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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spassets
*/
#pragma once
#include "DNA_asset_types.h"
#include "UI_grid_view.hh"
struct AssetCatalogFilterSettings;
struct bContext;
struct PointerRNA;
struct PropertyRNA;
struct uiLayout;
struct View2D;
struct wmMsgBus;
namespace blender::ed::asset_browser {
class AssetGridView : public blender::ui::AbstractGridView {
AssetLibraryReference asset_library_ref_;
/** Reference to bind the active asset of the editor to the view. */
PointerRNA active_asset_idx_owner_;
PropertyRNA &active_asset_idx_prop_;
wmMsgBus &msg_bus_;
public:
AssetGridView(const AssetLibraryReference &,
const PointerRNA &active_asset_idx_owner_ptr,
PropertyRNA *active_asset_idx_prop,
wmMsgBus *msg_bus);
void build_items() override;
bool listen(const wmNotifier &) const override;
};
class AssetGridViewItem : public ui::PreviewGridItem {
/* Can't store this here, since the wrapped FileDirEntry will be freed while progressively
* loading items. */
// AssetHandle &asset_;
std::string asset_identifier_;
public:
AssetGridViewItem(const AssetLibraryReference &asset_library_ref, AssetHandle &);
};
void asset_view_create_in_layout(const bContext &C,
const AssetLibraryReference &asset_library_ref,
const AssetCatalogFilterSettings &catalog_filter_settings,
const PointerRNA &active_asset_idx_owner_ptr,
PropertyRNA *active_asset_idx_prop,
const View2D &v2d,
uiLayout &layout);
} // namespace blender::ed::asset_browser
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