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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/sculpt_paint/sculpt_intern.h
* \ingroup edsculpt
*/
#ifndef __SCULPT_INTERN_H__
#define __SCULPT_INTERN_H__
#include "DNA_listBase.h"
#include "DNA_vec_types.h"
#include "DNA_key_types.h"
#include "BLI_bitmap.h"
#include "BLI_pbvh.h"
struct bContext;
struct Brush;
struct KeyBlock;
struct Mesh;
struct MultiresModifierData;
struct Object;
struct Scene;
struct Sculpt;
struct SculptStroke;
/* Interface */
struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct Object *ob);
void sculpt(struct Sculpt *sd);
int sculpt_mode_poll(struct bContext *C);
int sculpt_mode_poll_view3d(struct bContext *C);
int sculpt_poll(struct bContext *C);
void sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob,
int need_pmap, int need_mask);
/* Deformed mesh sculpt */
void free_sculptsession_deformMats(struct SculptSession *ss);
/* Stroke */
int sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2]);
/* Undo */
typedef enum {
SCULPT_UNDO_COORDS,
SCULPT_UNDO_HIDDEN,
SCULPT_UNDO_MASK
} SculptUndoType;
typedef struct SculptUndoNode {
struct SculptUndoNode *next, *prev;
SculptUndoType type;
char idname[MAX_ID_NAME]; /* name instead of pointer*/
void *node; /* only during push, not valid afterwards! */
float (*co)[3];
float (*orig_co)[3];
short (*no)[3];
float *mask;
int totvert;
/* non-multires */
int maxvert; /* to verify if totvert it still the same */
int *index; /* to restore into right location */
BLI_bitmap vert_hidden;
/* multires */
int maxgrid; /* same for grid */
int gridsize; /* same for grid */
int totgrid; /* to restore into right location */
int *grids; /* to restore into right location */
BLI_bitmap *grid_hidden;
/* layer brush */
float *layer_disp;
/* shape keys */
char shapeName[sizeof(((KeyBlock *)0))->name];
} SculptUndoNode;
SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType type);
SculptUndoNode *sculpt_undo_get_node(PBVHNode *node);
void sculpt_undo_push_begin(const char *name);
void sculpt_undo_push_end(void);
void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]);
#endif
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