v2_int(diff_pos, out_off, in_off);

	for (y = 0; y < dim[1]; y++) {
		for (x = 0; x < dim[0]; x++) {
			/* get input pixel */
			xi = in_off[0] + x;
			yi = in_off[1] + y;

			count = 0.0;
			paint_2d_ibuf_rgb_get(ibuf, xi, yi, is_torus, rgba);
			zero_v4(outrgb);

			for (yk = 0; yk < kernel->side; yk++) {
				for (xk = 0; xk < kernel->side; xk++) {
					count += paint_2d_ibuf_add_if(ibuf, xi + xk - kernel->pixel_len,
					                               yi + yk - kernel->pixel_len, outrgb, is_torus,
					                               kernel->wdata[xk + yk * kernel->side]);
				}
			}

			if (count > 0.0f) {
				mul_v4_fl(outrgb, 1.0f / (float)count);

				if (sharpen) {
					/* subtract blurred image from normal image gives high pass filter */
					sub_v3_v3v3(outrgb, rgba, outrgb);

					/* now rgba_ub contains the edge result, but this should be converted to luminance to avoid
					 * colored speckles appearing in final image, and also to check for threshold */
					outrgb[0] = outrgb[1] = outrgb[2] = rgb_to_grayscale(outrgb);
					if (fabsf(outrgb[0]) > threshold) {
						float mask = BKE_brush_alpha_get(s->scene, s->brush);
						float alpha = rgba[3];
						rgba[3] = outrgb[3] = mask;

						/* add to enhance edges */
						blend_color_add_float(outrgb, rgba, outrgb);
						outrgb[3] = alpha;
					}
					else
						copy_v4_v4(outrgb, rgba);
				}
			}
			else
				copy_v4_v4(outrgb, rgba);
			/* write into brush buffer */
			xo = out_off[0] + x;
			yo = out_off[1] + y;
			paint_2d_ibuf_rgb_set(ibufb, xo, yo, 0, outrgb);
		}
	}
}

static void paint_2d_set_region(ImagePaintRegion *region, int destx, int desty, int srcx, int srcy, int width, int height)
{
	region->destx = destx;
	region->desty = desty;
	region->srcx = srcx;
	region->srcy = srcy;
	region->width = width;
	region->height = height;
}

static int paint_2d_torus_split_region(ImagePaintRegion region[4], ImBuf *dbuf, ImBuf *sbuf)
{
	int destx = region->destx;
	int desty = region->desty;
	int srcx = region->srcx;
	int srcy = region->srcy;
	int width = region->width;
	int height = region->height;
	int origw, origh, w, h, tot = 0;

	/* convert destination and source coordinates to be within image */
	destx = destx % dbuf->x;
	if (destx < 0) destx += dbuf->x;
	desty = desty % dbuf->y;
	if (desty < 0) desty += dbuf->y;
	srcx = srcx % sbuf->x;
	if (srcx < 0) srcx += sbuf->x;
	srcy = srcy % sbuf->y;
	if (srcy < 0) srcy += sbuf->y;

	/* clip width of blending area to destination imbuf, to avoid writing the
	 * same pixel twice */
	origw = w = (width > dbuf->x) ? dbuf->x : width;
	origh = h = (height > dbuf->y) ? dbuf->y : height;

	/* clip within image */
	IMB_rectclip(dbuf, sbuf, &destx, &desty, &srcx, &srcy, &w, &h);
	paint_2d_set_region(&region[tot++], destx, desty, srcx, srcy, w, h);

	/* do 3 other rects if needed */
	if (w < origw)
		paint_2d_set_region(&region[tot++], (destx + w) % dbuf->x, desty, (srcx + w) % sbuf->x, srcy, origw - w, h);
	if (h < origh)
		paint_2d_set_region(&region[tot++], destx, (desty + h) % dbuf->y, srcx, (srcy + h) % sbuf->y, w, origh - h);
	if ((w < origw) && (h < origh))
		paint_2d_set_region(&region[tot++], (destx + w) % dbuf->x, (desty + h) % dbuf->y, (srcx + w) % sbuf->x, (srcy + h) % sbuf->y, origw - w, origh - h);

	return tot;
}

static void paint_2d_lift_smear(ImBuf *ibuf, ImBuf *ibufb, int *pos)
{
	ImagePaintRegion region[4];
	int a, tot;

	paint_2d_set_region(region, 0, 0, pos[0], pos[1], ibufb->x, ibufb->y);
	tot = paint_2d_torus_split_region(region, ibufb, ibuf);

	for (a = 0; a < tot; a++)
		IMB_rectblend(ibufb, ibufb, ibuf, NULL, NULL, NULL, 0, region[a].destx, region[a].desty,
		              region[a].destx, region[a].desty,
		              region[a].srcx, region[a].srcy,
		              region[a].width, region[a].height, IMB_BLEND_COPY_RGB, false);
}

static ImBuf *paint_2d_lift_clone(ImBuf *ibuf, ImBuf *ibufb, int *pos)
{
	/* note: allocImbuf returns zero'd memory, so regions outside image will
	 * have zero alpha, and hence not be blended onto the image */
	int w = ibufb->x, h = ibufb->y, destx = 0, desty = 0, srcx = pos[0], srcy = pos[1];
	ImBuf *clonebuf = IMB_allocImBuf(w, h, ibufb->planes, ibufb->flags);

	IMB_rectclip(clonebuf, ibuf, &destx, &desty, &srcx, &srcy, &w, &h);
	IMB_rectblend(clonebuf, clonebuf, ibufb, NULL, NULL, NULL, 0, destx, desty, destx, desty, destx, desty, w, h,
	              IMB_BLEND_COPY_ALPHA, false);
	IMB_rectblend(clonebuf, clonebuf, ibuf, NULL, NULL, NULL, 0, destx, desty, destx, desty, srcx, srcy, w, h,
	              IMB_BLEND_COPY_RGB, false);

	return clonebuf;
}

static void paint_2d_convert_brushco(ImBuf *ibufb, const float pos[2], int ipos[2])
{
	ipos[0] = (int)floorf((pos[0] - ibufb->x / 2) + 1.0f);
	ipos[1] = (int)floorf((pos[1] - ibufb->y / 2) + 1.0f);
}

static int paint_2d_op(void *state, ImBuf *ibufb, unsigned short *curveb, unsigned short *texmaskb, const float lastpos[2], const float pos[2])
{
	ImagePaintState *s = ((ImagePaintState *)state);
	ImBuf *clonebuf = NULL, *frombuf;
	ImagePaintRegion region[4];
	short torus = s->brush->flag & BRUSH_TORUS;
	short blend = s->blend;
	const float *offset = s->brush->clone.offset;
	float liftpos[2];
	float mask_max = BKE_brush_alpha_get(s->scene, s->brush);
	int bpos[2], blastpos[2], bliftpos[2];
	int a, tot;

	paint_2d_convert_brushco(ibufb, pos, bpos);

	/* lift from canvas */
	if (s->tool == PAINT_TOOL_SOFTEN) {
		paint_2d_lift_soften(s, s->canvas, ibufb, bpos, torus);
	}
	else if (s->tool == PAINT_TOOL_SMEAR) {
		if (lastpos[0] == pos[0] && lastpos[1] == pos[1])
			return 0;

		paint_2d_convert_brushco(ibufb, lastpos, blastpos);
		paint_2d_lift_smear(s->canvas, ibufb, blastpos);
	}
	else if (s->tool == PAINT_TOOL_CLONE && s->clonecanvas) {
		liftpos[0] = pos[0] - offset[0] * s->canvas->x;
		liftpos[1] = pos[1] - offset[1] * s->canvas->y;

		paint_2d_convert_brushco(ibufb, liftpos, bliftpos);
		clonebuf = paint_2d_lift_clone(s->clonecanvas, ibufb, bliftpos);
	}

	frombuf = (clonebuf) ? clonebuf : ibufb;

	if (torus) {
		paint_2d_set_region(region, bpos[0], bpos[1], 0, 0, frombuf->x, frombuf->y);
		tot = paint_2d_torus_split_region(region, s->canvas, frombuf);
	}
	else {
		paint_2d_set_region(region, bpos[0], bpos[1], 0, 0, frombuf->x, frombuf->y);
		tot = 1;
	}
	
	/* blend into canvas */
	for (a = 0; a < tot; a++) {
		ED_imapaint_dirty_region(s->image, s->canvas,
		                      region[a].destx, region[a].desty,
		                      region[a].width, region[a].height);
	
		if (s->do_masking) {
			/* masking, find original pixels tiles from undo buffer to composite over */
			int tilex, tiley, tilew, tileh, tx, ty;
			ImBuf *tmpbuf;

			imapaint_region_tiles(s->canvas, region[a].destx, region[a].desty,
			                      region[a].width, region[a].height,
			                      &tilex, &tiley, &tilew, &tileh);

			tmpbuf = IMB_allocImBuf(IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE, 32, 0);

			for (ty = tiley; ty <= tileh; ty++) {
				for (tx = tilex; tx <= tilew; tx++) {
					/* retrieve original pixels + mask from undo buffer */
					unsigned short *mask;
					int origx = region[a].destx - tx * IMAPAINT_TILE_SIZE;
					int origy = region[a].desty - ty * IMAPAINT_TILE_SIZE;

					if (s->canvas->rect_float)
						tmpbuf->rect_float = image_undo_find_tile(s->image, s->canvas, tx, ty, &mask, false);
					else
						tmpbuf->rect = image_undo_find_tile(s->image, s->canvas, tx, ty, &mask, false);

					IMB_rectblend(s->canvas, tmpbuf, frombuf, mask,
					              curveb, texmaskb, mask_max,
					              region[a].destx, region[a].desty,
					              origx, origy,
					              region[a].srcx, region[a].srcy,
					              region[a].width, region[a].height, blend, ((s->brush->flag & BRUSH_ACCUMULATE) != 0));
				}
			}

			IMB_freeImBuf(tmpbuf);
		}
		else {
			/* no masking, composite brush directly onto canvas */
			IMB_rectblend(s->canvas, s->canvas, frombuf, NULL, curveb, texmaskb, mask_max,
			              region[a].destx, region[a].desty,
			              region[a].destx, region[a].desty,
			              region[a].srcx, region[a].srcy,
			              region[a].width, region[a].height, blend, false);
		}
	}

	if (clonebuf) IMB_freeImBuf(clonebuf);

	return 1;
}


static int paint_2d_canvas_set(ImagePaintState *s, Image *ima)
{
	ImBuf *ibuf = BKE_image_acquire_ibuf(ima, s->sima ? &s->sima->iuser : NULL, NULL);

	/* verify that we can paint and set canvas */
	if (ima == NULL) {
		return 0;
	}
	else if (ima->packedfile && ima->rr) {
		s->warnpackedfile = ima->id.name + 2;
		return 0;
	}
	else if (ibuf && ibuf->channels != 4) {
		s->warnmultifile = ima->id.name + 2;
		return 0;
	}
	else if (!ibuf || !(ibuf->rect || ibuf->rect_float))
		return 0;

	s->image = ima;
	s->canvas = ibuf;

	/* set clone canvas */
	if (s->tool == PAINT_TOOL_CLONE) {
		ima = s->brush->clone.image;
		ibuf = BKE_image_acquire_ibuf(ima, s->sima ? &s->sima->iuser : NULL, NULL);

		if (!ima || !ibuf || !(ibuf->rect || ibuf->rect_float)) {
			BKE_image_release_ibuf(ima, ibuf, NULL);
			BKE_image_release_ibuf(s->image, s->canvas, NULL);
			return 0;
		}

		s->clonecanvas = ibuf;

		/* temporarily add float rect for cloning */
		if (s->canvas->rect_float && !s->clonecanvas->rect_float) {
			IMB_float_from_rect(s->clonecanvas);
		}
		else if (!s->canvas->rect_float && !s->clonecanvas->rect)
			IMB_rect_from_float(s->clonecanvas);
	}

	/* set masking */
	s->do_masking = paint_use_opacity_masking(s->brush);
	
	return 1;
}

static void paint_2d_canvas_free(ImagePaintState *s)
{
	BKE_image_release_ibuf(s->image, s->canvas, NULL);
	BKE_image_release_ibuf(s->brush->clone.image, s->clonecanvas, NULL);

	if (s->blurkernel) {
		paint_delete_blur_kernel(s->blurkernel);
		MEM_freeN(s->blurkernel);
	}

	image_undo_remove_masks();
}

void paint_2d_stroke(void *ps, const float prev_mval[2], const float mval[2], const bool eraser, float pressure, float distance, float size)
{
	float newuv[2], olduv[2];
	ImagePaintState *s = ps;
	BrushPainter *painter = s->painter;
	ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, s->sima ? &s->sima->iuser : NULL, NULL);
	const bool is_data = (ibuf && ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA);

	if (!ibuf)
		return;

	s->blend = s->brush->blend;
	if (eraser)
		s->blend = IMB_BLEND_ERASE_ALPHA;

	UI_view2d_region_to_view(s->v2d, mval[0], mval[1], &newuv[0], &newuv[1]);
	UI_view2d_region_to_view(s->v2d, prev_mval[0], prev_mval[1], &olduv[0], &olduv[1]);

	newuv[0] *= ibuf->x;
	newuv[1] *= ibuf->y;

	olduv[0] *= ibuf->x;
	olduv[1] *= ibuf->y;

	if (painter->firsttouch) {
		float startuv[2];

		UI_view2d_region_to_view(s->v2d, 0, 0, &startuv[0], &startuv[1]);

		/* paint exactly once on first touch */
		painter->startpaintpos[0] = startuv[0] * ibuf->x;
		painter->startpaintpos[1] = startuv[1] * ibuf->y;

		painter->firsttouch = 0;
		copy_v2_v2(painter->lastpaintpos, newuv);
	}
	else {
		copy_v2_v2(painter->lastpaintpos, olduv);
	}

	/* OCIO_TODO: float buffers are now always linear, so always use color correction
	 *            this should probably be changed when texture painting color space is supported
	 */
	brush_painter_2d_require_imbuf(painter, (ibuf->rect_float != NULL), !is_data);

	brush_painter_2d_refresh_cache(s, painter, newuv, mval, pressure, distance, size);

	if (paint_2d_op(s, painter->cache.ibuf, painter->cache.curve_mask, painter->cache.tex_mask, olduv, newuv))
		s->need_redraw = true;

	BKE_image_release_ibuf(s->image, ibuf, NULL);
}

void *paint_2d_new_stroke(bContext *C, wmOperator *op, int mode)
{
	Scene *scene = CTX_data_scene(C);
	ToolSettings *settings = scene->toolsettings;
	Brush *brush = BKE_paint_brush(&settings->imapaint.paint);

	ImagePaintState *s = MEM_callocN(sizeof(ImagePaintState), "ImagePaintState");

	s->sima = CTX_wm_space_image(C);
	s->v2d = &CTX_wm_region(C)->v2d;
	s->scene = scene;
	s->screen = CTX_wm_screen(C);

	s->brush = brush;
	s->tool = brush->imagepaint_tool;
	s->blend = brush->blend;

	s->image = s->sima->image;

	if (!paint_2d_canvas_set(s, s->image)) {
		if (s->warnmultifile)
			BKE_report(op->reports, RPT_WARNING, "Image requires 4 color channels to paint");
		if (s->warnpackedfile)
			BKE_report(op->reports, RPT_WARNING, "Packed MultiLayer files cannot be painted");

		MEM_freeN(s);
		return NULL;
	}

	if (brush->imagepaint_tool == PAINT_TOOL_SOFTEN) {
		s->blurkernel = paint_new_blur_kernel(brush, false);
	}

	paint_brush_init_tex(s->brush);

	/* create painter */
	s->painter = brush_painter_2d_new(scene, s->brush, mode == BRUSH_STROKE_INVERT);

	return s;
}

void paint_2d_redraw(const bContext *C, void *ps, bool final)
{
	ImagePaintState *s = ps;

	if (s->need_redraw) {
		ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, s->sima ? &s->sima->iuser : NULL, NULL);

		imapaint_image_update(s->sima, s->image, ibuf, false);
		ED_imapaint_clear_partial_redraw();

		BKE_image_release_ibuf(s->image, ibuf, NULL);

		s->need_redraw = false;
	}
	else if (!final) {
		return;
	}

	if (final) {
		if (s->image && !(s->sima && s->sima->lock))
			GPU_free_image(s->image);

		/* compositor listener deals with updating */
		WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, s->image);
		DAG_id_tag_update(&s->image->id, 0);
	}
	else {
		if (!s->sima || !s->sima->lock)
			ED_region_tag_redraw(CTX_wm_region(C));
		else
			WM_event_add_notifier(C, NC_IMAGE | NA_PAINTING, s->image);
	}
}

void paint_2d_stroke_done(void *ps)
{
	ImagePaintState *s = ps;

	paint_2d_canvas_free(s);
	brush_painter_2d_free(s->painter);
	paint_brush_exit_tex(s->brush);

	MEM_freeN(s);
}

static void paint_2d_fill_add_pixel_byte(
        const int x_px, const int y_px, ImBuf *ibuf, BLI_Stack *stack, BLI_bitmap *touched,
        const float color[4], float threshold_sq)
{
	int coordinate;

	if (x_px >= ibuf->x || x_px < 0 || y_px >= ibuf->y || y_px < 0)
		return;

	coordinate = y_px * ibuf->x + x_px;

	if (!BLI_BITMAP_TEST(touched, coordinate)) {
		float color_f[4];
		unsigned char *color_b = (unsigned char *)(ibuf->rect + coordinate);
		rgba_uchar_to_float(color_f, color_b);

		if (compare_len_squared_v3v3(color_f, color, threshold_sq)) {
			BLI_stack_push(stack, &coordinate);
		}
		BLI_BITMAP_SET(touched, coordinate, true);
	}
}

static void paint_2d_fill_add_pixel_float(
        const int x_px, const int y_px, ImBuf *ibuf, BLI_Stack *stack, BLI_bitmap *touched,
        const float color[4], float threshold_sq)
{
	int coordinate;

	if (x_px >= ibuf->x || x_px < 0 || y_px >= ibuf->y || y_px < 0)
		return;

	coordinate = y_px * ibuf->x + x_px;

	if (!BLI_BITMAP_TEST(touched, coordinate)) {
		if (compare_len_squared_v3v3(ibuf->rect_float + 4 * coordinate, color, threshold_sq)) {
			BLI_stack_push(stack, &coordinate);
		}
		BLI_BITMAP_SET(touched, coordinate, true);
	}
}

/* this function expects linear space color values */
void paint_2d_bucket_fill(
        const bContext *C, const float color[3], Brush *br,
        const float mouse_init[2],
        void *ps)
{
	SpaceImage *sima = CTX_wm_space_image(C);
	Image *ima = sima->image;

	ImagePaintState *s = ps;

	ImBuf *ibuf;
	int x_px, y_px;
	unsigned int color_b;
	float color_f[4];
	float strength = br ? br->alpha : 1.0f;

	bool do_float;

	if (!ima)
		return;

	ibuf = BKE_image_acquire_ibuf(ima, &sima->iuser, NULL);

	if (!ibuf)
		return;

	do_float = (ibuf->rect_float != NULL);
	/* first check if our image is float. If it is not we should correct the color to
	 * be in gamma space. strictly speaking this is not correct, but blender does not paint
	 * byte images in linear space */
	if (!do_float) {
		linearrgb_to_srgb_uchar3((unsigned char *)&color_b, color);
		*(((char *)&color_b) + 3) = strength * 255;
	}
	else {
		copy_v3_v3(color_f, color);
		color_f[3] = strength;
	}

	if (!mouse_init || !br) {
		/* first case, no image UV, fill the whole image */
		ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y);

		if (do_float) {
			for (x_px = 0; x_px < ibuf->x; x_px++) {
				for (y_px = 0; y_px < ibuf->y; y_px++) {
					blend_color_mix_float(ibuf->rect_float + 4 * (y_px * ibuf->x + x_px),
					                      ibuf->rect_float + 4 * (y_px * ibuf->x + x_px), color_f);
				}
			}
		}
		else {
			for (x_px = 0; x_px < ibuf->x; x_px++) {
				for (y_px = 0; y_px < ibuf->y; y_px++) {
					blend_color_mix_byte((unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px),
					                     (unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px), (unsigned char *)&color_b);
				}
			}
		}
	}
	else {
		/* second case, start sweeping the neighboring pixels, looking for pixels whose
		 * value is within the brush fill threshold from the fill color */
		BLI_Stack *stack;
		BLI_bitmap *touched;
		int coordinate;
		int width = ibuf->x;
		float image_init[2];
		int minx = ibuf->x, miny = ibuf->y, maxx = 0, maxy = 0;
		float pixel_color[4];
		float threshold_sq = br->fill_threshold * br->fill_threshold;

		UI_view2d_region_to_view(s->v2d, mouse_init[0], mouse_init[1], &image_init[0], &image_init[1]);

		x_px = image_init[0] * ibuf->x;
		y_px = image_init[1] * ibuf->y;

		if (x_px >= ibuf->x || x_px < 0 || y_px > ibuf->y || y_px < 0) {
			BKE_image_release_ibuf(ima, ibuf, NULL);
			return;
		}

		/* change image invalidation method later */
		ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y);

		stack = BLI_stack_new(sizeof(int), __func__);
		touched = BLI_BITMAP_NEW(ibuf->x * ibuf->y, "bucket_fill_bitmap");

		coordinate = (y_px * ibuf->x + x_px);

		if (do_float) {
			copy_v4_v4(pixel_color, ibuf->rect_float + 4 * coordinate);
		}
		else {
			int pixel_color_b = *(ibuf->rect + coordinate);
			rgba_uchar_to_float(pixel_color, (unsigned char *)&pixel_color_b);
		}

		BLI_stack_push(stack, &coordinate);
		BLI_BITMAP_SET(touched, coordinate, true);

		if (do_float) {
			while (!BLI_stack_is_empty(stack)) {
				BLI_stack_pop(stack, &coordinate);

				IMB_blend_color_float(ibuf->rect_float + 4 * (coordinate),
				                      ibuf->rect_float + 4 * (coordinate),
				                      color_f, br->blend);

				/* reconstruct the coordinates here */
				x_px = coordinate % width;
				y_px = coordinate / width;

				paint_2d_fill_add_pixel_float(x_px - 1, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_float(x_px - 1, y_px, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_float(x_px - 1, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_float(x_px, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_float(x_px, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_float(x_px + 1, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_float(x_px + 1, y_px, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_float(x_px + 1, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq);

				if (x_px > maxx)
					maxx = x_px;
				if (x_px < minx)
					minx = x_px;
				if (y_px > maxy)
					maxy = y_px;
				if (x_px > miny)
					miny = y_px;
			}
		}
		else {
			while (!BLI_stack_is_empty(stack)) {
				BLI_stack_pop(stack, &coordinate);

				IMB_blend_color_byte((unsigned char *)(ibuf->rect + coordinate),
				                     (unsigned char *)(ibuf->rect + coordinate),
				                     (unsigned char *)&color_b, br->blend);

				/* reconstruct the coordinates here */
				x_px = coordinate % width;
				y_px = coordinate / width;

				paint_2d_fill_add_pixel_byte(x_px - 1, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_byte(x_px - 1, y_px, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_byte(x_px - 1, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_byte(x_px, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_byte(x_px, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_byte(x_px + 1, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_byte(x_px + 1, y_px, ibuf, stack, touched, pixel_color, threshold_sq);
				paint_2d_fill_add_pixel_byte(x_px + 1, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq);

				if (x_px > maxx)
					maxx = x_px;
				if (x_px < minx)
					minx = x_px;
				if (y_px > maxy)
					maxy = y_px;
				if (x_px > miny)
					miny = y_px;
			}
		}

		MEM_freeN(touched);
		BLI_stack_free(stack);
	}

	imapaint_image_update(sima, ima, ibuf, false);
	ED_imapaint_clear_partial_redraw();

	BKE_image_release_ibuf(ima, ibuf, NULL);

	WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, ima);
}

void paint_2d_gradient_fill(
        const bContext *C, Brush *br,
        const float mouse_init[2], const float mouse_final[2],
        void *ps)
{
	SpaceImage *sima = CTX_wm_space_image(C);
	Image *ima = sima->image;
	ImagePaintState *s = ps;

	ImBuf *ibuf;
	int x_px, y_px;
	unsigned int color_b;
	float color_f[4];
	float image_init[2], image_final[2];
	float tangent[2];
	float line_len_sq_inv, line_len;

	bool do_float;

	if (!ima)
		return;

	ibuf = BKE_image_acquire_ibuf(ima, &sima->iuser, NULL);

	if (!ibuf)
		return;

	UI_view2d_region_to_view(s->v2d, mouse_final[0], mouse_final[1], &image_final[0], &image_final[1]);
	UI_view2d_region_to_view(s->v2d, mouse_init[0], mouse_init[1], &image_init[0], &image_init[1]);

	image_final[0] *= ibuf->x;
	image_final[1] *= ibuf->y;

	image_init[0] *= ibuf->x;
	image_init[1] *= ibuf->y;

	/* some math to get needed gradient variables */
	sub_v2_v2v2(tangent, image_final, image_init);
	line_len = len_squared_v2(tangent);
	line_len_sq_inv = 1.0f / line_len;
	line_len = sqrtf(line_len);

	do_float = (ibuf->rect_float != NULL);

	/* this will be substituted by something else when selection is available */
	ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y);

	if (do_float) {
		for (x_px = 0; x_px < ibuf->x; x_px++) {
			for (y_px = 0; y_px < ibuf->y; y_px++) {
				float f;
				float p[2] = {x_px - image_init[0], y_px - image_init[1]};

				switch (br->gradient_fill_mode) {
					case BRUSH_GRADIENT_LINEAR:
					{
						f = dot_v2v2(p, tangent) * line_len_sq_inv;
						break;
					}
					case BRUSH_GRADIENT_RADIAL:
					{
						f = len_v2(p) / line_len;
						break;
					}
				}
				do_colorband(br->gradient, f, color_f);
				/* convert to premultiplied */
				mul_v3_fl(color_f, color_f[3]);
				color_f[3] *= br->alpha;
				IMB_blend_color_float(ibuf->rect_float + 4 * (y_px * ibuf->x + x_px),
				                      ibuf->rect_float + 4 * (y_px * ibuf->x + x_px),
				                      color_f, br->blend);
			}
		}
	}
	else {
		for (x_px = 0; x_px < ibuf->x; x_px++) {
			for (y_px = 0; y_px < ibuf->y; y_px++) {
				float f;
				float p[2] = {x_px - image_init[0], y_px - image_init[1]};

				switch (br->gradient_fill_mode) {
					case BRUSH_GRADIENT_LINEAR:
					{
						f = dot_v2v2(p, tangent) * line_len_sq_inv;
						break;
					}
					case BRUSH_GRADIENT_RADIAL:
					{
						f = len_v2(p) / line_len;
						break;
					}
				}

				do_colorband(br->gradient, f, color_f);
				linearrgb_to_srgb_v3_v3(color_f, color_f);
				rgba_float_to_uchar((unsigned char *)&color_b, color_f);
				((unsigned char *)&color_b)[3] *= br->alpha;
				IMB_blend_color_byte((unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px),
				                     (unsigned char *)(ibuf->rect + y_px * ibuf->x + x_px),
				                     (unsigned char *)&color_b, br->blend);
			}
		}
	}

	imapaint_image_update(sima, ima, ibuf, false);
	ED_imapaint_clear_partial_redraw();

	BKE_image_release_ibuf(ima, ibuf, NULL);

	WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, ima);
}