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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_global.h"
#include "BKE_screen.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "buttons_intern.h"
/* ************************ header area region *********************** */
static void do_viewmenu(bContext *C, void *arg, int event)
{
}
static uiBlock *dummy_viewmenu(bContext *C, uiMenuBlockHandle *handle, void *arg_unused)
{
ScrArea *curarea= C->area;
uiBlock *block;
short yco= 0, menuwidth=120;
block= uiBeginBlock(C, handle->region, "dummy_viewmenu", UI_EMBOSSP, UI_HELV);
uiBlockSetButmFunc(block, do_viewmenu, NULL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Nothing yet", 0, yco-=20,
menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
else {
uiBlockSetDirection(block, UI_TOP);
uiBlockFlipOrder(block);
}
uiTextBoundsBlock(block, 50);
uiEndBlock(C, block);
return block;
}
#define B_CONTEXT_SWITCH 101
#define B_BUTSPREVIEW 102
#define B_NEWFRAME 103
static void do_buttons_buttons(bContext *C, void *arg, int event)
{
switch(event) {
case B_NEWFRAME:
WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
break;
}
}
void buttons_header_buttons(const bContext *C, ARegion *ar)
{
ScrArea *sa= C->area;
SpaceButs *sbuts= sa->spacedata.first;
uiBlock *block;
int xco, yco= 3;
block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS, UI_HELV);
uiBlockSetHandleFunc(block, do_buttons_buttons, NULL);
xco= ED_area_header_standardbuttons(C, block, yco);
if((sa->flag & HEADER_NO_PULLDOWN)==0) {
int xmax;
/* pull down menus */
uiBlockSetEmboss(block, UI_EMBOSSP);
xmax= GetButStringLength("View");
uiDefPulldownBut(block, dummy_viewmenu, C->area,
"View", xco, yco-2, xmax-3, 24, "");
xco+=XIC+xmax;
}
uiBlockSetEmboss(block, UI_EMBOSS);
uiBlockBeginAlign(block);
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_GAME, xco, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_LOGIC, 0, 0, "Logic (F4) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCRIPT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SCRIPT, 0, 0, "Script ");
uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL_DEHLT,xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SHADING, 0, 0, "Shading (F5) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_OBJECT, 0, 0, "Object (F7) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_EDIT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_EDITING, 0, 0, "Editing (F9) ");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE_DEHLT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SCENE, 0, 0, "Scene (F10) ");
xco+= XIC;
/* select the context to be drawn, per contex/tab the actual context is tested */
uiBlockSetEmboss(block, UI_EMBOSS); // normal
switch(sbuts->mainb) {
case CONTEXT_SCENE:
uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_RENDER, 0, 0, "Render buttons ");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SEQUENCE, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SEQUENCER, 0, 0, "Sequencer buttons ");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_ANIM, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_ANIM, 0, 0, "Anim/playback buttons");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SOUND, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SOUND, 0, 0, "Sound block buttons");
break;
case CONTEXT_OBJECT:
uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_OBJECT, 0, 0, "Object buttons ");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PHYSICS, 0, 0, "Physics buttons");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PARTICLES, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PARTICLE, 0, 0, "Particle buttons");
break;
case CONTEXT_SHADING:
uiBlockBeginAlign(block);
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_LAMP, 0, 0, "Lamp buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_MAT, 0, 0, "Material buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_TEX, 0, 0, "Texture buttons(F6)");
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_RADIO,xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_RAD, 0, 0, "Radiosity buttons");
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_WORLD, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_WORLD, 0, 0, "World buttons");
break;
case CONTEXT_EDITING:
break;
case CONTEXT_SCRIPT:
break;
case CONTEXT_LOGIC:
break;
}
uiBlockEndAlign(block);
xco+=XIC;
uiDefButI(block, NUM, B_NEWFRAME, "", (xco+20),yco,60,YIC, &(C->scene->r.cfra), 1.0, MAXFRAMEF, 0, 0, "Displays Current Frame of animation. Click to change.");
xco+= 80;
// XXX buttons_active_id(&id, &idfrom);
// sbuts->lockpoin= id;
/* always as last */
sa->headbutlen= xco+XIC+80; // +80 because the last button is not an icon
uiEndBlock(C, block);
uiDrawBlock(block);
}
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