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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_PAINT_INTERN_H
#define ED_PAINT_INTERN_H
struct Scene;
struct Object;
struct Mesh;
struct ViewContext;
struct wmOperatorType;
struct ARegion;
/* paint_vertex.c */
void PAINT_OT_weight_paint_toggle(struct wmOperatorType *ot);
void PAINT_OT_weight_paint_radial_control(struct wmOperatorType *ot);
void PAINT_OT_weight_paint(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint_radial_control(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint_toggle(struct wmOperatorType *ot);
void PAINT_OT_vertex_paint(struct wmOperatorType *ot);
/* paint_image.c */
void PAINT_OT_image_paint(struct wmOperatorType *ot);
void PAINT_OT_image_paint_radial_control(struct wmOperatorType *ot);
void PAINT_OT_grab_clone(struct wmOperatorType *ot);
void PAINT_OT_sample_color(struct wmOperatorType *ot);
void PAINT_OT_set_clone_cursor(struct wmOperatorType *ot);
void PAINT_OT_texture_paint_toggle(struct wmOperatorType *ot);
void PAINT_OT_texture_paint_radial_control(struct wmOperatorType *ot);
/* paint_utils.c */
int imapaint_pick_face(struct ViewContext *vc, struct Mesh *me, int *mval, unsigned int *index);
void imapaint_pick_uv(struct Scene *scene, struct Object *ob, struct Mesh *mesh, unsigned int faceindex, int *xy, float *uv);
void paint_sample_color(struct Scene *scene, struct ARegion *ar, int x, int y);
#endif /* ED_PAINT_INTERN_H */
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