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/**
* $Id: spacetypes.c
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) Blender Foundation, 2008
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "BIF_gl.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "ED_mesh.h"
#include "ED_space_api.h"
#include "ED_anim_api.h"
ARegionType *ED_regiontype_from_id(SpaceType *st, int regionid)
{
ARegionType *art;
for(art= st->regiontypes.first; art; art= art->next)
if(art->regionid==regionid)
return art;
printf("Error, region type missing in %s\n", st->name);
return st->regiontypes.first;
}
/* only call once on startup, storage is global in BKE kernel listbase */
void ED_spacetypes_init(void)
{
const ListBase *spacetypes;
SpaceType *type;
/* create space types */
ED_spacetype_outliner();
ED_spacetype_time();
ED_spacetype_view3d();
ED_spacetype_ipo();
ED_spacetype_image();
ED_spacetype_node();
ED_spacetype_buttons();
ED_spacetype_info();
ED_spacetype_file();
ED_spacetype_sound();
ED_spacetype_action();
ED_spacetype_nla();
ED_spacetype_script();
ED_spacetype_text();
ED_spacetype_sequencer();
// ...
/* register operator types for screen and all spaces */
ED_operatortypes_screen();
ED_operatortypes_anim();
ED_operatortypes_animchannels(); // XXX have this as part of anim() ones instead?
ED_operatortypes_object();
ED_operatortypes_mesh();
ui_view2d_operatortypes();
spacetypes = BKE_spacetypes_list();
for(type=spacetypes->first; type; type=type->next)
type->operatortypes();
}
/* called in wm.c */
/* keymap definitions are registered only once per WM initialize, usually on file read,
using the keymap the actual areas/regions add the handlers */
void ED_spacetypes_keymap(wmWindowManager *wm)
{
const ListBase *spacetypes;
SpaceType *stype;
ARegionType *atype;
ED_keymap_screen(wm);
ED_keymap_anim(wm);
ED_keymap_animchannels(wm);
ED_keymap_object(wm);
ED_keymap_mesh(wm);
UI_view2d_keymap(wm);
spacetypes = BKE_spacetypes_list();
for(stype=spacetypes->first; stype; stype=stype->next) {
if(stype->keymap)
stype->keymap(wm);
for(atype=stype->regiontypes.first; atype; atype=atype->next) {
if(atype->keymap)
atype->keymap(wm);
}
}
}
/* ****************************** space template *********************** */
/* allocate and init some vars */
static SpaceLink *xxx_new(const bContext *C)
{
return NULL;
}
/* not spacelink itself */
static void xxx_free(SpaceLink *sl)
{
}
/* spacetype; init callback for usage, should be redoable */
static void xxx_init(wmWindowManager *wm, ScrArea *sa)
{
/* link area to SpaceXXX struct */
/* define how many regions, the order and types */
/* add types to regions */
}
static SpaceLink *xxx_duplicate(SpaceLink *sl)
{
return NULL;
}
static void xxx_operatortypes(void)
{
/* register operator types for this space */
}
static void xxx_keymap(wmWindowManager *wm)
{
/* add default items to keymap */
}
/* only called once, from screen/spacetypes.c */
void ED_spacetype_xxx(void)
{
static SpaceType st;
st.spaceid= SPACE_VIEW3D;
st.new= xxx_new;
st.free= xxx_free;
st.init= xxx_init;
st.duplicate= xxx_duplicate;
st.operatortypes= xxx_operatortypes;
st.keymap= xxx_keymap;
BKE_spacetype_register(&st);
}
/* ****************************** end template *********************** */
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