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/**
 * $Id:
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. 
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2008 Blender Foundation.
 * All rights reserved.
 *
 * 
 * Contributor(s): Blender Foundation
 *
 * ***** END GPL LICENSE BLOCK *****
 */
#ifndef ED_BUTTONS_INTERN_H
#define ED_BUTTONS_INTERN_H

struct ARegion;
struct ARegionType;
struct bContext;

/* warning: the values of these defines are used in sbuts->tabs[7] */
/* buts->mainb new */
#define CONTEXT_SCENE	0
#define CONTEXT_OBJECT	1
#define CONTEXT_TYPES	2
#define CONTEXT_SHADING	3
#define CONTEXT_EDITING	4
#define CONTEXT_SCRIPT	5
#define CONTEXT_LOGIC	6

/* buts->tab new */
#define TAB_SHADING_MAT 	0
#define TAB_SHADING_TEX 	1
#define TAB_SHADING_RAD 	2
#define TAB_SHADING_WORLD	3
#define TAB_SHADING_LAMP	4

#define TAB_OBJECT_OBJECT	0
#define TAB_OBJECT_PHYSICS 	1
#define TAB_OBJECT_PARTICLE	2

#define TAB_SCENE_RENDER	0
#define TAB_SCENE_WORLD     	1
#define TAB_SCENE_ANIM		2
#define TAB_SCENE_SOUND		3
#define TAB_SCENE_SEQUENCER	4


/* buts->scaflag */		
#define BUTS_SENS_SEL		1
#define BUTS_SENS_ACT		2
#define BUTS_SENS_LINK		4
#define BUTS_CONT_SEL		8
#define BUTS_CONT_ACT		16
#define BUTS_CONT_LINK		32
#define BUTS_ACT_SEL		64
#define BUTS_ACT_ACT		128
#define BUTS_ACT_LINK		256
#define BUTS_SENS_STATE		512
#define BUTS_ACT_STATE		1024


/* internal exports only */

/* image_header.c */
void buttons_header_buttons(const struct bContext *C, struct ARegion *ar);
void buttons_scene_register(struct ARegionType *art);
void buttons_object_register(struct ARegionType *art);

#endif /* ED_BUTTONS_INTERN_H */