1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_buttons/space_buttons.c
* \ingroup spbuttons
*/
#include <string.h>
#include <stdio.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "WM_message.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "UI_resources.h"
#include "GPU_glew.h"
#include "buttons_intern.h" /* own include */
/* ******************** default callbacks for buttons space ***************** */
static SpaceLink *buttons_new(const ScrArea *UNUSED(area), const Scene *UNUSED(scene))
{
ARegion *ar;
SpaceButs *sbuts;
sbuts = MEM_callocN(sizeof(SpaceButs), "initbuts");
sbuts->spacetype = SPACE_BUTS;
sbuts->mainb = sbuts->mainbuser = BCONTEXT_OBJECT;
/* header */
ar = MEM_callocN(sizeof(ARegion), "header for buts");
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype = RGN_TYPE_HEADER;
ar->alignment = RGN_ALIGN_TOP;
#if 0
/* context region */
ar = MEM_callocN(sizeof(ARegion), "context region for buts");
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype = RGN_TYPE_CHANNELS;
ar->alignment = RGN_ALIGN_TOP;
#endif
/* main region */
ar = MEM_callocN(sizeof(ARegion), "main region for buts");
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype = RGN_TYPE_WINDOW;
return (SpaceLink *)sbuts;
}
/* not spacelink itself */
static void buttons_free(SpaceLink *sl)
{
SpaceButs *sbuts = (SpaceButs *) sl;
if (sbuts->path)
MEM_freeN(sbuts->path);
if (sbuts->texuser) {
ButsContextTexture *ct = sbuts->texuser;
BLI_freelistN(&ct->users);
MEM_freeN(ct);
}
}
/* spacetype; init callback */
static void buttons_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
{
}
static SpaceLink *buttons_duplicate(SpaceLink *sl)
{
SpaceButs *sbutsn = MEM_dupallocN(sl);
/* clear or remove stuff from old */
sbutsn->path = NULL;
sbutsn->texuser = NULL;
return (SpaceLink *)sbutsn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_main_region_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, ar);
keymap = WM_keymap_find(wm->defaultconf, "Property Editor", SPACE_BUTS, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void buttons_main_region_layout_properties(const bContext *C, SpaceButs *sbuts, ARegion *ar)
{
buttons_context_compute(C, sbuts);
const char *contexts[2] = {NULL, NULL};
switch (sbuts->mainb) {
case BCONTEXT_SCENE:
contexts[0] = "scene";
break;
case BCONTEXT_RENDER:
contexts[0] = "render";
break;
case BCONTEXT_VIEW_LAYER:
contexts[0] = "view_layer";
break;
case BCONTEXT_WORLD:
contexts[0] = "world";
break;
case BCONTEXT_WORKSPACE:
contexts[0] = "workspace";
break;
case BCONTEXT_OBJECT:
contexts[0] = "object";
break;
case BCONTEXT_DATA:
contexts[0] = "data";
break;
case BCONTEXT_MATERIAL:
contexts[0] = "material";
break;
case BCONTEXT_TEXTURE:
contexts[0] = "texture";
break;
case BCONTEXT_PARTICLE:
contexts[0] = "particle";
break;
case BCONTEXT_PHYSICS:
contexts[0] = "physics";
break;
case BCONTEXT_BONE:
contexts[0] = "bone";
break;
case BCONTEXT_MODIFIER:
contexts[0] = "modifier";
break;
case BCONTEXT_SHADERFX:
contexts[0] = "shaderfx";
break;
case BCONTEXT_CONSTRAINT:
contexts[0] = "constraint";
break;
case BCONTEXT_BONE_CONSTRAINT:
contexts[0] = "bone_constraint";
break;
case BCONTEXT_TOOL:
contexts[0] = "tool";
break;
}
const bool vertical = true;
ED_region_panels_layout_ex(C, ar, contexts, sbuts->mainb, vertical);
}
static void buttons_main_region_layout_tool(const bContext *C, ARegion *ar)
{
const char *contexts[3] = {NULL};
const WorkSpace *workspace = CTX_wm_workspace(C);
const int mode = CTX_data_mode_enum(C);
if (workspace->tools_space_type == SPACE_VIEW3D) {
switch (mode) {
case CTX_MODE_EDIT_MESH:
ARRAY_SET_ITEMS(contexts, ".mesh_edit");
break;
case CTX_MODE_EDIT_CURVE:
ARRAY_SET_ITEMS(contexts, ".curve_edit");
break;
case CTX_MODE_EDIT_SURFACE:
ARRAY_SET_ITEMS(contexts, ".curve_edit");
break;
case CTX_MODE_EDIT_TEXT:
ARRAY_SET_ITEMS(contexts, ".text_edit");
break;
case CTX_MODE_EDIT_ARMATURE:
ARRAY_SET_ITEMS(contexts, ".armature_edit");
break;
case CTX_MODE_EDIT_METABALL:
ARRAY_SET_ITEMS(contexts, ".mball_edit");
break;
case CTX_MODE_EDIT_LATTICE:
ARRAY_SET_ITEMS(contexts, ".lattice_edit");
break;
case CTX_MODE_POSE:
ARRAY_SET_ITEMS(contexts, ".posemode");
break;
case CTX_MODE_SCULPT:
ARRAY_SET_ITEMS(contexts, ".paint_common", ".sculpt_mode");
break;
case CTX_MODE_PAINT_WEIGHT:
ARRAY_SET_ITEMS(contexts, ".paint_common", ".weightpaint");
break;
case CTX_MODE_PAINT_VERTEX:
ARRAY_SET_ITEMS(contexts, ".paint_common", ".vertexpaint");
break;
case CTX_MODE_PAINT_TEXTURE:
ARRAY_SET_ITEMS(contexts, ".paint_common", ".imagepaint");
break;
case CTX_MODE_PARTICLE:
ARRAY_SET_ITEMS(contexts, ".particlemode");
break;
case CTX_MODE_OBJECT:
ARRAY_SET_ITEMS(contexts, ".objectmode");
break;
case CTX_MODE_GPENCIL_PAINT:
ARRAY_SET_ITEMS(contexts, ".greasepencil_paint");
break;
case CTX_MODE_GPENCIL_SCULPT:
ARRAY_SET_ITEMS(contexts, ".greasepencil_sculpt");
break;
case CTX_MODE_GPENCIL_WEIGHT:
ARRAY_SET_ITEMS(contexts, ".greasepencil_weight");
break;
}
}
else if (workspace->tools_space_type == SPACE_IMAGE) {
/* TODO */
}
/* for grease pencil we don't use tool system yet, so we need check outside
* workspace->tools_space_type because this value is not available
*/
switch (mode) {
case CTX_MODE_GPENCIL_PAINT:
ARRAY_SET_ITEMS(contexts, ".greasepencil_paint");
break;
case CTX_MODE_GPENCIL_SCULPT:
ARRAY_SET_ITEMS(contexts, ".greasepencil_sculpt");
break;
case CTX_MODE_GPENCIL_WEIGHT:
ARRAY_SET_ITEMS(contexts, ".greasepencil_weight");
break;
case CTX_MODE_GPENCIL_EDIT:
ARRAY_SET_ITEMS(contexts, ".greasepencil_edit");
break;
}
const bool vertical = true;
ED_region_panels_layout_ex(C, ar, contexts, -1, vertical);
}
static void buttons_main_region_layout(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
SpaceButs *sbuts = CTX_wm_space_buts(C);
if (sbuts->mainb == BCONTEXT_TOOL) {
buttons_main_region_layout_tool(C, ar);
}
else {
buttons_main_region_layout_properties(C, sbuts, ar);
}
sbuts->mainbo = sbuts->mainb;
}
static void buttons_main_region_listener(
wmWindow *UNUSED(win), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn,
const Scene *UNUSED(scene))
{
/* context changes */
switch (wmn->category) {
case NC_SCREEN:
if (ELEM(wmn->data, ND_LAYER)) {
ED_region_tag_redraw(ar);
}
break;
}
}
static void buttons_operatortypes(void)
{
WM_operatortype_append(BUTTONS_OT_context_menu);
WM_operatortype_append(BUTTONS_OT_file_browse);
WM_operatortype_append(BUTTONS_OT_directory_browse);
}
static void buttons_keymap(struct wmKeyConfig *keyconf)
{
wmKeyMap *keymap = WM_keymap_find(keyconf, "Property Editor", SPACE_BUTS, 0);
WM_keymap_add_item(keymap, "BUTTONS_OT_context_menu", RIGHTMOUSE, KM_PRESS, 0, 0);
}
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar)
{
ED_region_header_init(ar);
}
static void buttons_header_region_draw(const bContext *C, ARegion *ar)
{
SpaceButs *sbuts = CTX_wm_space_buts(C);
/* Needed for RNA to get the good values! */
buttons_context_compute(C, sbuts);
ED_region_header(C, ar);
}
static void buttons_header_region_message_subscribe(
const bContext *UNUSED(C),
WorkSpace *UNUSED(workspace), Scene *UNUSED(scene),
bScreen *UNUSED(screen), ScrArea *sa, ARegion *ar,
struct wmMsgBus *mbus)
{
SpaceButs *sbuts = sa->spacedata.first;
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
.owner = ar,
.user_data = ar,
.notify = ED_region_do_msg_notify_tag_redraw,
};
/* Don't check for SpaceButs.mainb here, we may toggle between view-layers
* where one has no active object, so that available contexts changes. */
WM_msg_subscribe_rna_anon_prop(mbus, Window, view_layer, &msg_sub_value_region_tag_redraw);
if (!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_SCENE, BCONTEXT_WORLD)) {
WM_msg_subscribe_rna_anon_prop(mbus, ViewLayer, name, &msg_sub_value_region_tag_redraw);
}
}
/* draw a certain button set only if properties area is currently
* showing that button set, to reduce unnecessary drawing. */
static void buttons_area_redraw(ScrArea *sa, short buttons)
{
SpaceButs *sbuts = sa->spacedata.first;
/* if the area's current button set is equal to the one to redraw */
if (sbuts->mainb == buttons)
ED_area_tag_redraw(sa);
}
/* reused! */
static void buttons_area_listener(
wmWindow *UNUSED(win), ScrArea *sa, wmNotifier *wmn, Scene *UNUSED(scene))
{
SpaceButs *sbuts = sa->spacedata.first;
/* context changes */
switch (wmn->category) {
case NC_SCENE:
switch (wmn->data) {
case ND_RENDER_OPTIONS:
buttons_area_redraw(sa, BCONTEXT_RENDER);
buttons_area_redraw(sa, BCONTEXT_VIEW_LAYER);
break;
case ND_WORLD:
buttons_area_redraw(sa, BCONTEXT_WORLD);
sbuts->preview = 1;
break;
case ND_FRAME:
/* any buttons area can have animated properties so redraw all */
ED_area_tag_redraw(sa);
sbuts->preview = 1;
break;
case ND_OB_ACTIVE:
ED_area_tag_redraw(sa);
sbuts->preview = 1;
break;
case ND_KEYINGSET:
buttons_area_redraw(sa, BCONTEXT_SCENE);
break;
case ND_RENDER_RESULT:
break;
case ND_MODE:
case ND_LAYER:
default:
ED_area_tag_redraw(sa);
break;
}
break;
case NC_OBJECT:
switch (wmn->data) {
case ND_TRANSFORM:
buttons_area_redraw(sa, BCONTEXT_OBJECT);
buttons_area_redraw(sa, BCONTEXT_DATA); /* autotexpace flag */
break;
case ND_POSE:
buttons_area_redraw(sa, BCONTEXT_DATA);
break;
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
buttons_area_redraw(sa, BCONTEXT_BONE);
buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT);
buttons_area_redraw(sa, BCONTEXT_DATA);
break;
case ND_MODIFIER:
if (wmn->action == NA_RENAME)
ED_area_tag_redraw(sa);
else
buttons_area_redraw(sa, BCONTEXT_MODIFIER);
buttons_area_redraw(sa, BCONTEXT_PHYSICS);
break;
case ND_CONSTRAINT:
buttons_area_redraw(sa, BCONTEXT_CONSTRAINT);
buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT);
break;
case ND_PARTICLE:
if (wmn->action == NA_EDITED)
buttons_area_redraw(sa, BCONTEXT_PARTICLE);
sbuts->preview = 1;
break;
case ND_DRAW:
buttons_area_redraw(sa, BCONTEXT_OBJECT);
buttons_area_redraw(sa, BCONTEXT_DATA);
buttons_area_redraw(sa, BCONTEXT_PHYSICS);
break;
case ND_SHADING:
case ND_SHADING_DRAW:
case ND_SHADING_LINKS:
case ND_SHADING_PREVIEW:
/* currently works by redraws... if preview is set, it (re)starts job */
sbuts->preview = 1;
break;
default:
/* Not all object RNA props have a ND_ notifier (yet) */
ED_area_tag_redraw(sa);
break;
}
break;
case NC_GEOM:
switch (wmn->data) {
case ND_SELECT:
case ND_DATA:
case ND_VERTEX_GROUP:
ED_area_tag_redraw(sa);
break;
}
break;
case NC_MATERIAL:
ED_area_tag_redraw(sa);
switch (wmn->data) {
case ND_SHADING:
case ND_SHADING_DRAW:
case ND_SHADING_LINKS:
case ND_SHADING_PREVIEW:
case ND_NODES:
/* currently works by redraws... if preview is set, it (re)starts job */
sbuts->preview = 1;
break;
}
break;
case NC_WORLD:
buttons_area_redraw(sa, BCONTEXT_WORLD);
sbuts->preview = 1;
break;
case NC_LAMP:
buttons_area_redraw(sa, BCONTEXT_DATA);
sbuts->preview = 1;
break;
case NC_GROUP:
buttons_area_redraw(sa, BCONTEXT_OBJECT);
break;
case NC_BRUSH:
buttons_area_redraw(sa, BCONTEXT_TEXTURE);
sbuts->preview = 1;
break;
case NC_TEXTURE:
case NC_IMAGE:
if (wmn->action != NA_PAINTING) {
ED_area_tag_redraw(sa);
sbuts->preview = 1;
}
break;
case NC_SPACE:
if (wmn->data == ND_SPACE_PROPERTIES)
ED_area_tag_redraw(sa);
break;
case NC_ID:
if (wmn->action == NA_RENAME)
ED_area_tag_redraw(sa);
break;
case NC_ANIMATION:
switch (wmn->data) {
case ND_KEYFRAME:
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED))
ED_area_tag_redraw(sa);
break;
}
break;
case NC_GPENCIL:
switch (wmn->data) {
case ND_DATA:
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED))
ED_area_tag_redraw(sa);
break;
}
break;
case NC_NODE:
if (wmn->action == NA_SELECTED) {
ED_area_tag_redraw(sa);
/* new active node, update texture preview */
if (sbuts->mainb == BCONTEXT_TEXTURE)
sbuts->preview = 1;
}
break;
/* Listener for preview render, when doing an global undo. */
case NC_WM:
if (wmn->data == ND_UNDO) {
ED_area_tag_redraw(sa);
sbuts->preview = 1;
}
break;
#ifdef WITH_FREESTYLE
case NC_LINESTYLE:
ED_area_tag_redraw(sa);
sbuts->preview = 1;
break;
#endif
}
if (wmn->data == ND_KEYS)
ED_area_tag_redraw(sa);
}
static void buttons_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id)
{
SpaceButs *sbuts = (SpaceButs *)slink;
if (sbuts->pinid == old_id) {
sbuts->pinid = new_id;
if (new_id == NULL) {
sbuts->flag &= ~SB_PIN_CONTEXT;
}
}
if (sbuts->path) {
ButsContextPath *path = sbuts->path;
int i;
for (i = 0; i < path->len; i++) {
if (path->ptr[i].id.data == old_id) {
break;
}
}
if (i == path->len) {
/* pass */
}
else if (new_id == NULL) {
if (i == 0) {
MEM_SAFE_FREE(sbuts->path);
}
else {
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
path->len = i;
}
}
else {
RNA_id_pointer_create(new_id, &path->ptr[i]);
/* There is no easy way to check/make path downwards valid, just nullify it.
* Next redraw will rebuild this anyway. */
i++;
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
path->len = i;
}
}
if (sbuts->texuser) {
ButsContextTexture *ct = sbuts->texuser;
if ((ID *)ct->texture == old_id) {
ct->texture = (Tex *)new_id;
}
BLI_freelistN(&ct->users);
ct->user = NULL;
}
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_buttons(void)
{
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype buttons");
ARegionType *art;
st->spaceid = SPACE_BUTS;
strncpy(st->name, "Buttons", BKE_ST_MAXNAME);
st->new = buttons_new;
st->free = buttons_free;
st->init = buttons_init;
st->duplicate = buttons_duplicate;
st->operatortypes = buttons_operatortypes;
st->keymap = buttons_keymap;
st->listener = buttons_area_listener;
st->context = buttons_context;
st->id_remap = buttons_id_remap;
/* regions: main window */
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_WINDOW;
art->init = buttons_main_region_init;
art->layout = buttons_main_region_layout;
art->draw = ED_region_panels_draw;
art->listener = buttons_main_region_listener;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
BLI_addhead(&st->regiontypes, art);
buttons_context_register(art);
/* regions: header */
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
art->regionid = RGN_TYPE_HEADER;
art->prefsizey = HEADERY;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
art->init = buttons_header_region_init;
art->draw = buttons_header_region_draw;
art->message_subscribe = buttons_header_region_message_subscribe;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}
|