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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_action/space_action.c
* \ingroup spaction
*/
#include <string.h>
#include <stdio.h>
#include "DNA_action_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "ED_anim_api.h"
#include "ED_markers.h"
#include "action_intern.h" /* own include */
/* ******************** default callbacks for action space ***************** */
static SpaceLink *action_new(const bContext *C)
{
ScrArea *sa = CTX_wm_area(C);
SpaceAction *saction;
ARegion *ar;
saction = MEM_callocN(sizeof(SpaceAction), "initaction");
saction->spacetype = SPACE_ACTION;
saction->autosnap = SACTSNAP_FRAME;
saction->mode = SACTCONT_DOPESHEET;
saction->ads.filterflag |= ADS_FILTER_SUMMARY;
/* header */
ar = MEM_callocN(sizeof(ARegion), "header for action");
BLI_addtail(&saction->regionbase, ar);
ar->regiontype = RGN_TYPE_HEADER;
ar->alignment = RGN_ALIGN_BOTTOM;
/* channel list region */
ar = MEM_callocN(sizeof(ARegion), "channel area for action");
BLI_addtail(&saction->regionbase, ar);
ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_LEFT;
/* only need to set scroll settings, as this will use 'listview' v2d configuration */
ar->v2d.scroll = V2D_SCROLL_BOTTOM;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
/* main area */
ar = MEM_callocN(sizeof(ARegion), "main area for action");
BLI_addtail(&saction->regionbase, ar);
ar->regiontype = RGN_TYPE_WINDOW;
ar->v2d.tot.xmin = -10.0f;
ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f;
ar->v2d.tot.xmax = (float)(sa->winx);
ar->v2d.tot.ymax = 0.0f;
ar->v2d.cur = ar->v2d.tot;
ar->v2d.min[0] = 0.0f;
ar->v2d.min[1] = 0.0f;
ar->v2d.max[0] = MAXFRAMEF;
ar->v2d.max[1] = FLT_MAX;
ar->v2d.minzoom = 0.01f;
ar->v2d.maxzoom = 50;
ar->v2d.scroll = (V2D_SCROLL_BOTTOM | V2D_SCROLL_SCALE_HORIZONTAL);
ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
ar->v2d.keepzoom = V2D_LOCKZOOM_Y;
ar->v2d.keepofs = V2D_KEEPOFS_Y;
ar->v2d.align = V2D_ALIGN_NO_POS_Y;
ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
return (SpaceLink *)saction;
}
/* not spacelink itself */
static void action_free(SpaceLink *UNUSED(sl))
{
// SpaceAction *saction = (SpaceAction *) sl;
}
/* spacetype; init callback */
static void action_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa)
{
SpaceAction *saction = sa->spacedata.first;
saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
}
static SpaceLink *action_duplicate(SpaceLink *sl)
{
SpaceAction *sactionn = MEM_dupallocN(sl);
/* clear or remove stuff from old */
return (SpaceLink *)sactionn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void action_main_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
/* own keymap */
keymap = WM_keymap_find(wm->defaultconf, "Dopesheet", SPACE_ACTION, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void action_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
SpaceAction *saction = CTX_wm_space_action(C);
bAnimContext ac;
View2D *v2d = &ar->v2d;
View2DGrid *grid;
View2DScrollers *scrollers;
short unit = 0, flag = 0;
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
/* time grid */
unit = (saction->flag & SACTION_DRAWTIME) ? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES;
grid = UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
UI_view2d_grid_free(grid);
ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
/* data */
if (ANIM_animdata_get_context(C, &ac)) {
draw_channel_strips(&ac, saction, ar);
}
/* current frame */
if (saction->flag & SACTION_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS;
if ((saction->flag & SACTION_NODRAWCFRANUM) == 0) flag |= DRAWCFRA_SHOW_NUMBOX;
ANIM_draw_cfra(C, v2d, flag);
/* markers */
UI_view2d_view_orthoSpecial(ar, v2d, 1);
flag = (ac.markers && (ac.markers != &ac.scene->markers)) ? DRAW_MARKERS_LOCAL : 0;
draw_markers_time(C, flag);
/* preview range */
UI_view2d_view_ortho(v2d);
ANIM_draw_previewrange(C, v2d, 0);
/* callback */
UI_view2d_view_ortho(v2d);
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers */
scrollers = UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}
/* add handlers, stuff you only do once or on area/region changes */
static void action_channel_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
/* ensure the 2d view sync works - main region has bottom scroller */
ar->v2d.scroll = V2D_SCROLL_BOTTOM;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
/* own keymap */
keymap = WM_keymap_find(wm->defaultconf, "Animation Channels", 0, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void action_channel_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
bAnimContext ac;
View2D *v2d = &ar->v2d;
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(v2d);
/* data */
if (ANIM_animdata_get_context(C, &ac)) {
draw_channel_names((bContext *)C, &ac, ar);
}
/* reset view matrix */
UI_view2d_view_restore(C);
/* no scrollers here */
}
/* add handlers, stuff you only do once or on area/region changes */
static void action_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar)
{
ED_region_header_init(ar);
}
static void action_header_area_draw(const bContext *C, ARegion *ar)
{
ED_region_header(C, ar);
}
static void action_channel_area_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(ar);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_OB_ACTIVE:
case ND_FRAME:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
ED_region_tag_redraw(ar);
break;
case ND_MODIFIER:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
}
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
default:
if (wmn->data == ND_KEYS)
ED_region_tag_redraw(ar);
break;
}
}
static void action_main_area_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch (wmn->category) {
case NC_ANIMATION:
ED_region_tag_redraw(ar);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_RENDER_OPTIONS:
case ND_OB_ACTIVE:
case ND_FRAME:
case ND_MARKERS:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_TRANSFORM:
/* moving object shouldn't need to redraw action */
break;
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_KEYS:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_NODE:
switch (wmn->action) {
case NA_EDITED:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
default:
if (wmn->data == ND_KEYS)
ED_region_tag_redraw(ar);
break;
}
}
/* editor level listener */
static void action_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn)
{
SpaceAction *saction = (SpaceAction *)sa->spacedata.first;
/* context changes */
switch (wmn->category) {
case NC_GPENCIL:
if (wmn->action == NA_EDITED) {
/* only handle this event in GPencil mode for performance considerations */
if (saction->mode == SACTCONT_GPENCIL)
ED_area_tag_redraw(sa);
}
break;
case NC_ANIMATION:
/* for NLA tweakmode enter/exit, need complete refresh */
if (wmn->data == ND_NLA_ACTCHANGE) {
saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
ED_area_tag_refresh(sa);
}
/* for selection changes of animation data, we can just redraw... otherwise autocolor might need to be done again */
else if (ELEM(wmn->data, ND_KEYFRAME, ND_ANIMCHAN) && (wmn->action == NA_SELECTED))
ED_area_tag_redraw(sa);
else
ED_area_tag_refresh(sa);
break;
case NC_SCENE:
switch (wmn->data) {
case ND_OB_ACTIVE: /* selection changed, so force refresh to flush (needs flag set to do syncing) */
case ND_OB_SELECT:
saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
ED_area_tag_refresh(sa);
break;
default: /* just redrawing the view will do */
ED_area_tag_redraw(sa);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_BONE_SELECT: /* selection changed, so force refresh to flush (needs flag set to do syncing) */
case ND_BONE_ACTIVE:
saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
ED_area_tag_refresh(sa);
break;
case ND_TRANSFORM:
/* moving object shouldn't need to redraw action */
break;
default: /* just redrawing the view will do */
ED_area_tag_redraw(sa);
break;
}
break;
case NC_MASK:
if (saction->mode == SACTCONT_MASK) {
switch (wmn->data) {
case ND_DATA:
ED_area_tag_refresh(sa);
ED_area_tag_redraw(sa);
break;
default: /* just redrawing the view will do */
ED_area_tag_redraw(sa);
break;
}
}
break;
case NC_NODE:
if (wmn->action == NA_SELECTED) {
/* selection changed, so force refresh to flush (needs flag set to do syncing) */
saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
ED_area_tag_refresh(sa);
}
break;
case NC_SPACE:
switch (wmn->data) {
case ND_SPACE_DOPESHEET:
ED_area_tag_redraw(sa);
break;
case ND_SPACE_CHANGED:
saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
ED_area_tag_refresh(sa);
break;
}
break;
case NC_WINDOW:
if (saction->flag & SACTION_TEMP_NEEDCHANSYNC) {
/* force redraw/refresh after undo/redo - [#28962] */
ED_area_tag_refresh(sa);
}
break;
}
}
static void action_header_area_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch (wmn->category) {
case NC_SCENE:
switch (wmn->data) {
case ND_OB_ACTIVE:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_region_tag_redraw(ar);
break;
}
}
static void action_refresh(const bContext *C, ScrArea *sa)
{
SpaceAction *saction = (SpaceAction *)sa->spacedata.first;
/* update the state of the animchannels in response to changes from the data they represent
* NOTE: the temp flag is used to indicate when this needs to be done, and will be cleared once handled
*/
if (saction->flag & SACTION_TEMP_NEEDCHANSYNC) {
ARegion *ar;
/* Perform syncing of channel state incl. selection
* Active action setting also occurs here (as part of anim channel filtering in anim_filter.c)
*/
ANIM_sync_animchannels_to_data(C);
saction->flag &= ~SACTION_TEMP_NEEDCHANSYNC;
/* Tag everything for redraw
* - Regions (such as header) need to be manually tagged for redraw too
* or else they don't update [#28962]
*/
ED_area_tag_redraw(sa);
for (ar = sa->regionbase.first; ar; ar = ar->next)
ED_region_tag_redraw(ar);
}
/* region updates? */
// XXX re-sizing y-extents of tot should go here?
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_action(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype action");
ARegionType *art;
st->spaceid = SPACE_ACTION;
strncpy(st->name, "Action", BKE_ST_MAXNAME);
st->new = action_new;
st->free = action_free;
st->init = action_init;
st->duplicate = action_duplicate;
st->operatortypes = action_operatortypes;
st->keymap = action_keymap;
st->listener = action_listener;
st->refresh = action_refresh;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
art->regionid = RGN_TYPE_WINDOW;
art->init = action_main_area_init;
art->draw = action_main_area_draw;
art->listener = action_main_area_listener;
art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_MARKERS | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->init = action_header_area_init;
art->draw = action_header_area_draw;
art->listener = action_header_area_listener;
BLI_addhead(&st->regiontypes, art);
/* regions: channels */
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
art->regionid = RGN_TYPE_CHANNELS;
art->prefsizex = 200;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES;
art->init = action_channel_area_init;
art->draw = action_channel_area_draw;
art->listener = action_channel_area_listener;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}
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