Welcome to mirror list, hosted at ThFree Co, Russian Federation.

buttons_header.c « space_buttons « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: c7f80f4d724c277dc722ca0c6495bc3dd5e3c7d6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/**
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. 
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2008 Blender Foundation.
 * All rights reserved.
 *
 * 
 * Contributor(s): Blender Foundation
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#include <string.h>
#include <stdio.h>


#include "MEM_guardedalloc.h"

#include "BLI_blenlib.h"

#include "BKE_context.h"

#include "ED_screen.h"
#include "ED_types.h"


#include "BIF_gl.h"
#include "BIF_glutil.h"

#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"

#include "buttons_intern.h"


#define B_CONTEXT_SWITCH	101
#define B_BUTSPREVIEW		102

static void do_buttons_buttons(bContext *C, void *arg, int event)
{
	SpaceButs *sbuts= CTX_wm_space_buts(C);

	if(!sbuts) /* editor type switch */
		return;

	switch(event) {
		case B_CONTEXT_SWITCH:
		case B_BUTSPREVIEW:
			ED_area_tag_redraw(CTX_wm_area(C));

			/* silly exception */
			if(sbuts->mainb == BCONTEXT_WORLD)
				sbuts->flag |= SB_WORLD_TEX;
			else if(sbuts->mainb != BCONTEXT_TEXTURE)
				sbuts->flag &= ~SB_WORLD_TEX;

			sbuts->preview= 1;
			break;
	}

	sbuts->mainbuser= sbuts->mainb;
}

void buttons_header_buttons(const bContext *C, ARegion *ar)
{
	SpaceButs *sbuts= CTX_wm_space_buts(C);
	uiBlock *block;
	int xco, yco= 3;

	buttons_context_compute(C, sbuts);
	
	block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS);
	uiBlockSetHandleFunc(block, do_buttons_buttons, NULL);
	
	xco= ED_area_header_switchbutton(C, block, yco);
	
	uiBlockSetEmboss(block, UI_EMBOSS);

	xco -= XIC;
	
	// Default panels
	uiBlockBeginAlign(block);
	if(sbuts->pathflag & (1<<BCONTEXT_RENDER))
		uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,	ICON_SCENE,			xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_RENDER, 0, 0, "Render");
	if(sbuts->pathflag & (1<<BCONTEXT_SCENE))
		uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,	ICON_SCENE_DATA,			xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_SCENE, 0, 0, "Scene");
	if(sbuts->pathflag & (1<<BCONTEXT_WORLD))
		uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,	ICON_WORLD,		xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_WORLD, 0, 0, "World");
	if(sbuts->pathflag & (1<<BCONTEXT_OBJECT))
		uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,	ICON_OBJECT_DATA,	xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_OBJECT, 0, 0, "Object");
	if(sbuts->pathflag & (1<<BCONTEXT_CONSTRAINT))
		uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,	ICON_CONSTRAINT,	xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_CONSTRAINT, 0, 0, "Object Constraints");
	if(sbuts->pathflag & (1<<BCONTEXT_MODIFIER))
		uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,	ICON_MODIFIER,	xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_MODIFIER, 0, 0, "Modifiers");
	if(sbuts->pathflag & (1<<BCONTEXT_DATA))
		uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,	sbuts->dataicon,	xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_DATA, 0, 0, "Object Data");
	if(sbuts->pathflag & (1<<BCONTEXT_BONE))
		uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,	ICON_BONE_DATA,	xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_BONE, 0, 0, "Bone");
	if(sbuts->pathflag & (1<<BCONTEXT_BONE_CONSTRAINT))
		uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,	ICON_CONSTRAINT_BONE,	xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_BONE_CONSTRAINT, 0, 0, "Bone Constraints");
	if(sbuts->pathflag & (1<<BCONTEXT_MATERIAL))
		uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,	ICON_MATERIAL,	xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_MATERIAL, 0, 0, "Material");
	if(sbuts->pathflag & (1<<BCONTEXT_TEXTURE))
		uiDefIconButS(block, ROW, B_BUTSPREVIEW,	ICON_TEXTURE,	xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_TEXTURE, 0, 0, "Texture");
	if(sbuts->pathflag & (1<<BCONTEXT_PARTICLE))
		uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,	ICON_PARTICLES,	xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_PARTICLE, 0, 0, "Particles");
	if(sbuts->pathflag & (1<<BCONTEXT_PHYSICS))
		uiDefIconButS(block, ROW, B_CONTEXT_SWITCH,	ICON_PHYSICS,	xco+=BUTS_UI_UNIT, yco, BUTS_UI_UNIT, BUTS_UI_UNIT, &(sbuts->mainb), 0.0, (float)BCONTEXT_PHYSICS, 0, 0, "Physics");
	xco+= BUTS_UI_UNIT;
	
	uiBlockEndAlign(block);
	
	/* always as last  */
	UI_view2d_totRect_set(&ar->v2d, xco+(XIC/2), ar->v2d.tot.ymax-ar->v2d.tot.ymin);
	
	uiEndBlock(C, block);
	uiDrawBlock(C, block);
}